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October 23rd, 2007, 01:21 AM
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Re: Game Mechanics - Protection
quick protection question: If there is a unit with 12 protection, and he gets hit three times in the same round with hits that each do 10 damage.
Does the protection mean he takes no damage, or does it wear down, and he takes 18 out of 30, having blocked 12.
basically, is protection per round or per attack.
thanks!
(ps apologies if this is in the manual, i looked, but didnt find it)
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October 23rd, 2007, 01:24 AM
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Re: Game Mechanics - Protection
I'm pretty sure he gets to use his full 12 protection for every hit. However, he'll probably still take some damage. Remember, damage is determined by open ended die rolls. If you look on page 5 of the manual, you'll see the odds for beating a -2 difference is 30%. With three hits occurring, odds say one of them will do SOME damage.
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October 23rd, 2007, 03:06 AM
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General
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Re: Game Mechanics - Protection
Quote:
Zylithan said:
quick protection question: If there is a unit with 12 protection, and he gets hit three times in the same round with hits that each do 10 damage.
Does the protection mean he takes no damage, or does it wear down, and he takes 18 out of 30, having blocked 12.
basically, is protection per round or per attack.
thanks!
(ps apologies if this is in the manual, i looked, but didnt find it)
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protection is only less effective when the unit has fatique.
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October 23rd, 2007, 03:12 AM
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National Security Advisor
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Re: Game Mechanics - Protection
EricM, can you extract a table with all value fields for all the armors in the game? With that and the formula (especially if you can calculate natural Prot into it), I could finally make the Prot entry for the DB display page work correctly.
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October 23rd, 2007, 04:11 AM
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Private
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Re: Game Mechanics - Protection
Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.
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October 23rd, 2007, 05:21 AM
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National Security Advisor
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Re: Game Mechanics - Protection
Nothing wrong with the armor page. The unit display page is where the values don't match and get screwed up. If I don't need the field data for the different hit location values, then it's okay and I just need to dig up one old PM from KO that had some formula in it, plug that in and then see what happens.
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October 23rd, 2007, 11:47 AM
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Re: Game Mechanics - Protection
I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.
re the armor table: My table would look just like what's in your database.
All shields give shield protection, helments give head protection and body armor gives body protection.
There are only 3 armor that are different.
76 Magic Bracers has natural protection 2
78 Krupp's Bracers has natural protection 4
80 Flame Helmet has natural protection 5 + head protection 20
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October 23rd, 2007, 11:49 AM
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National Security Advisor
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Re: Game Mechanics - Protection
Okay, then I must have misunderstood something. Nevermind. I'll look the formula up sometime, right now I'm tired enough that math on the level of 2+2 is starting to hurt my head...
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