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June 13th, 2008, 05:30 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Recommend a Mod or Two
If you play a lot of single player games and are tired of the AI throwing humongous hordes of completely useless independent chaff like militia at you, I recommend the Better Indepedents mod. Version 2 can be found from the link in my sig.
Some nations also become a lot more dangerous with that mod enabled, because their very good baseline troops have costs close to the disabled units, so they get preference and it shows.
The BI mod is not compatible with other mods that modify the same units, because the final results of what gets modified and how depend on mod loading order.
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June 13th, 2008, 07:05 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Recommend a Mod or Two
I would normally suggest using the Conceptual Balance Mod as soon as you feel comfortable, because it does a huge amount to rebalance dom3 and make various strategies which aren't optimal in basegame far less punishing on the player using them. It reduces the cost of many lower level summons for example, which are otherwise something of a waste of gems.
But if you don't want to go changing too much at once, I think it's probably not the right mod for you. It isn't a Total Conversion or anything, but CBM does make a LOT of minor/major tweaks and changes and that has historically caused some confusion amongst players used to basegame.
I won't suggest my own mods because I'm obviously biased there. These are mods which I feel will give a good impression to someone new to modding though: (Edited because I forgot a couple)
Alugra by Burnsaber
Tomb Kings by llamabeast
Teutanion, Sylvania, Sanguinia, Kharam Dzu by Zepath
Haida Gwaii by Foodstamp
Gaea by Foodstamp
Urdheim by Saulot
Amos' mod nations are generally interesting and different, but not balanced to be played with basegame nations. They're worth a look though for sure.
You can find links to download all of them in the modlist. There are other good mods, such as Hesalt, but they need more work before competing with the above.
We don't have a rating system or a list of the 'must have' mods for a few reasons. Firstly we don't have enough people playing the mods and being vocal about them for a rating system by vote to actually work afaik. It also seems some modders/members don't want a rating system because they don't think it's fair/valid to rate one person's work against anothers. I don't fall into this camp, but plenty of people do. It's also very hard to get people to agree on what constitutes a good mod - shiny graphics tend to attract people, but a mod could have bugs, balance issues, lack of depth etc. Alternatively some people just won't like the theme of a mod or will consider it derivative and thus pointless.
Personally I'd love a rating system, but given people's reactions to the idea and the level of mod feedback in general, I don't think it would work out.
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June 13th, 2008, 08:20 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Re: Recommend a Mod or Two
I can speak, because none of the mods are mine. I've been playing games for the past 2 months with all the mods listed. (On a few I switched eras, just to use them, and I've had to make some other adjustments in nation and unit numbers. They are not all compatable as downloaded.)
Modmakers, forgive the spelling, I'm doing this off the top of my head:
Avernium
Arga Dis
Desdardes
Tomb Kings
Ulm Reborn
Kobald
Skaven
Urdheim
I am also using better independents, modified by me to allow commanders at normal gold/resources, the all era mod and my own (terribly unbalanced) Engineer mod.
All of the above mods are very good, both to play and all are strong AI players.
I'm trying to slip the dwarf mod in also, (love the machinery) but there are way too many ID conflicts right now for me to try and address. Mainly, because my larger half's computer died and she is using my computer and the "what-appeared-to-her-as-clutter" organizational system I use inspired her to reorganize my desk. I cannot find my master list of ID numbers and need to slog through each mod manually because I altered many numbers because of conflicts.
I don't recommend a mod rating system. There are just enough *******s out there so that someone will disparge a mod. Then some great, selfless mod maker will get pissed off and stop submitting mods and we will all lose.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 13th, 2008, 08:47 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Recommend a Mod or Two
In nation mods, my favorite for games with vanilla nations too are Zepath's ones.
For modded nations against modded nations, try warhammer ones, or Amos mods (balanced against his other nations only).
And avoid mine (Greyhawk mod was a too big project, and current version is a mess with lots of unbalances, unfinished national pretenders and some id conflicts I can't find the courage to fix).
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June 13th, 2008, 01:46 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: Recommend a Mod or Two
Quote:
Amos mods (balanced against his other nations only).
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I changed the balance in my mods so many times that you could try my nations against vanilla nations and find them balanced.
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June 13th, 2008, 02:40 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: Recommend a Mod or Two
A mod no one mentioned yet, despite being so popular that most MP games started on this forum use it, is the worthy heroes mod. (it is incorporated in the new versions of CBM too though)
It's a beautiful little mod adding or improving the heroes of many nations. It doesn't dramatically change playstyles, but it's a worthy addition it in my opinion.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 13th, 2008, 04:07 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Recommend a Mod or Two
Quote:
Edi said:
If you play a lot of single player games and are tired of the AI throwing humongous hordes of completely useless independent chaff like militia at you, I recommend the Better Indepedents mod. Version 2 can be found from the link in my sig.
Some nations also become a lot more dangerous with that mod enabled, because their very good baseline troops have costs close to the disabled units, so they get preference and it shows.
The BI mod is not compatible with other mods that modify the same units, because the final results of what gets modified and how depend on mod loading order.
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Does the BI Mod work with CBM MOd and Worthy Heroes Mod?
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June 13th, 2008, 06:20 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
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Thanked 20 Times in 11 Posts
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Re: Recommend a Mod or Two
Wow! Thanks for the great feedback.
I take your point, HoneyBadger, that the vanilla game has enough variation for the casual gamer and that there is a lot to learn. And as has also been mentioned, the mods tweak and expand the game-play without dramatically changing the feel of the game. In many other games mods change game-play so much it is like playing something completely different - which I didn't want.
I'll certainly try BI and CBM, along with some of the new races.
Regarding the rating system, I suppose all that would be required would be an indication in the lists of whether the mod is in Alpha, Beta, or Stable.
__________________
Want to auto back-up each turn?...Dom3Bak
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June 13th, 2008, 06:41 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Recommend a Mod or Two
I think most mods are basically in beta. Some haven't received changes in forever and can be considered finished in that sense, though that doesn't mean they couldn't benefit from tweaking. The author does usually indicate in the thread if the mod is underdeveloped or has missing content, little balance testing etc
I still plan to update even my oldest mods though. Avernum got an update not so long ago for example.
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June 13th, 2008, 07:00 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Recommend a Mod or Two
Out of Sombre's mods I really like Arga Dis, because it has that "Sparta" feel to it.
Recently I played against someone who was using Skaven, I got to see the nation in quite a few battles and it looked like ALOT of fun, so I would recommend it as well.
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