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Old January 24th, 2005, 10:41 AM
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Boron Boron is offline
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Default Re: Ideas to stop mass castle building for DOM_3

Quote:
Turin said:
last I checked summon fiend was a lvl 2 spell.That takes only 160 rp and gives you a very good summon for 5 bloodslaves.And horde from hell is only lvl 5 and is an excellent spell.

In addition it´s not as if nations like abysia, bf marignon or jotunheim have bad national troops to go along with the bloodmagic.
I think blood nations are already among the strongest with MSF 50, MSF 25 doubles their magic efficiency.
Exactly .

Taking abysia or mictlan in such a setting and you need to only research blood + a bit construction . Some evocation is also nice but basically you only need blood .

I think 50% frequency is the fairest setting because it balances blood + normal nations more or less .
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Old January 24th, 2005, 03:53 PM
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Default Re: Ideas to stop mass castle building for DOM_3

Anyway, back to the idea of the fortified city... A city is basically a self-contained production and distribution facility. It may require outside resources to feed itself, but it can make a lot of stuff all by itself, especially if it quarries it's own stone or metals. I think that a fortified city should be the only fortification able to continue troop production while under siege--at a reduced resource value, of course. One may also consider that people keep chickens, various livestock, and have arable soil inside of cities. To reflect this, a fortified city might have a minimum sieged supply value of 50 or so depending on growth scale. That would make the fortified city a much more useful fortification.

>> Oops! Wrong thread--Oh well...I guess mad castling and crappy expensive castles are related though
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Old January 24th, 2005, 06:54 PM
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Default Re: Ideas to stop mass castle building for DOM_3

Well, one of the best ways to stop one strategy is to make others equally viable - strengthening the more expensive castles would be one way to discourage Mad Castling. Personally, I like my idea of making them into moddable magic sites - it's even thematic, as it goes with the flavor text of how magic gems form - energy from the stars hits the planet and, in special places, is captured and converted. A designer, knowing of this phenomina, would be likely to take advantage of it, no? It might also allow you to implement the supply production of Fortified Cities that you suggest - the FC produces 50 supply (or whatever, as a Cauldron of Broth) every turn.
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