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  #1  
Old September 3rd, 2004, 06:11 PM
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Default Re: Display & Other Problems

Edi, from your perspective, I can readily see why you'd be delighted to get 30fps. One of my old PCs gathering dust downstairs (from 2 upgrade cycles and 7 years ago) has a 350MHz CPU, 512mb SDRAM, and the same video card. My IBM laptop (600MHz Celeron w/8mb video ram circa 5 years ago) isn't any better. I don't expect these machines to purr (much less roar). I'm quite happy that they run the game at all without choking and spitting up hairballs.

However, my recently-rebuilt desktop now sports a 3.5GHz-equivalent AMD CPU, 1Gb RAM, and a 128Mb ATI 9600XT video card. It's really sad to see 3D games that use pixel shading, light maps, textures, etc. (IOW, all the latest graphic bells and whistles) outperform a 2D sprite-based game that doesn't do all those per-pixel calcs. Given the game's 2D nature (foreground, not background, which is 3D), and my system's capabilities, I should be getting well over 100fps. 30fps is tolerable on the eyes, so I leave the detail at "normal" (I get about 10fps at the highest setting).

Please don't misunderstand me, I'm not complaining much less advocating that IW do something drastic (and foolish) like maintain a parallel code base for the game using DirectX. All I'm saying is that the game's performance, graphically, is lacking. A simple statement of fact. Graphics aren't important enough in this game for the devs to take time away from other tweaks they could (and should) do, just so they can eke out a few more fps from their engine. But I would not be surprised if there's some rather inefficient code lurking somewhere that's causing the lackluster performance.
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Old September 3rd, 2004, 07:09 PM

deccan deccan is offline
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Default Re: Display & Other Problems

Hehe, the devs did say that they were learning how to program as they went along making the game. Bloated code is to be expected.
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Old September 3rd, 2004, 07:13 PM
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Arryn Arryn is offline
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Default Re: Display & Other Problems

Quote:
deccan said:
Hehe, the devs did say that they were learning how to program as they went along making the game. Bloated code is to be expected.
Perhaps they were using Microsoft code as examples when they were learning?

{One should never pass up a chance to take a free cheap shot at M$}
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Old September 3rd, 2004, 10:07 PM

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Default Re: Display & Other Problems

Quote:
Arryn said:But I would not be surprised if there's some rather inefficient code lurking somewhere that's causing the lackluster performance.
Unlikely, it runs fine on 4 (or maybe 5) years old GF2MX. On another hand, most people avoid ATI on Linux (OpenGL) due to amazingly poor performance. We should count ourselves lucky that Dom2 runs on ATI at all. Some other games can't run in OpenGL on ATI at all.

Also, I remember reading that when there're many relatively simple objects (like 5000-6000 units on the battlefield), ATI is not that good (presumably they mostly optimizie for first person shooters). This would also explain, why Dom2 is so slow on ATI.
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Old September 3rd, 2004, 10:39 PM
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Default Re: Display & Other Problems

Sigh. Half-Life 2 had better be worth it, as the coupon for a free copy was the only reason I got the ATI card over the nVidia.
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Old September 3rd, 2004, 11:18 PM

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Default Re: Display & Other Problems

Radeon 9800Pro for 280 CAD looks really attractive. If they only fixed drivers...
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