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  #1  
Old October 7th, 2004, 12:53 PM

Turin Turin is offline
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Default Re: Unusual Population Types

I have triton knights(those guys with flying and recuperation) and shark knights in one game on the faerun map. There are also several indie underwater sites with ~10 sea trolls and a kraken.
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  #2  
Old October 7th, 2004, 12:56 PM
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Edi Edi is offline
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Default Re: Unusual Population Types

Quote:
Turin said:
I have triton knights in one game on the faerun map. There are also several indie underwater sites with ~10 sea trolls and a kraken.
Are those units just site guards, or can you recruit sea trolls from the province? If you can't, they don't count for the purposes of this thread. The triton knights were recruitable, weren't they?

Edi
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Old October 7th, 2004, 12:59 PM

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Default Re: Unusual Population Types

triton knights are recruitable. Haven´t conquered those sea troll provinces yet, but as far as I know you always get to recruit the guarding troops unless it is a special site.

I just checked the game again and one thing is strange: I have two provinces where I can recruit shark knights, one of those has the shrine of the shark lords, which says: "Can recruit shark knight" here.

The interesting thing is: In that province I can recruit the triton knights. So it seems to me that maybe shark and triton knights got switched, because I should not be able to recruit shark knights in provinces without that special.
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Old October 7th, 2004, 01:24 PM
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Default Re: Unusual Population Types

Shark knights are recruitable from at least one site. However, they are also native population for one population type, so you can have them from either source. So looks like you got a triton knight pop province with shark knights as site recruitables.

Edi
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  #5  
Old October 7th, 2004, 01:33 PM
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Twan Twan is offline
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Default Re: Unusual Population Types

About the poptypes not listed in the mapedit doc, I've noted :

Poptype
62 Tribal archer (ID123) warrior (124)
Barbarian Chief (141)
63 Tritons (as poptype 31 + triton guard id175)
64 Triton Guard (175), Trooper (517)
Lord (406)
65 Ichtid (974) Ichtid Warrior (975)
66 Vaetti (541) WRider (282) MooseRider (1085)
67 Vaetti (541), Wolf Riders (282), Moose Riders (1085)
Vaetti Chief (283) Hag (913) Dwarven Smith (323)
69 Asmeg (1001)
Asmeg Jarl (1002)
70 Vaetti (id541), Wolf Riders (282), Moose Riders(1085)
Vaetti Chief (283) Hag (913) Svartalf (1010)
71 Troll (518), War Troll (1037)
Troll King (519)
72 Merman (1065)
Merman Cptain (1067)
73 Triton Guard (175), Trooper (517), Knight (1050),
Lord (406)
74 Old Centurion (0)
75+ humans
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Old October 7th, 2004, 02:02 PM
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Default Re: Unusual Population Types

There is a complete list of poptypes and what units are in which poptype in the Unit_ID.xls file you can find on Arryn's site. I made that document, so I'm quite familiar with the poptype issue, and that's why I made the thread.

However, 75+ are not poptypes at all. The range of poptypes runs from 25 to 73, with 74 an unusable template one (that's what seems to be anyway. Assigning 75+ to poptype results in a random poptype being assigned to the province from the possible ones for that terrain. Same if the poptype assignment is lower than 25.

Edi
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Old October 7th, 2004, 05:12 PM

odd_enuf odd_enuf is offline
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Default Re: Unusual Population Types

I'm sure I've seen vaetti recruitable once in single player. I'm pretty sure it was on Orania.

odd_enuf
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Old October 7th, 2004, 06:05 PM
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Default Re: Unusual Population Types

Edi,

On Orania I've seen all the various triton types, and mermen, in the same game. The triton (shark) knights I saw prior to 2.14, BTW (I started the game at 2.12). I've not been paying attention to the other pop types, so I cannot say about the landlubbers.
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