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  #1  
Old May 21st, 2007, 05:38 PM

MaxWilson MaxWilson is offline
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Default Re: Classic turn-based ?

Yeah, the main problems with doing the off-hosting thing are that

1.) Disease, events, income, etc., happens too frequently.
2.) You don't get turn reports for anybody except the guy who went right before you.
3.) The AI moves every turn.

It's hard to work classic turns into Dom3's architecture.

-Max
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Old May 21st, 2007, 06:07 PM
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Ygorl Ygorl is offline
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Default Re: Classic turn-based ?

You could partially take care of income, gems, etc. by lowering site frequency and world richness. Disease and age would become more important (unless you modded the game to raise lifespans, e.g.), scaling with the number of players. I think it wouldn't be too hard to tweak the game engine itself (speaking for Illwinter here) to make this kind of hack a little smoother... I like simultaneous turns so much better than sequential, though, that I don't know why they would. That was one of my favorite aspects of Diplomacy, but it's always so hard to get a group together to play...
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Old May 21st, 2007, 06:25 PM
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Default Re: Classic turn-based ?

Quote:
Ygorl said:
You could partially take care of income, gems, etc. by lowering site frequency and world richness. Disease and age would become more important (unless you modded the game to raise lifespans, e.g.), scaling with the number of players. I think it wouldn't be too hard to tweak the game engine itself (speaking for Illwinter here) to make this kind of hack a little smoother... I like simultaneous turns so much better than sequential, though, that I don't know why they would. That was one of my favorite aspects of Diplomacy, but it's always so hard to get a group together to play...
I loved the board game Diplomacy. I think the reason I loved it so much is because the turns were decided simultaneously. The only thing I didn't like about the game was how poor Austria-Hungary was doomed from the start.
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