.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 23rd, 2007, 01:21 AM
Zylithan's Avatar

Zylithan Zylithan is offline
Sergeant
 
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
Zylithan is on a distinguished road
Default Re: Game Mechanics - Protection

quick protection question: If there is a unit with 12 protection, and he gets hit three times in the same round with hits that each do 10 damage.

Does the protection mean he takes no damage, or does it wear down, and he takes 18 out of 30, having blocked 12.

basically, is protection per round or per attack.

thanks!

(ps apologies if this is in the manual, i looked, but didnt find it)
Reply With Quote
  #2  
Old October 23rd, 2007, 01:24 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Game Mechanics - Protection

I'm pretty sure he gets to use his full 12 protection for every hit. However, he'll probably still take some damage. Remember, damage is determined by open ended die rolls. If you look on page 5 of the manual, you'll see the odds for beating a -2 difference is 30%. With three hits occurring, odds say one of them will do SOME damage.
Reply With Quote
  #3  
Old October 23rd, 2007, 03:06 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Game Mechanics - Protection

Quote:
Zylithan said:
quick protection question: If there is a unit with 12 protection, and he gets hit three times in the same round with hits that each do 10 damage.

Does the protection mean he takes no damage, or does it wear down, and he takes 18 out of 30, having blocked 12.

basically, is protection per round or per attack.

thanks!

(ps apologies if this is in the manual, i looked, but didnt find it)
protection is only less effective when the unit has fatique.
__________________
There can be only one.
Reply With Quote
  #4  
Old October 23rd, 2007, 03:12 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Game Mechanics - Protection

EricM, can you extract a table with all value fields for all the armors in the game? With that and the formula (especially if you can calculate natural Prot into it), I could finally make the Prot entry for the DB display page work correctly.
Reply With Quote
  #5  
Old October 23rd, 2007, 04:11 AM

EricM EricM is offline
Private
 
Join Date: Sep 2007
Posts: 27
Thanks: 0
Thanked 24 Times in 3 Posts
EricM is on a distinguished road
Default Re: Game Mechanics - Protection

Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.
Reply With Quote
  #6  
Old October 23rd, 2007, 05:21 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Game Mechanics - Protection

Nothing wrong with the armor page. The unit display page is where the values don't match and get screwed up. If I don't need the field data for the different hit location values, then it's okay and I just need to dig up one old PM from KO that had some formula in it, plug that in and then see what happens.
Reply With Quote
  #7  
Old October 23rd, 2007, 11:47 AM

EricM EricM is offline
Private
 
Join Date: Sep 2007
Posts: 27
Thanks: 0
Thanked 24 Times in 3 Posts
EricM is on a distinguished road
Default Re: Game Mechanics - Protection

I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.

re the armor table: My table would look just like what's in your database.

All shields give shield protection, helments give head protection and body armor gives body protection.

There are only 3 armor that are different.

76 Magic Bracers has natural protection 2
78 Krupp's Bracers has natural protection 4
80 Flame Helmet has natural protection 5 + head protection 20
Reply With Quote
  #8  
Old October 23rd, 2007, 11:49 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Game Mechanics - Protection

Okay, then I must have misunderstood something. Nevermind. I'll look the formula up sometime, right now I'm tired enough that math on the level of 2+2 is starting to hurt my head...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.