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June 14th, 2008, 03:43 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Recommend a Mod or Two
Quote:
iceboy said:
Does the BI Mod work with CBM MOd and Worthy Heroes Mod?
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It works with Worthy Heroes. It does not work with CBM unless it loads last, because the CBM modifies many of the same units and only the last modifications are counted if two mods mod the same variable.
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June 14th, 2008, 05:49 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Recommend a Mod or Two
Oh, I like Arga Dis a lot too! Forgot that one somehow. It's most awesome.
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June 14th, 2008, 06:33 AM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Recommend a Mod or Two
Arga Dis is one of my favorite. Great background, good units, interesting heroes and good balance. Perfect.
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June 14th, 2008, 06:48 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Recommend a Mod or Two
Since Arga Dis is getting some love, I'll make it my next older mod to update. I was thinking of giving it some blood summon satyrs and a blood summon satyr shaman.
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June 14th, 2008, 04:41 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: Recommend a Mod or Two
I tried a game as the Skaven yesterday but none of the core units had priest levels or magic levels. Is this right? Once I created the prophet he had priest levels and I assume I need to use my god and pretender to develop other lands with temples and labs before I can really start researching. The description mentioned that the race had certain magic leanings so I was expecting a few of the commanders to be mages.
__________________
Want to auto back-up each turn?...Dom3Bak
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June 14th, 2008, 04:43 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Recommend a Mod or Two
It sounds like you've run into the new 3.17 bug where if you have several mod nations enabled the last ones to be loaded can lack magic levels on their commanders.
If you play with less mods enabled it should work as intended.
This will be fixed for the next patch by IW I believe.
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June 14th, 2008, 07:17 PM
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Corporal
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Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
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Re: Recommend a Mod or Two
Thanks Sombre, that fixed it. 
__________________
Want to auto back-up each turn?...Dom3Bak
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