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September 27th, 2008, 08:10 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Nature magic bonus to regeneration?
The Wyrm regeneration problem, I believe, has been classified as a bug, so eventually it may be corrected.
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September 28th, 2008, 06:55 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Nature magic bonus to regeneration?
Crevan is correct I think, all units with regeneration also have a certain revuperation effect.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 28th, 2008, 07:45 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Nature magic bonus to regeneration?
Quote:
Originally Posted by Crevan
Are you sure? I use regeneration artefacts for my titans from Tartaran Gate - as you know, there`s a chance to summon very powerful hero instead of monster. But all summoned titans have very serious afflictions - limp, blind or feebleminded. Dressed in "full regeneraion set" (hydra skin + ring + Ivy crown), they regenerate all affliction for 10-12 turns.
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Quote:
Originally Posted by Aezeal
Crevan is correct I think, all units with regeneration also have a certain revuperation effect.
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But Wyrm doesn't heal its afflictions, and it always regenerates. Or does it? At least I don't remember Wyrms healing any afflictions.
In my quick test, Branwen the Blind One didn't heal her Blindness even when equipped with Ring of Regen, Hydra Skin Armor, Crown of the Ivy King or Boots of Antaeus for more than a dozen turns. After that, I gave her all of the above items at once, and she still didn't get her eyes back. At that point, she had regen of about 35%.
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September 28th, 2008, 08:13 AM
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Corporal
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Join Date: Sep 2008
Location: Moscow
Posts: 64
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Re: Nature magic bonus to regeneration?
"The Blind One", you say? Heh, some units have incurable afflictions - Forge Lord is limp, another pretender (forgot his name...one of the northern gods) loss one eye... It`s the part of their storyline
Some afflictions can`t be healed because of artefact abilities (e.g. Ruby Eye), in such case won`t work Arcos healing abilities
Try to heal wounded units - not diseased, just wounded - or do as I say, summon titans. Quite expensive, but clear test
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Anybody know, does enchantment "Gift of Health" regeneration or recuperation bonuses to uints and heroes, or just boost HP and prows growth/supply scale?
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September 28th, 2008, 08:21 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: Nature magic bonus to regeneration?
I could be remembering incorrectly, but I am pretty sure that Gift of Health cures afflictions over time.
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September 28th, 2008, 08:53 AM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
Posts: 270
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Re: Nature magic bonus to regeneration?
Are there still any uncertainty about how afflictions work? I thought affliction mechanics where common knowledge. It is listed in detail in the FAQ.
Regeneration reduces the chance of obtaining afflictions but never heals them. The only known ways of healing the afflictions of tartarians and other undead are the Chalice or gift of health.
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September 28th, 2008, 09:04 AM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
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Re: Nature magic bonus to regeneration?
according to the manual a unit with regeneration has 1/8 of the chance of picking up an affliction as a unit without, but no they don't automaticly heal if they have regenration, only if they have recuperation or are under the effects of a healer,gift of health,the chalice...etc
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September 30th, 2008, 10:48 AM
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Corporal
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Join Date: Sep 2008
Location: Moscow
Posts: 64
Thanks: 1
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Re: Nature magic bonus to regeneration?
Tnaks. Just load old saved game to check it - when I heal my titans, I use also GoH enchantment (I`ve cast it too early and forget about it)
High leadership leads to awe? Hmmmmm...so if I`ll use SC-mage and boost leadership he`ll receive Awe? May I use XP bonus to this boost (high XPerienced generals don`t Awe - but with artefacts or fire skills can they?)
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Plz sorry for my english - I`m Russian, and have no time to practice. If you want to discuss the game - well, let`s do it. If you want to discuss mistakes - write pm
Also grammar nazis must say sorry to my sick duck, yeah
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September 30th, 2008, 02:42 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Nature magic bonus to regeneration?
Quote:
Originally Posted by Crevan
High leadership leads to awe? Hmmmmm...so if I`ll use SC-mage and boost leadership he`ll receive Awe? May I use XP bonus to this boost (high XPerienced generals don`t Awe - but with artefacts or fire skills can they?)
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High Leadership does NOT give awe.
Edi is referring to a specific combination of items which give an undocumented effect. I'd never even heard of it, till now.
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September 30th, 2008, 02:54 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Nature magic bonus to regeneration?
High leadership doesn't give awe by itself. However, there is a heroic ability that gives both Awe and a massive leadership boost. This may create some confusion.
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