Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Guide The Artifact Tier List - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #25  
Old December 23rd, 2010, 07:28 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: The Artifact Tier List

Quote:
Originally Posted by Squirrelloid View Post
The problem was making it vanilla instead of CBM.

Virtually every user contribution to the wiki is CBM (1.6 or later in most cases). The only vanilla content is the stuff that's *autogenerated* from the game code.
Utterly false.
Most content is vanilla, or just agnostic (modding advices or example).
Look at nation guides, which are imo the most interesting part and the one that is most impacted by mods:
EA: Abysia: Both are vanilla (see salamander cost, blood stones mentions)
Agartha; 2/3 vanilla, 1 is CBM.
Arco: Vanilla (Pretender cost)
etc. I won't list them all, but I counted 3 (maybe 4) out of 28 EA nation guides which are CBM-specific.
That is about 85% vanilla. So if 'virtually every' means about 1 in seven, then yes, you are right. But I think you're just totally wrong, sorry.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.