.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old November 22nd, 2008, 11:15 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Epaminondas' Miscellaneous Questions

All the constructs are lifeless. In addition to them, it would afect things like the Sphinx, Oracle, Monolith and all lifeless undead like Lich, master lich and mummies. Crusherknack causes 20 AN damage in addition to the normal damage of the weapon it is attached to, but the secondary damage only affects things that are lifeless.

As far as magical weapons/armor, I would not be so quick to make blanket statements. Weapons and presumably also armor have various hidden fx flags, such as fx_iron and fx_wood. So for example Rust Mist would leave iron weapons and armor corroded and useless (hello, MA Ulm), but would not affect such things as quarterstaffs and leather hauberks.

Unfortunately those effects are hidden and short of access to the source code, it is unlikely that they would be found out. This also explains what the extra columns in the DB are that are not used.
Reply With Quote
The Following 8 Users Say Thank You to Edi For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.