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March 7th, 2007, 10:08 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Suggested Option: Alternative army setup displ
How have you lost the ability to double click?
I've never seen that problem.
I do agree that some summary option would be nice. Especially for those nations with autosummons.
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March 7th, 2007, 11:07 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Thanked 32 Times in 22 Posts
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Re: Suggested Option: Alternative army setup displ
Quote:
thejeff said:
How have you lost the ability to double click?
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I have had this, it seems to happen when you have huge armies in a province/army/garrison.
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March 7th, 2007, 11:17 AM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: Suggested Option: Alternative army setup displ
Quote:
How have you lost the ability to double click?
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double click on where??
he wants to select the centaurs.
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March 7th, 2007, 04:13 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Suggested Option: Alternative army setup displ
The loss of double click to select all like units in a garrison is a problem that I have encountered since Dom2 for sure and if I remember right, in DomPPP as well. It only occurs when I have really large garrisons, and is irritating, but nothing that I can't live with.
(This morning, I managed to shuttle enough Maenads out of the main garrison box to get my White Centaurs to show up.  )
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March 8th, 2007, 01:30 AM
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Corporal
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Join Date: Oct 2004
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Re: Suggested Option: Alternative army setup displ
Splendid idea, really, but I don't know if the engine allows it. Then again, I know nothing of the engine, so don't take me too seriously.
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March 8th, 2007, 06:06 AM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
Posts: 226
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Re: Suggested Option: Alternative army setup displ
It's even worse when your playing someone like LA Ermor, it quickly gets pretty hard to distinguish between LD Praetorians, Velites and Legionarres, let alone select them.
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March 8th, 2007, 04:03 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Suggested Option: Alternative army setup displ
I've been asking for something like this for a while.
Yes, it would be most helpful when you have a variety of troop types mixed in; right now, I suspect that they're sorted by their individual unr's.
One might want a way to split stacks by number of stars and 'has an affliction', to merge stacks, or to pull down an arbitrary number from one stack into a new one.
For that matter, I'd still like to be able to see how the army would look on the actual battlefield -- overlapping squads can result in some pretty weird deployments.
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