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Old April 18th, 2010, 10:03 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Edi View Post
All weapon modding for existing weapons selects them by weapon number instead of name
What's the actual benefit of this? The drawback is that it makes renumbering trickier.
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Old April 18th, 2010, 10:09 AM
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Edi Edi is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Sombre View Post
Quote:
Originally Posted by Edi View Post
All weapon modding for existing weapons selects them by weapon number instead of name
What's the actual benefit of this? The drawback is that it makes renumbering trickier.
Existing weapons, as in those weapons that were already in the vanilla game. E.g. Short Bow (#23) and so on.

I did not change any references to the new weapons or how weapons are referred to in unit code.

The way I understood the renumbering to work, that was only relevant to making mods compatible with each other, so it would only be an issue for new weapons that the mods added.
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