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  #1  
Old October 20th, 2008, 06:38 AM
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Default Re: Suggestions for new patch

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Originally Posted by Zeldor View Post
I think we could use a next increase in troops and commander limit. I am a bit worried about Kingmaker hitting 9k commander limit.
Not happening anytime soon. The current limits replaced the old limits in patch 3.20 and I don't see another increase coming immediately afterward.

Limits right now are 9k commanders and 140k units and people are just going to have to live with them. This means avoiding freespawn nations (mainly LA Ermor & R'lyeh) on massive maps.
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  #2  
Old October 21st, 2008, 10:56 PM
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Default Re: Suggestions for new patch

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Originally Posted by Edi View Post
Quote:
Originally Posted by Zeldor View Post
I think we could use a next increase in troops and commander limit. I am a bit worried about Kingmaker hitting 9k commander limit.
Not happening anytime soon. The current limits replaced the old limits in patch 3.20 and I don't see another increase coming immediately afterward.

Limits right now are 9k commanders and 140k units and people are just going to have to live with them. This means avoiding freespawn nations (mainly LA Ermor & R'lyeh) on massive maps.

The increase was definitely appreciated. Ideally this setting would be adjustable by the gamer allowing the game to utilize computers of today and tomorrow. This would keep the game alive longer.
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  #3  
Old October 19th, 2008, 07:18 PM
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Default Re: Suggestions for new patch

Speaking of defaults, I wish the default on mages was research. Which would of course fall to defend if there was no lab.
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  #4  
Old October 20th, 2008, 02:12 AM
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Default Re: Suggestions for new patch

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Originally Posted by Gandalf Parker View Post
Speaking of defaults, I wish the default on mages was research. Which would of course fall to defend if there was no lab.
Sorry, but no thanks. Expecially for mages with random picks, I want to be able to search for the newly rectuited ones and look what I've got new just with the "n" key, not trying to remember all my previous mages Also, If I was recruiting this mage for a specific task, better to find him with "n" instantly or so, instead of having to remember that and search him in my countless provinces and researchers
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  #5  
Old October 19th, 2008, 09:00 PM
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Default Re: Suggestions for new patch

I'd like to see Blesses separated from the magic your Pretender has. Pretenders would still be built as they are, currently, but you'd pay a little less for magic paths and levels, and you'd pay separately for whatever Bless you want to give your Sacreds. Pretenders would have bonuses or maluses that would affect the cost you'd pay for that particular Bless.

Separating them out would allow more types of Blesses-even Pretender-specific ones-to be added to the game, without having to add whole new types of magic, and it would also make modding the Blesses easier, and maintaining balance easier too.

Furthermore, it would allow balancing between different types of Blesses, and more, and more interesting and/or powerful types to be added, but at the cost of design points, or force you to choose a specific Pretender type. And, ofcourse, it could be used to make various less popular types of Pretenders more attractive.

This would have the added effect of more closely relating Pretenders and their percieved domains of influence, so that instead of adding *any* Bless, relatively easily and cheaply, to any Pretender Chassis, you could still allow all the choice we have now in Pretender creation, but limit how their divine-now separated from magic-power reflects upon their sacred followers.

For example-a god of ice, the Niefel Pretender, for example, might not even *have* the ability to bestow a fire bless to his followers, but he could grant the Water bless, as well as-for instance-a cold weapons bless, or a bless that strengthens his followers' armour in cold weather.

You could still give him fire magic though, and you'd still pay more for it than for the water path.

You'd be able to pick and choose the blessings your Pretender granted, from whatever options are open to that Pretender (some Pretenders might grant less expensive, or more unique "innate" blesses, starting at various levels of power, that you could then improve upon in Pretender Creation, while others would have to pay "retail" for Blesses from a pool of common choices), without having to pay a ton of design points for a path that it doesn't make a lot of sense for your Pretender to have, so that he/she/it can grant a power that it doesn't make a lot of sense for your Pretender to grant.

You still might end up paying a lot of design points if you want a good Bless, but the investment would make more rational sense, and involve less min/maxing alchemy.
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  #6  
Old October 19th, 2008, 11:49 PM
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Default Re: Suggestions for new patch

I don't think it would in any way eliminate min/maxing (it's a much larger problem than Dominions can solve ).

BUT, I do think that's a great idea. It would take a bit of work to implement, but wouldn't be all that hard, since the blesses are determined at pretender creation, so are encapsulated into a small segment of the coding.

It's probably a lot to ask, but would be so cool.
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  #7  
Old October 20th, 2008, 01:57 AM

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Default Re: Suggestions for new patch

As I understand, the developers are currently modifying Yomi/Shimuyama/Jomon. So, some changes it would be nice to see:
1)Yomi demons need some sort of hp/prot/def increase, or something else to make them more powerful.
2)A bit of a power-up for Jomon infantry, something like less encumberance maybe?
3)Remove old age from Jomon priest, who is currently quite useless
4)Mages should be able to cast most of the national summons(with boosters, at least). Maybe some sort of dark sorcerer to summon Yomi can be added?
5)Also, Kitsune should be able to Seduce, obviously.

Oh, yes, and it would be great if the bug with typing capital letters would be fixed.

Last edited by Festin; October 20th, 2008 at 02:08 AM..
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  #8  
Old October 20th, 2008, 05:16 AM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by Festin View Post
As I understand, the developers are currently modifying Yomi/Shimuyama/Jomon. So, some changes it would be nice to see:
1)Yomi demons need some sort of hp/prot/def increase, or something else to make them more powerful.
2)A bit of a power-up for Jomon infantry, something like less encumberance maybe?
3)Remove old age from Jomon priest, who is currently quite useless
4)Mages should be able to cast most of the national summons(with boosters, at least). Maybe some sort of dark sorcerer to summon Yomi can be added?
5)Also, Kitsune should be able to Seduce, obviously.
Great post! We've had many wishlist threads, but these tend to suggest things that are hard to implement. Congrats on being the first poster I remember to have actually suggested something for the NEXT patch, instead of "some patch way to the future, right before Dom4".

On 4 - some national spells are meant to be almost forgotten or hard to cast for other reason. See LA Ulm for an extreme example (Vampire Counts at B3D3). A national hero is more likely than a new recruitable.

I'd like to see some kind of dragon-slayer hero for Jomon. The wikipedia article on Japanese dragons gives several good ideas, already.

Jomon Priests could be given some kind of anti-undead ability since Japan supposedly has and has long had lots of ghosts. Is that Tien Chi-spesific, or do Jomonese have it too?


Quote:
Oh, yes, and it would be great if the bug with typing capital letters would be fixed.
Restarting the game should help. If you can reproduce it consistently, report it in the bug thread.
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  #9  
Old October 20th, 2008, 02:39 AM

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Default Re: Suggestions for new patch

I would like to see a few interface enchancement.

*F1 should remember where you scrolled last time, so you do have to frustrately scroll down everytime.
*PageUp/PageDown should work in F1 screen.
*Add a sort ability on F1 screen. For an example, you can sort province by name, or income, or unrest, and you can sort all mages by earth magic and so on.
*Expand filter ability on F1 screen. You can filter commanders to show/hide those who are idle or doing particular things, like research, or those who have items.
*Show castle/lab/temple on F1 screen.
*Recruit directly from F1 screen. (maybe with right click on the province)
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  #10  
Old October 20th, 2008, 02:44 AM
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Default Re: Suggestions for new patch

Heck, if the up and down arrows worked on the F1 screen I'd be happy.
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