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View Full Version : OT: Narf has gone looney and wants to GM.(Edited2)


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Alneyan
December 15th, 2004, 06:14 PM
I gather the maximum dexterity bonus rule still applies? (Only 1 for Half-Plate if memory serves) Putting some armour on was the plan, but I somehow thought the feat was needed. What do they say about assumptions again?

Not having a spell failure seems pretty odd; doing anything with thirty kilos of steel on your back must be slightly arduous after all. Oops. *Casts a "Invisible post to the eyes of the DM" spell*

Jack Simth
December 15th, 2004, 07:21 PM
Yeah, max dex bonus rule still applies, regardless of whether or not you have the appropriet armor competency. Ditto for the speed reduction (http://srd.pbemnexus.com/movement.html)

Something about makes an (first three letters of "assume") out of (next letter of assume) and (final two letters of assume).

Spell failure comes from the armor getting in the way of gestures, and doesn't apply to all spells (just those with gestures - called somatic components in the spell descriptions) so even a wizard casting Arcane spells could wear full plate + a tower shield, and have some spells avoid failure (or almost all, with the Still Spell feat).

With Psionics, all you do is stand there and concentrate. You don't have to move at all.

Jack Simth
December 18th, 2004, 12:21 PM
Server is up and running.

Well, I'll show you mister
[quote]

Post already exists.

Please use your back button to return to the previous page.[/qoute]

Alneyan
December 18th, 2004, 02:54 PM
Warning: very volatile connection detected. Crashes expected. Hazardous environment ahead.

In other words, I should be here, but I would expect a lot of problems to happen tonight. If you do need to fight something tough, feel free to use Stisnera for that purpose: she has about ten +1 power point stones, and four Mind Thrusts by standard.

Narf, may I buy back the half-plate from the loot of the first dungeon, or is it too late?

narf poit chez BOOM
December 18th, 2004, 04:21 PM
What would you say to a completely ad-lib adventure? I could probably at least manage funny. http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM
December 18th, 2004, 05:17 PM
OpenRPG crash on you? (And just when we were getting to the good part. :/ )

brianeyci
December 18th, 2004, 05:55 PM
What's the password. I'm guessing looney is the server name (points up) =D.

<edit> want to watch, see if its something I can do. I just spent the past hour testing out my new printer and printing out the SRD basics... its fast and prints on two sides lol. I'm not totally new, have computer game D&D experience, but pen & pencil = ziltch and want to see if computer pen & pencil works </edit>

Brian

brianeyci
December 18th, 2004, 06:10 PM
SRD was quite massive, its about an inch and a half thick. Good bedtime reading for me lol.

Are you still accepting new players into your campaign Narf? Or lurkers?

Brian

Alneyan
December 18th, 2004, 06:18 PM
The password is cheese. The session is going on at the moment, and will probably end soon though. (It should have ended a few minutes before)

I cannot speak for Narf, but I would expect him to welcome new players with open arms (be careful of the poisoned dagger he has in his left hand though).

narf poit chez BOOM
December 18th, 2004, 06:34 PM
*Sticks something up his sleeve*

What dagger? http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM
December 18th, 2004, 07:06 PM
Current and correct XP totals, found by doing a text search for 'xp'...

550XP Jake, 100XP bonus for showing up some sessions, when he missed the XP.
1600XP Stisnera
1500XP Dieger

And 225XP for Brian, so he's not too far behind.

narf poit chez BOOM
December 18th, 2004, 07:16 PM
Server crashed on me or something. Anyway, what do you think of my idea to ad-lib the next adventure?

Alneyan
December 18th, 2004, 07:19 PM
Do you mean improvising the whole adventure? That looks like a crazy idea, so I am all for it. Well, good luck to you if you do go the ad-lib way. http://forum.shrapnelgames.com/images/smilies/wink.gif

brianeyci
December 18th, 2004, 07:20 PM
What is there to say? No? Who would GM then lol.

Seriously though, why not, its not like everything is made up beforehand.

Anyway. I will e-mail a background to you Narf, maybe you can think of a way to insert my character so it doesn't seem too contrived.

<edit> e-mail a background as soon as it is done that is lol </edit>

Brian

narf poit chez BOOM
December 18th, 2004, 07:43 PM
Actually, if you did say no, I'd just put you in a cage-match with this Tarresque. *RRROOOOOOAAAAAAARRRRRR!!!!!!!* http://forum.shrapnelgames.com/images/smilies/laugh.gif

Seriously, the players have a lot of say in how it goes. After all, if you don't like it, I'm left there ordering monsters around and nothing to do with them. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jack Simth
December 18th, 2004, 10:02 PM
The server didn't crash; the router did. It's simple enough to reset, however, I was away at church and couldn't fix it.

brianeyci
December 19th, 2004, 01:54 PM
I don't like any of the character sheets. I want to make my own.

Problem is, all the character sheets I've seen don't have variables in them. Is this a limitation of OpenRPG?

