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March 4th, 2007, 02:56 PM
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Major General
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Re: Destroyer of worlds weapon slots
Quote:
Wish_For_Blood_Slaves said:
as long as you don't give him any ranged weapons he'll keep the lightning and the bow. if you give him only ranged weapons he'll keep the non-ranged weapons.
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This is not correct, I equipped a rat tail and all 4 natural weapons vanished.
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March 4th, 2007, 03:05 PM
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Re: Destroyer of worlds weapon slots
hmm, well as long as the last slot is a shield, I think they stay. I know twin spear+fire brand+unquenched sword+charcoal shield results in still having your ranged weapons.
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March 4th, 2007, 03:11 PM
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Major General
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Re: Destroyer of worlds weapon slots
Quote:
Wish_For_Blood_Slaves said:
hmm, well as long as the last slot is a shield, I think they stay. I know twin spear+fire brand+unquenched sword+charcoal shield results in still having your ranged weapons.
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Excellent, this is exactly what I wanted. So the key is to make the last slot a shield? Can you have 2 shields btw and would you after go weapon+shield+weapon+shield, thus having the effects from 2 weapons, 2 shields, plus still keeping your plague bow and lightning attacks?
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March 4th, 2007, 03:24 PM
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Re: Destroyer of worlds weapon slots
yeah, as long as you end with a shield
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March 4th, 2007, 04:06 PM
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Brigadier General
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Re: Destroyer of worlds weapon slots
Well if you cant have artifacts how about :
Shadow Brand, Fire Brand/Frost Brand(which resistances will help you/which AoE will damage enemies), Faithful, Charcoal Shield, Horror Helm, Hydra Skin Armour, Boots of quickness, Amulet of resilence?
Or you could just go less defensive with:
Shadow Brand, Fire Brand, Frost Brand, Faithful, Horror Helm, Jade Armour, Winged Shoes, Amulet of Resilence(6 AoE attacks per turn split between 2 squares  )
Or for hunting enemy SCs: 4xDuskdagger, Spirit Helm, Jade Armour, Flying Shoes, Elixer of Life/Ring of the warrior(only if the enemy has exceptional defence). 8 Attacks with 2+strength AN unresistable damage+a lightning bolt from your helm probably means any single enemy you face should die(even if they go first, fly up and kill you the elixer will bring you back and most SCs cant paralyze you). That build lacks the ability to take on armies due to its lack of survivability.
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March 4th, 2007, 04:33 PM
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Re: Destroyer of worlds weapon slots
it would be survivable on a pretender with the right magic paths... though against large armies he'd probably route before he was finished with his killing.
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March 4th, 2007, 04:53 PM
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Brigadier General
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Re: Destroyer of worlds weapon slots
If you swapped 1 dagger for faithful, spirit helm for horror helm, jade armour for hydra skin armour and flying shoes for boots of quickness it might work against bigger forces(losses flying and one of his dagger attacks. gains luck and regen)
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March 4th, 2007, 04:01 PM
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National Security Advisor
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Re: Destroyer of worlds weapon slots
Quote:
Wish_For_Blood_Slaves said:
hmm, well as long as the last slot is a shield, I think they stay. I know twin spear+fire brand+unquenched sword+charcoal shield results in still having your ranged weapons.
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That'd be the test I was talking about in the WAD post and that I hadn't done. Thanks for confirming it.
Edi
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