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  #1  
Old October 7th, 2003, 06:30 PM
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Default Re: Whare are you from?

We're actually quite bad at marketing, but now Shrapnel takes care of this.
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  #2  
Old October 7th, 2003, 06:33 PM

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Default Re: Whare are you from?

Quote:
Originally posted by Kristoffer O:
We're actually quite bad at marketing, but now Shrapnel takes care of this.
Hopefully you lads @ Illwinter will make big money from Doms II.
You deserve it seriously. Graphics is not Illwinter's strong side, but the rest is really awesome. The totally different spells are all useful even that we have hundreds of them! etc.

I am trying to get some of my friends to order Doms II, hopefully they will!
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  #3  
Old October 7th, 2003, 06:36 PM
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Default Re: Whare are you from?

Quote:
Originally posted by Kristoffer O:
We're actually quite bad at marketing, but now Shrapnel takes care of this.
Hmmmm, funny, it is very simple:
You keep noise about your game until someone gets intrested.

Ok, it's not that simple, but still...

You realy should update those pixelated batle pics, BTW...

And will the Dom II demo have more restrictions?
Don't say it has The Unholy 30-Day Limit!
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  #4  
Old October 7th, 2003, 08:01 PM
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Default Re: Whare are you from?

I actually wouldn't mind a 30 day limit in the Dom II demo, because within that 30 days I should receive my pre-ordered copy of the full game
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Old October 8th, 2003, 12:10 AM

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Default Re: Whare are you from?

The "beta-demo" we tried earlier in the development had a turn limit rather than a Shareware-style time limit. Dunno if that'll change for the gold code demo, but it was enough to really get a feel for the game and sample quite a lot of the content, but not enough to replace the full Version.
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Old October 8th, 2003, 03:01 AM
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Default Re: Whare are you from?

Quote:
Originally posted by Psitticine:
The "beta-demo" we tried earlier in the development had a turn limit rather than a Shareware-style time limit. Dunno if that'll change for the gold code demo, but it was enough to really get a feel for the game and sample quite a lot of the content, but not enough to replace the full Version.
Do you really feel that many people played the demo, liked the demo, but felt happy staying on the demo rather than paying the small amount you were asking for Dom 1?

And that having a demo be long enough to hook them, but then force them to pay twice as much, before they maybe decide that they dont like it, is a tactic that will gain you more paying customers than you lost?
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  #7  
Old October 8th, 2003, 03:48 AM

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Default Re: Whare are you from?

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Psitticine:
The "beta-demo" we tried earlier in the development had a turn limit rather than a Shareware-style time limit. Dunno if that'll change for the gold code demo, but it was enough to really get a feel for the game and sample quite a lot of the content, but not enough to replace the full Version.
Do you really feel that many people played the demo, liked the demo, but felt happy staying on the demo rather than paying the small amount you were asking for Dom 1?

And that having a demo be long enough to hook them, but then force them to pay twice as much, before they maybe decide that they dont like it, is a tactic that will gain you more paying customers than you lost?

My goodness, you're a grumbly young lad, aren't you? That was an oddly angry note.

I should start off by pointing out I'm just a humble Editing Parrot, not an employee of Illwinter or Shrapnel. I don't want to misrepresent myself. I also shouldn't be mistaken for anybody with even the vaguest connection with the economic side of the game's development.

I also have no idea how many people played the demo, bought the game (well, except that I think Kristoffer mentioned it in another thread today), or have any idea how many people stuck with the demo instead of buying the full game.

My post was intended to provide some info on the direction the demo is apparently taking, especially because somebody had expressed a hope that a thirty-day limit was not a part of it. As far as "hooking" people, I think the demo is long enough to show people what the game has to offer and let them make an informed decision for themselves.

When it comes to not replacing the full game, well, should it really be expected to? People deserve something for the money they pay and Illwinter deserves something for the work they've put in on the game. (And just in case anybody is wondering, none of that money is going to me; I'm asking for nothing more than a great finished product for all the editing, beta-testing, and my trying to help out in this forum.)

I didn't say a word about the demo being limited in any way aside from a turn limit. I firmly believe people will be satisfied with the amount of game play the demo offers, and since it will be public sooner or later, those are words I am obviously willing to stand by when everybody has had a chance to judge it for themselves.
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