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  #1  
Old March 23rd, 2007, 12:50 PM

Sombre Sombre is offline
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Default Re: Aran and Silent Seas without recruitable indie

Hahah. It was Edi who originally pointed this out, I just applied it to a couple of the maps.

So all thanks go to Edi ;]

I'm starting to think no recruitable indies is basically more fun in SP. I keep expecting to run into some huge problem with it, but so far,.. well as I said fighting AI armies actually made of their national units is refreshing.
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  #2  
Old March 23rd, 2007, 02:18 PM
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Wauthan Wauthan is offline
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Default Re: Aran and Silent Seas without recruitable indie

Yep, seems I missed that discussion back then.

This one's for you Edi.

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  #3  
Old March 24th, 2007, 12:43 PM
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Londo_Mollari Londo_Mollari is offline
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Default Re: Aran and Silent Seas without recruitable indie

Hum, didn't saw the original post, but this concept could be used to do a victory points maps with a capital for most indies and of course the magic sites would be more valuables.
Hard to balance imo but surely very refreshing.
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  #4  
Old March 24th, 2007, 02:33 PM
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Default Re: Aran and Silent Seas without recruitable indie

Thanks, Wauthan!

The original topic where this came out.

The actual post. The discussion following that could be useful to someone.
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  #5  
Old March 24th, 2007, 04:24 PM
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Default Re: Aran and Silent Seas without recruitable indie

Since Sombre already did all the "gruntwork" it was pretty easy to make recruitless versions of all the maps. I've attached NI versions of Edi's edits of the Cradle of Dominion and Parganos, to save a bit of time for the rest of you.
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File Type: rar 506895-NI Edi Fix Maps.rar (8.5 KB, 116 views)
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