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December 11th, 2008, 02:00 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Illwinter, are you keeping it multiplayer?
It's simple really, because your characters, while highly defined, would all benefit from the same wealth of options that you experience in the TBS version of Dominions. Want to play a Troglodyte Champion? Maybe a Starspawn? Perhaps a Centaur Heirophant? Quest to gain gems, "research" new spells, and have mighty artifacts forged with a new customizable item systemâ„¢. Also, an entirely MP/PvP component (I can dream too!), wherein players determine the fates of the mightiest armies in the war for ascension, through the actions of their hero on the battlefield - games of Dominions4 being played out by real players. Become a GoRed Gargoyle, or a Tarrasque. Have modes of play that allow humans to enjoy the months long MP Dominions PBEM game, and/or enjoy the RPG as the heroes of the nations, or to even jump in for some quick action just playing various soldiers and summons in combats.
Mmmmmm. I'd love that game, til death do us part. <3
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December 11th, 2008, 10:58 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Illwinter, are you keeping it multiplayer?
JimMorrison, I'm hardly convinced by your idea. It seems like you are simply saying "MMO but Dominions Themed." What I'd like to see is a "Dominions-like MMO." A Dominions-like MMO would be focused on recruiting computer-played units isntead of focused on the individual. Each person would basically be a commander of a small army, it would have to be totally different from a normal MMO for an MMO to be Dominions-like and that's what I'd want to see in a Dominions MMO.
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December 11th, 2008, 02:19 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Illwinter, are you keeping it multiplayer?
I'd like to see MMOs with epic battles and I wouldn't mind it if the graphics were very 2d and lacking in a physics engine. It's the feeling of power you get. Very few games give you that. Instead of each player being a member of an army, each player IS an army (a commander of an army that is). I've yet to see a game that is in first or 3rd person where a mage can actually be powerful and summon an army of undead to do his bidding or destroy waves of units with battle, or be a small group of fighters and cut down 50 weaklings. No, it's always 2v5 3v7 4v2 2v1, small RPG battles. I want to see 300v500, 2v70, battles like that!
I want to be a mage that hides away in a dungeon slowly building his army out of clay men, gathering clay, gathering gems, etc, and then BUST OUT with 30 clay men and take a nearby province.
Last edited by Argitoth; December 11th, 2008 at 02:21 PM..
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December 11th, 2008, 08:02 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Illwinter, are you keeping it multiplayer?
But, you could do that in my game. You could do whatever you wanted, with the tools that your chosen character has access to - including spending your time developing other tools, by acquiring gear to supplement your abilities, or by hoarding gems to Empower yourself, etc.
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December 11th, 2008, 09:03 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Illwinter, are you keeping it multiplayer?
ok now i like your idea 
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