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  #1  
Old July 3rd, 2009, 03:57 AM

happygeek happygeek is offline
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Default Re: Final Newbie Question (or compilation of questions!)

Thank you! I must have read the wrong stuff then.

Well I started a new game with CBM and Better Independents, and am liking it. Fun! Some new questions however:

- Luck: The very first province I conquered had that site I found with my ArchTheurg whose name I forget but it lets you recruit sages and lore masters. Wow! I seem to have a huge advantage! Luck seems to play a really prominent role in this game, more so than in others I know. Is there any consensus on this as to how to deal with that?

- Blood and Magic: I'm not really sure I know what to do with Pangea MA, they have some great stealthy troops, but only two real mages, both really expensive, and one has B3. I suppose I miss the magic point, I am overwhelmed by the number of spells and what they do, so I simply build troops (I understand that!) and let the mages pretty much decide on their own. But what's that black Pan guy supposed to do? He costs a fortune, and I have to use him for blood hunting to even get anything to do with his magic powers. And I get some ok summons for that, eventually, but until then, I seem to waste a lot on getting slaves, and I cant really use him in battle. What am I getting wrong?
Here's another thing I dont understand about magic. I scripted my ArchTheurgs to cast some things like air shield and personal luck etc., and then they usually cast smite and things like that, very nice -- until I saw a few of them disappeaering suddenly -- and dying at the end of the battle. I watched the replays closely, and oddly enough, my little old men seem to be doing just fine -- until the enemy routs! Then they cast "blink", teleport themselves into the middle of the routing enemy, and get bashed to bits. NO NO NO! WHY!?!? They could have cast anything else, even the low-level-spell "Bruise My Own Shins", they can smoke cigarettes or have a nap for all I care, but why must they do that? What can I do about it, it happens frequently now?

- Communion: I researched Thaum1 to get C-Master and C-Slave, sounds nice for Pythium. Seems to work as expected, except that I do not see the power of my mages increase. When I click on their avatar in the middle of battle, their paths are still the same as at the beginning. Is there a trick?

Thank you in advance again!
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Old July 3rd, 2009, 07:37 AM

thejeff thejeff is offline
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Default Re: Final Newbie Question (or compilation of questions!)

Blood: Blood magic is not usually battle magic. It's more useful to forge items and summon creatures. The blood Pans are expensive to use for blood hunting, but even a few of them hunting can bring in far more slaves than you will have gems of other types. Forge and give them Sanguine Dowsing Rods to bring in more. Then start summoning. For troops, Demon Knights work well with Pangaea. Forging Blood Stones brings in more Earth gems and boosts your Pans earth magic. Experiment. Many of the high end blood summons can be turned into SCs.

Magic: There's not much you can do to control what your mages cast after the script runs out. It sounds like what's happening is that when the enemy retreats, they get out of range of any attack spells your Theurgs have and they've already cast the available buff spells. Since their orders are to cast, they cast blink. If you research longer range spells for them, they'll probably stop. Or battlefield summons. My air mages love to cast phantasmal warrior after their scripts run out.


Communion: Path increases due to communions aren't shown. If the slaves are getting fatigue when the masters cast, it should be working fine.
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