|
|
|
|
 |

July 27th, 2007, 02:26 AM
|
|
Corporal
|
|
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
|
|
Re: Map: Wraith Bunny
When you created this map, did you intend for the gold colored mountains to be different in some way (other than color) from the grey ones? Are there any other special features that are more than appearence? What about those bones?
Thanks for another one of your creations. 
|

July 27th, 2007, 07:49 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Map: Wraith Bunny
Hmm, seems easy to make wraparound with this one. I suspect there is a demand for these, since the generator can't handle wraparound.
I believe the MP community is longing for more wraparound maps.
|

July 27th, 2007, 11:01 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Map: Wraith Bunny
Quote:
Kristoffer O said:
Hmm, seems easy to make wraparound with this one. I suspect there is a demand for these, since the generator can't handle wraparound.
I believe the MP community is longing for more wraparound maps.
|
We do have a map generator that is capable of making wrap-around maps. But it needs some work to make maps that people find pleasing.
Mostly its in need of a good tiles file it can use 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

July 27th, 2007, 01:47 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Map: Wraith Bunny
> We do have a map generator that is capable of making wrap-around maps. But it needs some work to make maps that people find pleasing.
> Mostly its in need of a good tiles file it can use
Nice!
@Edi: Wesnoth is a nice game. You should try it.
|

July 27th, 2007, 02:06 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Map: Wraith Bunny
Kristoffer - I think they're after your terrain sprites to make the randomly generated maps look nice 
|

July 27th, 2007, 02:20 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map: Wraith Bunny
You mean like in this post?
|

July 27th, 2007, 02:38 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Map: Wraith Bunny
Aha, oops, maybe I'm behind the times. 
|

August 4th, 2007, 07:14 PM
|
|
Sergeant
|
|
Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map: Wraith Bunny
Quote:
Kristoffer O said:
Hmm, seems easy to make wraparound with this one. I suspect there is a demand for these, since the generator can't handle wraparound.
I believe the MP community is longing for more wraparound maps.
|
Indeed. I for one would love to see a large wrap around map, comprising several shapely (non blobby) continents, with 22 fixed start positions that are relatively well balanced. Alas, I don't know how to mod or make maps and lack the time (currently) to learn. If I apportioned time to learn, I would lose my time to play.
-Ubercat
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|