.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Closed Thread
 
Thread Tools Display Modes
  #1  
Old March 28th, 2006, 01:30 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: So...the customers wont be cheated this time?

Quote:
Arralen said:
Crap, having the AI build castles and labs can't be that difficult.
Actually if the AI builds castles some heavy extra programming would be needed such as coding the AI to stock and guard its castles... and then code to especially guard those castles on the front lines. And then code the AI to build labs in those castles so the mages can research and cast spells. And then code the AI to focus on building castles with strong magic sites and bottlenecks in the map. Now you'd have to QA test the new AI to verify humans won't be able to exploit a weakness from this building of castles.

Quote:
Arralen said:
I might get some fun out of SP (and I bought Dom2 mostly for SP, too) by staying away from such abusive tactics. Therefore, having a unnecessary crippled AI destracts heavily from the fun I can have with the game.
Currently there's only two main developers working Dominions_3 and one so so helping. Besides very basic chess games I have yet to see smart AIs for any game.

Ideally the best feature we can hope for is some method where us gamers can modify/adjust the AI via scripting or another method. This will greatly open the door for more challenging AIs.
__________________
There can be only one.
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.