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  #1  
Old October 25th, 2006, 12:18 PM
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Cainehill Cainehill is offline
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Default Re: Conditions for events

Yeah - the _real_ ***** of it is having Luck 2 or 3, and _still_ getting a catastrophic event in the first few turns - knight attacks, plague, etc.
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Old October 25th, 2006, 04:47 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Conditions for events

Im finding luck to be a playable strategy. Im wondering how it would work in MP games.

Particularly, nations that have pretenders which boost the luck in their domain or their province.

Also good if the nation can get along with very low order which goes well with high luck.

The final result seems to have me sailing along as if I had used some cheat code like other games have. Im definetly keeping it in mind for nations where some other scale/pretender tactics dont seem a better choice.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old October 25th, 2006, 05:21 PM

dirtywick dirtywick is offline
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Default Re: Conditions for events

Quote:
Gandalf Parker said:
Im finding luck to be a playable strategy. Im wondering how it would work in MP games.

Particularly, nations that have pretenders which boost the luck in their domain or their province.

Also good if the nation can get along with very low order which goes well with high luck.

The final result seems to have me sailing along as if I had used some cheat code like other games have. Im definetly keeping it in mind for nations where some other scale/pretender tactics dont seem a better choice.
I agree. The random $$$ events are usually often enough to make up for the lost income, and your gem income goes through the roof. It's also a really good strategy for nations that have mages with a lot of different paths available or nations that can forge Fever Fetishes (fire gems are nice if you're broke )

My two cents on that.
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