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January 3rd, 2008, 01:39 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
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Re: The Ark and other underwater bugs
Quote:
Edi said:
The Ark doesn't work underwater because it IIRC casts Solar Brilliance, which is not castable underwater.
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Are you sure? I mean, IIRC it creates an "Ark" battle-enchantment effect... which has some things in common with SB, but is nowhere near identical in effect or theme. I suppose an "Ark doesn't work underwater" limit could be WAD, but personally I'd presume otherwise.
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January 3rd, 2008, 04:31 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: The Ark and other underwater bugs
i also thought it just cast solar brilliance; ie., that part isn't a bug.
he should have been able to retreat, though.
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January 3rd, 2008, 06:08 PM
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First Lieutenant
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Re: The Ark and other underwater bugs
I am pretty sure that its a diffrent effect.
Its effect is much stronger than solar brilliance isn't it? It actually kills and maims non sacred troops, and besides solar brilliance effects sacred troops just like everyone else while the ark does not.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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January 3rd, 2008, 07:18 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: The Ark and other underwater bugs
Oops, forgot about this thread!
Thanks guys, I saw it too, the Ark does not cast Solar Brilliance. It casts an "Ark" effect. The "Ark" effect was not as uber as I thought it would be, it probably takes a while to whittle down the opposition. Actually that's pretty similar to Solar Brilliance too. I had to use it with Black Templars, since my only other sacreds was Ghouls, and I didn't have any sacred leaders for them. And Black Templars are not very patient  .
Could be WAD that it doesn't work underwater ... some kind of shielding effect from the water.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 3rd, 2008, 07:55 PM
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Major General
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Join Date: Feb 2005
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Re: The Ark and other underwater bugs
The forbidden light casts solar brilliance.
Do people want a mod to make the Ark effect work underwater? It should be easy enough to change, if people care, and I don't see any reason why underwater nazis can't be fried by the Ark.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 3rd, 2008, 08:10 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: The Ark and other underwater bugs
vfb:
You can kill every amount of troops with that, routing big part of them. Some half-decent SC to keep the Ark is enough. Easily killed 2k army in last test.
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January 3rd, 2008, 08:24 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: The Ark and other underwater bugs
You don't need a sacred SC? Or for those without a national sacred summon, just GoR a Juggernaut or something like that?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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