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  #1  
Old January 15th, 2009, 07:13 AM

ese-aSH ese-aSH is offline
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Default Re: Zen and the art of Thugging

Thanks a lot baalz ! I'm still wondering how to make something usefull with the items I forge (right now I sometime right click on a commander and randomly assign him one the -numerous and unorganized- items I got, just because it looks cool to have a fire sword, an orange helmet, an orange armor, and then I call him 'King of Fire', and he dies on the first battle... :'( )
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Old January 15th, 2009, 09:06 AM

Illuminated One Illuminated One is offline
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Default Re: Zen and the art of Thugging

Great thread! This really answers some questions.
And I see I'm putting far to much into a sigle unit.

Quote:
Originally Posted by MaxWilson
One final thought: peacetime armies (like the United States Air Force currently) sometimes focus on performance, spending lots of money to eke out every last bit of superiority and minimize casualties. In Dom3, though, you're an evil pretender who doesn't HAVE to care about casualties or PR, so you can go for the Russian approach, "quantity has a quality all of its own." A decked-out Seraph with four artifacts is STILL going to die to PD 20 + five indy priests with SotD, whereas an equivalent gem-weight of cheap thugs will take some losses but still kill all the priests.
Haha, in a MP game I'm in I have special rescue teams to save my raiders once I think they are no longer save. Now the enemy attacks me the first mage kills his only leader and the teleported in rescuer casts Vortex of Returning. D'oh.
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