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Old October 10th, 2004, 05:37 AM

Tuna Tuna is offline
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Default Re: early fightin\' pretender spells

Quote:
rylen said:
---
So, leaving out the artillery (and there's lots of great artillery), what are the useful early game mixed path combat spells? All the ones mentioned (and the ones I can think of except Last ditch Inner Sun) are ranged.

Can't rememer a single one... However, of the artillery, I'd just like to point out that acidic stuff is quite good, esp when you have paths that exceed the requirements by much. And it also stays good, because there is not acid resistance in the game. There just are not very many mages in the game that can cast them.

Quote:

Also, never touched a dragon. The cost of that 2nd path was offputting. But, I should give it a shot.

I havent ever taken a 2nd path for a dragon... They are just a chassis for getting blessings. The blue (quickness& cold) and green (regen) do quite well vs indies, esp when you really dont have to care all that much if they live or die. Midgame the blue dragon can be a truly great caster for the falling frost.
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