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January 14th, 2007, 05:32 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: Tools and Tutorials
another little quickie app. actually does all of the same things as the one i posted above, but it will also reduce the size of the image to half it's original size. no resampling, just a straight resize so that border pixels are not polluted. images will have the .half.tga extension rather than .tga.
edit: you have to install a couple of dlls to use this, don't blame, blame m$. you can get them here
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January 15th, 2007, 07:32 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: Tools and Tutorials
Update : online map editor now available at
edited by Gandalf Parker: no longer available
http://dominions.realites.org/map_editor (currently in beta)
The first version of my dominions perl library is done.
Currently there are function for map parsing/validation, functions to add random buildings and commanders to provinces, and of course a function to output the edited map code from the perl pseudo-object
The library come with a test script (test.pl) as well as an online map validator/randomizer also available on my website , so you don't even need to install anything if you just want to randomize (or check the syntax of) a map or two :
http://dominions.realites.org/
I have many plans for the future based on this library, such as semi-random provinces (randomly select random provinces/commanders from a pre-set library depending of the province terrain type(s) for exemple), and I can take suggestion, or even script requests.
And of course please report any bug that you could find with the application, thanks in advance.
See http://www.shrapnelcommunity.com/thr...&Number=487744 for discussions, bug reports, features requests and new versions
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February 8th, 2007, 12:37 AM
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Private
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Join Date: Oct 2006
Location: Minneapolis
Posts: 46
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Re: Tools and Tutorials
Dom3Tool is a server monitoring tool for the Windows platform (requires .NET).
Simply enter the server URL and port, and the tool will fetch who has taken their turn, who hasn't, how much time is remaining in the current turn, and other pertinent info.
You can also launch the game from the tool directly, although you do have to tell it where the executable is each time (this enables having multiple installations of dom3 at different patch levels, if so desired).
The tool is available for download here. If the server doesn't resolve, try again later as it's my own machine and just might crash 
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February 17th, 2007, 08:21 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
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Re: Tools and Tutorials
Following is a link to a simple list of Unit ID's, their names and a links to a screenshot of the corresponding unit's information screen. The image captures were created & kindly shared by Maltrease, and Kristoffer O has said that he didn't mind me sharing this with the community.
(KO expressed his intention to make a downloadable file of all sprites in the game, but has been unable to do so due to time constraints.)
NOTE: Access is currently password protected to minimize indexing by bots & wider distribution of the images.
Link:
Dom3UnitReference v304
Login: ball
Password: pass1712
Thanks again to Gandalf for hosting!
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February 23rd, 2007, 02:09 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Tools and Tutorials
Here there be a comprehensive DB of units, weapons and armor.
Save under different name for your mod, make the changes you want to the BaseU, BaseW and BaseA tables and see instant results on the AllUnits page. It'll drive most Windows systems on their knees when opening or doing complicated sorting due to the number and structure of the display functions.
Arrays have been defined so that adding weapons, units and armors to the Base pages won't make a difference, the functions still work. Upper limits are 400 armors total, 1000 weapons total and 4000 units total, those limits are hardcoded to the current functions.
If you add units to the display page, you need to unprotect the sheet and show formulas, then extend the formulas down the columns up until you have all your units showing. Add ONLY id numbers to display pages! Everything else is retrieved by function.
You may need to add more custom magic masks if you have really exotic random magic combinations, in which case you should sort the MagicMasks page by mask number for smoother work.
Just make sure you enter 0 for FALSE or 1 for TRUE or actually type out the word each time you use them. Dragging the values for several trues in a row will screw things up since it will do a sequence of 1..2..3..4.. and show everything above 0 as TRUE. The retrieval functions will not work correctly if that happens, since they all check for values of either 1 or "".
Edi
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March 3rd, 2007, 05:36 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Tools and Tutorials
When I'm done with my guide on spell modding I'll attach it here (since I'm uploading new drafts a lot I don't want to put it in two places.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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