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October 19th, 2004, 01:05 PM
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Captain
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Re: New Dom3 races! Post suggestions here!
I'd like to see a Tibetan Monk race with warrior monks, and ascets, and they can call in aid the powerful mystical tapyrs (that once they were bigger and gifted with uber intelligence and magical powers).
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October 19th, 2004, 01:18 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: New Dom3 races! Post suggestions here!
Uberintelligent TAPYRS of vast magical powers is a must in any good fantasygame.  . They are not yet implemented. Until it is you'll have to do with the Catoblepas.
Tibetans never were warrior monks and tapyrs live in South America unless I'm mistaken  .
BTW, have you ever seen the burial of a tibetan monk. Carrion birds eat the dead monk while the other monks sit and watch. It's a rather ghastly show, even on film.
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October 19th, 2004, 01:38 PM
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Private
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Re: New Dom3 races! Post suggestions here!
Warrior traditions in Tibet stem from the pre-Buddhist Bon religion. There is a strong strain of shamanistic demon worship in Tibet even today.
A Kabbalistic nation might work: strong astral and earth (golem construction) and a strong line in angelology, good research and priests, weak conventional troops. Flavor troops might be beefed up slingers, zealots, spearmen, rabbis, Masters of the Zohar, Anointed Champion, etc.
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October 19th, 2004, 02:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: New Dom3 races! Post suggestions here!
There is another direction we could come at this from. Im trying to come up with a missing "Category" and drawing a blank. What niche would a new nation fill? Or what niche is abit light in its coverage? We seem to have adequate options for:....
flying
undead
high defense
high research
high offense
heat
cold
water
reptile
avian
amphibian
religious power
swarm tactics
barbarian horde tactics
stealth tactics
OK a 3rd water nation will be good. That will provide some variety to games.
The only one I can come up with would be one trying to make more use of mounted troops.
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October 19th, 2004, 02:42 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: New Dom3 races! Post suggestions here!
Hmm, interesting. I've never heard of the Bon religion. Is it prehistoric? Oral tradition? Connections with Shambala myth?
Do you know any good sources?
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October 19th, 2004, 02:44 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: New Dom3 races! Post suggestions here!
Found some sites and books on the net. Thanks anyway!
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October 19th, 2004, 03:18 PM
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Corporal
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Re: New Dom3 races! Post suggestions here!
Ninjas and Pirates of course!
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October 19th, 2004, 09:37 PM
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Second Lieutenant
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Re: New Dom3 races! Post suggestions here!
... and more vikings. We've been over this, Calistas.
Anyway, if we're just indiscriminately adding in historical and semihistorical human nations, I wouldn't object to seeing something vaguely Polynesian. If Dom 3 ends up having proper naval combat, rather than just submarine combat, this might be extra-fuzzy. In a good way.
Proper, folklore-heavy eastern Europe(Era of your choice) might be nice, if it doesn't overlap BF Ulm too much, and there's always something to be said for India. Furthermore, please make T'ien Ch'i even more ubercool than they are at present. Thanks.
I'd also like to see existing nations changed by the Ascension Wars. For instance(And this is a very particular instance which by no means begins to encapsulate the whole), you'd assume a few predator lizards woulda found their way into the other nations' societies, rather than remaining nothing more than a C'tissian slave race. Especially if certain otherwise feeble nations end up using them as the backbone of their armies on very hard research games.
Ditto regarding humanbred Abysians. We assume they're anatomically compatible and, whether conquerors or conquered, it's safe to assume at least some of them worked their way into the gene pool of the postwar generations, adding a bit of ethnic and possibly cultural diversity to, oh, say... T'ien Ch'i. They'd never have seen that coming.
Lastly, I think it might be both strategically and thematically interesting to have a nation that somehow changes, in significant ways, with the passing of the seasons. No matter how you interpret a suggestion that vague, the results are all sorts of cool rolled into one. Of course, this might just be an expression of my wanting to have terrain and other environmental conditions have more of an impact on gameplay(And style, people, STYLE). Even with a fully equipped Heliophagus on hand, one does not invade Russia in winter.
Other than that, it's all the same to me, so long as you continue avoid generic fantasy and other strains of the dreaded cliche like the plague. Honestly, no orcs.
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October 20th, 2004, 09:05 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: New Dom3 races! Post suggestions here!
a pre-renaissance gnomish nation, with muskets, black power bombs, zeppelins, steam catapults, etc.
?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 20th, 2004, 10:36 AM
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Private
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Re: New Dom3 races! Post suggestions here!
Quote:
Pocus said:
a pre-renaissance gnomish nation, with muskets, black power bombs...
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Wouldn't that make more sense as a "Black Panther" theme for Machaka. Fight da Power! Down wit' OPP!
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