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  #1  
Old October 8th, 2009, 06:33 AM
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Quitti Quitti is offline
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Default Re: Secondary Magic Effects

Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?
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  #2  
Old October 8th, 2009, 04:06 PM

chrispedersen chrispedersen is offline
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Default Re: Secondary Magic Effects

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Originally Posted by Quitti View Post
Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?
The FAQ says it better; the path that adds max age depends on the nature of the unit.

nature (generally) for humanish type
earth for constructs
death (iirc) for demons/undead.

Also, blood 9 gives a blood curse; air 9 gives shock resistance; fire - fire weapons; water quickness. ETc.

death 5 also gives fear, if not previously present.
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  #3  
Old October 8th, 2009, 04:19 PM
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Amonchakad Amonchakad is offline
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Default Re: Secondary Magic Effects

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Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Quitti View Post
Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?


Also, blood 9 gives a blood curse; air 9 gives shock resistance; fire - fire weapons; water quickness. ETc.
You're mixing intrinsic magic path bonuses with blessings there
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Old October 9th, 2009, 05:55 PM

Mojo the Avenger Mojo the Avenger is offline
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Default Re: Secondary Magic Effects

What does death curse actually do? Is it just a euphamism for curse?

And what does 2 an+mr mean for death weapons?
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