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March 22nd, 2007, 03:06 PM
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National Security Advisor
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Re: Could u stop Gorgon?
So, what's the problem then?
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March 22nd, 2007, 03:22 PM
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Lieutenant General
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Re: Could u stop Gorgon?
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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March 22nd, 2007, 04:12 PM
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National Security Advisor
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Re: Could u stop Gorgon?
Quote:
Xietor said:
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.
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I've seen paralysis last anywhere from 1 to 27 rounds, so it's not as if it always puts the target in ice for half the combat. You were asking the question earlier about how to take down a gorgon, now that this viable tactic is offered, suddenly it needs a nerf? Why?
Dom3 is a rock-paper-scissors type of game so that everything does not need to be equally balanced against everything else.
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March 22nd, 2007, 04:18 PM
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Lieutenant General
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Re: Could u stop Gorgon?
the other thing about paralyze is its range, its 100 precision, coupled with the ability to paralyze for 30 plus turns. And they stack. If you have a unit paralyzed for 7 turns and he gets hit again he can be paralyzed for 25 more.
It just seems a bit out of whack for a 2 astral spell you can get fairly early and has no gem cost. I think it is a good equalizer for scs, but it would be fine with a cap of like 5 turns per cast.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:36 PM
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Lieutenant General
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Re: Could u stop Gorgon?
As to the suggestion that he should have had one of his mages cast a spell that cost gems, sometimes when you fight 3-4 fights to get to a key battle, you mages have wasted all of the gems you give them.
Say you want a nature mage to cast mass protection, but no other spell that used gems. Unless there is a command i do not know of, typically the mage will waste all of the gems he has casting spells like swarm etc.
I guess one answer could be to give nature games to another commander, and ration the gems to a nature spellcaster, but if you hate micro managing, then that would be a pain.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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March 22nd, 2007, 04:38 PM
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Major
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Re: Could u stop Gorgon?
Keeping gems on a scout is a good idea.
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March 22nd, 2007, 04:45 PM
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Lieutenant General
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Re: Could u stop Gorgon?
It would be nice if a mage would only use gems to cast if you script that spell to be cast. Would save a good bit of hassle.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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