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September 7th, 2007, 12:25 PM
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Sergeant
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Join Date: Mar 2004
Posts: 304
Thanks: 0
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Re: The Vale of Infinite Horror
Well, I do like the idea that all sites are not beneficial. Sometimes things are discovered that are best left buried.
Now that I think about it, the effect is active even if it hasn't been discovered.
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September 7th, 2007, 12:39 PM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
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Re: The Vale of Infinite Horror
Yes, which gives you the advantage that you actually know it causes bad things, so you can avoid placing units there.
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September 7th, 2007, 03:21 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: The Vale of Infinite Horror
Does horror marking really effect non-commander units? Sure, if you happen to be in the very rare battle that somebody is summoning horrors without first horror marking you I suppose the horrors will attack you, but this seems like a very fringe case to worry about. Independent horror attacks only happen on commanders, right? What I'm getting at is it might be worthwhile to put a castle on such a site and man it with commanderless troops. Enemy will have to siege it with obvious consequences. After they've been sieging for a couple turns attack them with some guys casting hell power, summon horror, summon lashimas, etc.
This would work well with undead on one of the disease sites to (they wouldn't even need to be commanderless). Not sure if the effect is worth that much trouble, but if you're using undead anyway...
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September 7th, 2007, 03:22 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: The Vale of Infinite Horror
The 1% figure is the chance of getting horrormarked that every unit checks every turn it spends in the province.
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