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March 26th, 2008, 02:55 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: LA Pythium affliction healing
Bad luck will explain it. I have found them in a EA game (why they would
be there is beyond me, but yeah, there is a random site) I used them as
healers, and they worked as well 20% would make you expect it. They healed
two afflictions off my pretender. They were 1, 2, 3, and finally four of
them, and it took six turns.
I just tried them with LA Pythium. With three of them healing, and three
hurt troopers, they healed one on turn 1, 2, and 5.
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March 26th, 2008, 04:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: LA Pythium affliction healing
They'll heal units, but it takes time. Healing mechanics probably work so that it checks whether the commander manages to use the healing ability (20% of the time), after which it checks against the difficulty of healing a specific affliction (e.g. Never healing wound is much more difficult to heal than a simple weakened or chest wound)
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March 26th, 2008, 02:22 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: LA Pythium affliction healing
Ahh, thanks very much. I had not realized healing worked that way. And thanks for testing Tuidjy. I guess I was just very unlucky with mine.
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I occasionally post something useful.
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March 26th, 2008, 02:39 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: LA Pythium affliction healing
Edi is correct.
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March 26th, 2008, 06:09 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: LA Pythium affliction healing
Quote:
I guess I was just very unlucky with mine.
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Not really, you had five attempts with a success chance of one fifth just to use the ability.
Remember that for n attempts each with a chance of 1/n, the chance of not failing rapidly approaches* (1-e^(-1)) as n grows, which is just a ~63% chance.
*-Very rapidly. At n=5 it is already a mere ~67%
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