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Old May 24th, 2010, 11:04 AM
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DonCorazon DonCorazon is offline
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Default Re: Luck/Turmoil versus Nothing.

Death is pretty brutal all around. I tried Death/Luck/Turmoil with Pan and got scourged with plagues. A couple in the capital pretty much offset most gains from the random income events (not to mention the late game joy of managing starving maenad hordes).

Luck is a slippery slope. You pick it, then think you can take some Turmoil to boost its power, then figure you'll throw in some Death thinking you will get the dying prince with his 1500 gold and some powerful magic item, then you go for Magic scales to spice things up with visions of vast gem hordes - in the end you have just concocted a big dookie stew with plagues, chaos, poverty and all-around misery.

Heed my warnings and stick with Or3/Sloth2/Mis2/Mag1!
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Old May 24th, 2010, 11:16 AM
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Default Re: Luck/Turmoil versus Nothing.

Quote:
Originally Posted by DonCorazon View Post
Death is pretty brutal all around. I tried Death/Luck/Turmoil with Pan and got scourged with plagues. A couple in the capital pretty much offset most gains from the random income events (not to mention the late game joy of managing starving maenad hordes).

Luck is a slippery slope. You pick it, then think you can take some Turmoil to boost its power, then figure you'll throw in some Death thinking you will get the dying prince with his 1500 gold and some powerful magic item, then you go for Magic scales to spice things up with visions of vast gem hordes - in the end you have just concocted a big dookie stew with plagues, chaos, poverty and all-around misery.

Heed my warnings and stick with Or3/Sloth2/Mis2/Mag1!
Absolutely. In CBM make it Mis1 or neutral. As it currently stands taking luck doesn't return the design points investment.
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