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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old July 14th, 2008, 04:24 PM

Turin Turin is offline
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Default Re: Throne of Heroes

Yeah sorry about keeping you waiting. As I said in the pm I simply had not logged in in months.

I'd advise you against creating heroes from popular fiction though. I think that part of the reason why worthy heroes has become quite mainstream is that the philosophy behind it was to only put material in and make changes that are "safe" to make. With safe I mean that they are unlikely to piss anyone off. Heroes from popular fiction are certainly borderline. I know I would not like it to have a Riddick running around in my games.

As can be seen by qm's conceptual balance mod people are very reluctant to accept a mod even if they have only one or two little things to nitpick with it.

The downside is of course that the mod tends to be fairly conservative and might not be as much of an improvement as it could be.

That being said, I'm pretty sure that your version of worthy heroes will have a fun factor at least three times higher than mine and I want to thank you for keeping the mod alive.
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  #2  
Old July 14th, 2008, 04:31 PM

Zeldor Zeldor is offline
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Default Re: Throne of Heroes

Is it really wise to keep WH name? I know you want to make a different mod. CBM will have 1.9 WH in it. And now you are making WH 1.85. People will use both mods and it will get baad. Can't yu keep Throne of Heroes name to avoid confusion?
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  #3  
Old July 14th, 2008, 04:48 PM

quantum_mechani quantum_mechani is offline
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Default Re: Throne of Heroes

Since many of these heroes will no doubt be a significant thematic departure from both base game and the original worthy heroes, I would suggest using a new name. Particularly since it appears you will only be working from vanilla heroes and not even making use of those WH already added?

I do plan to continue updating the basic worthy heroes (the goal is a full hero set for all nations), so there is definite confusion potential.
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  #4  
Old July 14th, 2008, 05:18 PM

Xietor Xietor is offline
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Default Re: Throne of Heroes

Actually, I do plan to use some of the heroes from Worthy Heroes now that I have permission to do so.

But my starting point will be the middle era, and it is my hope to have 4 base heroes and 1 multi hero for every ma nation before moving on to another era.

Riddick would only be used if a thematic tie to a nation could be established. Ryleh itself is based on lovecraft novels, and MA Man in part is based on Robert Jordan Books.

I do not view a great thematic departure from the game, as i do think my Epic Heroes are closely tied thematically to the game. There is no "Riddick" in my Epic Heroes Mod, though there is a Beowulf. But the movie came after my mod!
And I never received a dime in royalties(:

Where i sense the greatest divergence QM is updating the base heroes. To the extent thematically plausible it is my goal to make each Hero an asset to the nation.

Heroes do not show up commonly. Sometimes you only get one or 2 in the 1st 50 turns. So to the extent i can thematically give a Hero abilities that I believe will be assets to the nation even in the midgame, that is what I intend to do.

Anyway, I am glad to see all this discussion about my favorite topic: heroes!
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Old July 14th, 2008, 05:22 PM

Sombre Sombre is offline
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Default Re: Throne of Heroes

No offense Xietor but even if you do have permission it seems rude that you didn't run this by qm who is currently working on a new version of Worthy Heroes. As a random example he asked me to do a graphic for an Abysian hero a few days back.

You don't think it will be confusing for people to see two quite different WH mods with potentially the same version numbers?
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  #6  
Old July 14th, 2008, 05:38 PM

Xietor Xietor is offline
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Default Re: Throne of Heroes

There is no problem with names. I can continue to call my update Throne of Heroes. And I was not actually trying to bypass QM. Turin is just now responding to a pm I sent him months ago about updating the mod.

That pm I sent to Turin was long before I talked to QM about the mod.

The crux of the matter is I wanted the mod updated before Kingmaker began, and I was willing to do it. Most likely I will be starting another mp game this fall, in 2-3 months.

If WH 1.9 is out by then I may even use it. If not, I will make sure this time around that Throne of Heroes, which will update WH middle era at the very least, is ready.
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  #7  
Old July 16th, 2008, 08:56 PM

Xietor Xietor is offline
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Default Re: Throne of Heroes

New Heroes so far for the middle age Worthy Heroes update Throne of Heroes.


Abysia

1. Prince of Flames(Xietor)


Bandar Log

1. King of the Apes(Burnsaber).


Caelum:

1.Yeti(Xietor)(Graphic by Amos and Llamabeast)

2.Storm Knight(Burnsaber)

Ctis and Pythium

1. Sentient Hydra Hero added

I am restoring the Sentient Hydra to these nations as I favor that hero. He was in prior versions, but was removed in 1.8.

Ulm

1. Disciple of Steel(Xietor)


Ermor

1.Death Cult Assassin(Xietor)

2.

Mictlan

1. Imprisoned King(Burnsaber)

Oceania

1. Black Prince(Burnsaber)

2. Druid of the Seas(Burnsaber)

3. Lord of Pearls(Burnsaber).

Note: Turin will be actively involved with the Throne of Heroes update, and will have veto power over any proposed changes. Thus the Throne of Heroes update to Worthy Heroes 1.8 will remain true to the of the prior versions of Turin's Worthy Heroes.



I am still looking for someone to do a hero for:


Shinuyama
Bandar Log
Atlantis


Though there are hero slots open for almost every nation.
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