Brian

Jack Simth
December 19th, 2004, 07:59 PM
???

That could be difficult; there are separate handler files to ease such common tasks as skill rolls, updating your skill rolls whenever your stats change, and the like.

I suppose they aren't variables so much as fields. Both the right and left mouse buttons are rather important.

Edit: and party balance would suggest either a fighter or healer of some stripe for your character; I picked Bard for Jake as a generalist; Alynean's Psion handles most Wizard roles (except for Detect Magic...), and Narf has the rouge. If you pick one type, I can swap my character out for the other.

brianeyci
December 20th, 2004, 04:50 PM
Well. I toyed about the idea of a pure fighter, and frankly I found that boring. Let me show you how boring it would have been. I could have made a 20 strength 12 dex Half-Orc Fighter with combat expertise and improved disarm, armed with a large weapon that means [1d20 +5 strength + 4 weapon size + 4 feat] = 23 avg disarm roll against people with medium weapons which means Narf would have had to throw guys at us with their weapons latched to their arms in a special gauntlet and all wielding greataxes or something to have a chance of holding onto their weapons. Not to mention that +5 strength mod means +5 damage, and I could have used trip, bull rush and charge to devestating effect.

Once I leveled, I could pick Cleric and pick the domain that gives a spell at level 0 that doubles your size. Then, my disarm roll would have been [1d20 + 5 + 4 + 4 + 4] = 27 avg disarm roll, up to 37 disarm roll if I'm lucky. Yes, they are different modifiers with different names so they all stack. Which means Narf would have had to throw guys at us with an AC of 15, huge weapons, and the size of ogres to resist my disarm attempts, and that means nobody else would have been effective in combat.

But in the end, I decided to make a monk. He's a fighter oriented class, although weak, and can do many things I want to do in combat except it won't be such a wankfest. I'll leave powergaming to my KOTH games =D.

Oh Narf, I read www.roleplayingtips.com (http://www.roleplayingtips.com) every now and then, you might be able to find useful stuff there. I'm sending my monk to your e-mail addy now.

Brian

narf poit chez BOOM
December 21st, 2004, 12:14 AM
Thanks, got it.

Jack Simth
December 21st, 2004, 01:24 AM
All right, I want to switch over to a Druid, but I would like to have a ruling on translating equipment - do I start over on money/equipment, or do I keep money and exchange equipment on an equal footing, or do I sell equipment and buy new, or what?

narf poit chez BOOM
December 21st, 2004, 02:59 AM
A straight transfer of full value for full value seems most in line with the previously established rules, as well as their intent (To enable testing of many things)*.

brianeyci
December 21st, 2004, 03:05 AM
As an aside, I don't see why one monk joining the party should compel you to switch to Druid to Bard, of all things. That's if you convince Baelhar Haruil of Maernghymn to join your party at all, Elves can be a little slow to trust and this one has his own mission.

Also, its not like Narf has to drastically change his plans now that there's one extra player (if he has a plan =D). XP will be shared, loot will be shared, so even though we kill stuff faster and solve more problems, we will advance slower, so its not like the enemies got to suddenly become 33% tougher.

<edit> Er advance faster, but share stuff evenly rather </edit>

Brian

brianeyci
December 21st, 2004, 03:08 AM
Oh, and Baelhar spent a lot of his 13 gold pieces buying adventuring gear. Did you know that a tent costs 20 gp? An ink bottle costs 4-8 gp? Oil costs 5 sp? Oy, I'm poor now and all I have are the bare essentials. The good thing is that I can rest in comfort rather than a hard dungeon floor since I'm well equipped =D.

Brian

Jack Simth
December 21st, 2004, 12:36 PM
The reason for the switch is immediate access to healing (in the form of Cure Light Wounds), which the party was missing. The reason for a Druid over a Cleric is that Druids also have access to Detect Magic, which is another useful spell (especially early on) otherwise missing from the party's repetoir.

13 GP? Low starting cash, that. My Bard started out with 100 gp (which went to armor, a tent, water bottle, trail rations, tent, backpack, a hooded lantern, bottles of oil and lots of other stuff).

Also, enchantment and value of Jake's mystery magic anklet and Mouldy Book (he'll pay the 110 to hire the Identify spell (220 for two if his casting of Detect Magic finds anything on the book))?

brianeyci
December 21st, 2004, 12:43 PM
Yeah well when ur a monk, you start out with 12 gp average so I'm above average lol.

Brian

narf poit chez BOOM
December 22nd, 2004, 04:10 AM
I presume your asking if you can do the detect magic yourself?

Sure, just so long as you pay whatever cost there is. It's not unreasonable to allow any details the party feels would be tedious done offline, nor would it be unreasonable to cover anything that someone wants role-played done Online.

