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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old August 1st, 2007, 12:44 AM

Sombre Sombre is offline
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Default Re: Modding reanimating priests

#Darkvision (1-100) as a tag would clean up a lot of my code.

#clearequip would be very useful for getting rid of bonus attacks from copystats.

#spellstart or something to specify a spell cast when the monster enters combat would be very, very useful. You could have gods that auto bless, creatures that autosummon some allies to fight with them,.. creatures that always cast storm. Very interesting.

There are more, but mostly it's getting stuf that's broke working that would make a big difference for me.
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Old August 1st, 2007, 01:59 AM

quantum_mechani quantum_mechani is offline
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Default Re: Modding reanimating priests

Quote:
Sombre said:

#spellstart or something to specify a spell cast when the monster enters combat would be very, very useful. You could have gods that auto bless, creatures that autosummon some allies to fight with them,.. creatures that always cast storm. Very interesting.


This would indeed be astoundingly useful.
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