.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old May 13th, 2008, 08:08 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Magic diversity

Generally I feel like I'm missing a piece of the diversity puzzle when I get to a major research milestone and can't make use of the research due to a lack of paths. So when I hit soul slay and mind hunt I feel like I'm missing diversity if I don't have a few S4 mages lying around to cast it. When I get to E4 for earth boots I feel like I'm behind if I can't make a pair and then churn out some hammers for forging (having E3 at construction 2 is a bit much to ask, hence I wait for 4 and the boots in most games).

I feel like I should have mages around for any application in all non-blood paths before too long, saving national mages for battlefield artillery duties and keeping the more exotic ones for BEs, forging and rituals. Hopefully that's somewhat helpful.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.