.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 19th, 2009, 02:10 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Updated Manual?

@EDI
I was hoping you would show up. I had a thought (plug in the mandatory groans here)

Since it was brought up that CBM is so popular, and changes the game so much, have you felt a need for a cbm version of the DB? Not that Im suggesting that its you that needs to do one but I thought you might have looked into it and had a semi-neutral feel for how much difference there was.
Reply With Quote
  #2  
Old December 19th, 2009, 03:15 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Updated Manual?

Quote:
Originally Posted by Gandalf Parker View Post
@EDI
I was hoping you would show up. I had a thought (plug in the mandatory groans here)

Since it was brought up that CBM is so popular, and changes the game so much, have you felt a need for a cbm version of the DB? Not that Im suggesting that its you that needs to do one but I thought you might have looked into it and had a semi-neutral feel for how much difference there was.
I have no objection if someone does a CBM version as long as I'm credited with the base work of the original DB in it.

The changes in and of themselves would not be hard, especially if it was automated. The only things you need to change in the DB document are the BaseU (units), BaseW (weapons) and BaseA (armor) tables. Everything on the display pages for units, weapons and armor is automatically taken care of by the spreadsheet functions in the full (non-static) DB spreadsheet file. A static version can then be made by copy-pasting the display page data contents and paste-specialing only numbers/text over it and saving the file with a different name.

Any new units, weapons and armor would have to be entered manually (or the entry automated if someone feels like writing the code) into the tables.

Any changes to existing weapons, armor and units could be automated by having a program that reads the mod file (since mod syntax dictates what stat goes where in the tables and is caused by what command). The program would then write the values of those commands directly into the corresponding column on the row related to that monster. Some things like the domsummons etc would probably be best to enter by hand, because they are the iffiest part of the DB documentation. Unlike lch's data dumps, they were not extracted from the game but extrapolated since the information was not directly visible from the game UI.

I know there are several competent programmers here, so if anyone feels up to it, go right ahead. I know quite specifically what needs to be done on the general level, but my coding skills are not up to the task. Hello World I can do, but ask me much beyond that and it starts getting hairy.
Reply With Quote
Reply

Bookmarks

Tags
manual


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:22 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.