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May 10th, 2007, 04:37 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Production queue limit problems
Quote:
Saxon said:
If you are pulling in this many units a turn, it is likely that your opponents are as well. Given the gold you must have, you must have a decent sized empire and so do they. Let us assume 500 units are being added to the game a turn, if not more. You are buying top quality troops, others may be buying chaff.
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Actually, there's no way that anyone else is building anything like as many.
I've got probably 40% of the map, an AI has another 40% and there are two little empires left that, we are each munching on one of the little ones. Obviously we will have a big fight when the two little ones are munched up.
So far, equal. However I have up Gift of Nature's Bounty, Fata Morgana and Riches from the Deep. This gives me gobs of cash he doesn't have and gobs of production to use it with. It's impossible to actually compare our armies as his has been at the max line for a long time now.
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May 10th, 2007, 04:51 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: Production queue limit problems
Quote:
Loren said:
I've got probably 40% of the map, an AI has another 40% and there are two little empires left that, we are each munching on one of the little ones. Obviously we will have a big fight when the two little ones are munched up.
So far, equal. However I have up Gift of Nature's Bounty, Fata Morgana and Riches from the Deep. This gives me gobs of cash he doesn't have and gobs of production to use it with. It's impossible to actually compare our armies as his has been at the max line for a long time now.
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That's a long way to get into the game without building any forts. I can only assume that not building forts is a self-imposed constraint to make it more challenging, or for crazy Gandalf-like roleplaying reasons.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 10th, 2007, 10:49 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
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Re: Production queue limit problems
Quote:
MaxWilson said:
Quote:
Loren said:
I've got probably 40% of the map, an AI has another 40% and there are two little empires left that, we are each munching on one of the little ones. Obviously we will have a big fight when the two little ones are munched up.
So far, equal. However I have up Gift of Nature's Bounty, Fata Morgana and Riches from the Deep. This gives me gobs of cash he doesn't have and gobs of production to use it with. It's impossible to actually compare our armies as his has been at the max line for a long time now.
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That's a long way to get into the game without building any forts. I can only assume that not building forts is a self-imposed constraint to make it more challenging, or for crazy Gandalf-like roleplaying reasons.
-Max
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I've got other forts, I can do my recruiting elsewhere. It's not a showstopper but it is annoying. Buying troops at the best provinces cuts down on the micromanagement needed.
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May 11th, 2007, 03:26 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Production queue limit problems
Quote:
Loren said:
I've got other forts, I can do my recruiting elsewhere. It's not a showstopper but it is annoying. Buying troops at the best provinces cuts down on the micromanagement needed.
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I see. I misunderstood your "I didn't build either castle" comment to mean that you only had two castles, your capital and one that you captured. That *would* be an interesting way to play, especially on a no-indy map. Not crippling but maybe thematic.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 11th, 2007, 01:23 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Production queue limit problems
Quote:
MaxWilson said:
Quote:
Loren said:
I've got other forts, I can do my recruiting elsewhere. It's not a showstopper but it is annoying. Buying troops at the best provinces cuts down on the micromanagement needed.
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I see. I misunderstood your "I didn't build either castle" comment to mean that you only had two castles, your capital and one that you captured. That *would* be an interesting way to play, especially on a no-indy map. Not crippling but maybe thematic.
-Max
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I was saying that in regard to a suggestion that I pick lower resource provinces for castles.
I don't think it would make a lot of difference anyway, it's not just the province but everything around it. The highest resource one is in an area of mountains and forest. There are other castles around there that are 700+ resources.
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