Nor would any role-played side encounters have to be done on saturday. http://forum.shrapnelgames.com/images/smilies/smile.gif

Jack Simth
December 22nd, 2004, 04:27 AM
Detect magic doesn't have any associated costs (other than the spell slot), but at best yields strength of the item and spell school (spell school if you roll well). Neither Jake nor Jacob (the Druid I'm building) have access to Identify to really tell what the item is and does (not that it would make much difference - the material component costs 100 GP, and as it's a 0-level spell, the cost to hire a wizard for it is only 10 GP - which means 110 (10 for spellcaster, 100 for material component) to hire or 100 to cast). However, in order to sell off the anklet, it first needs to be Identified - and I don't have that info. Jake/Jacob can pay the GP - but the GM (you) is the only one who can answer the questions "what's it do" and "how much is it worth". In inventory, it's listed as a "Mystery Anklet (magic)". The case is essentially the same with the book, only it first needs a Detect Magic to see if it needs Identify.

narf poit chez BOOM
December 22nd, 2004, 04:33 AM
Oog. Brain going bye-bye. I'll PM you the details tommorrow.

Alneyan
December 22nd, 2004, 12:44 PM
A Monk, a Druid and a Tiefling? Narf, please don't tell me you plan to thrown in a Paladin, or we will have the most unlikely party ever created.

On another note, do you have the inventory of our loot for the Last adventure? Stisnera does not want anything we have taken, except perhaps the Mithril chain mail. She will otherwise wear the nice Half-Plate and a Tower Shield, to be replaced with the Full Plate once money is available. Who said spellcasters were vulnerable in melee?

I will send you my updated character sheet as soon as I am done doing some accounting, that is figuring out how many psionic stones I can buy without going bankrupt.

brianeyci
December 22nd, 2004, 02:04 PM
Narf, I haven't bothered to do my skills yet in that character sheet. I think I will just do the skills that I have ranks in.

I might consider taking Cleric at second level and multiclassing. I will take a heavy hit on levelling, but hey, who can give up that cleric level 0 spell that doubles your size? Lol. Plus a Monk/Cleric makes sense since they share need for high wisdom score.

Brian

Jack Simth
December 22nd, 2004, 04:12 PM
Sorry Alneyan - Jake took the Mithril Mail - and he's keeping it, as the value will fund some nifty Dragonhide armor for Jacob, as he can't wear metallic armor without some severe penalties, while Stis can.

Jack Simth
December 22nd, 2004, 04:17 PM
Hmm, this Saturday is Christmas day. Who all has plans?

brianeyci
December 22nd, 2004, 04:42 PM
I don't, but I never have a plan so there :-p

Brian

Alneyan
December 22nd, 2004, 04:44 PM
No plan here, I think, though I might be late (it will be in the evening).

No worries about the Mithril. It wasn't probably any better than a good half-plate, though it would have looked much better. Oh, and you should probably not rely on Stis to do anything like stealth now: she has a nice -17 armour check.

Jack Simth
December 22nd, 2004, 05:28 PM
Jacob is going to have a -4 ACP, and no stealth skills. By the way - you can doff armor for stealth operations, and put it back on after, if need be.

I however, will likely be gone all day, as my family has a traditional get-together on Christmas and Thanksgiving, so there's going to be 10-20 people about.

narf poit chez BOOM
December 22nd, 2004, 05:29 PM
Brian: PHB: 'A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, although she retains all her monk abilities.'

Jack Simth
December 22nd, 2004, 05:34 PM
Brian: Seems Cleric/Monk makes more sense.

brianeyci
December 23rd, 2004, 02:56 PM
That's okay, its the same in the SRD too. The background is that my character has been trained to be martial, and then discovers magic. Maybe we could build it into an adventure of some sort.

The monk level is just so that my wisdom modifier can be applied to my AC lol =D. Also I get all two weapon fighting feats for free as long as I use monk weapons.

Brian

narf poit chez BOOM
December 23rd, 2004, 09:01 PM
I could see what I could come up with after this adventure.

brianeyci
December 25th, 2004, 12:37 AM
Okay Narf so its on tomorrow?

So 11 am PST... so that's 9 am EST!

Brian

narf poit chez BOOM
December 25th, 2004, 12:40 AM
Yep.

Alneyan
December 25th, 2004, 06:17 AM
Erh? 11 am PST would probably give... Let's see. 12 am, 1 pm, 2 pm, 3 pm EST or so.

I will go the other way around. I am six hours away from EST, and the session begins at 2000 for me, so that makes 1400 for you, I think. (2 pm EST)

I may be away this afternoon (local time), but I should be on time to the session.

Jack Simth
December 25th, 2004, 01:54 PM
Server is up and running.

What random thing Shall I say today to avoid the dreaded "post already exists" message?

Oh, I know - The game starts two hours from the time of this post.

Alneyan
December 25th, 2004, 03:20 PM
You could try singing that next time Jack. Or perhaps go with "Up and running the server is" (and add a comma the next time). Otherwise, you will have to go with with different styles. For example, you could have the terse variant "Server ready", the internet lingo variant "OMG11111 l33t serv", or anything else striking your fancy.

I may be late, so don't wait on me (that will depend on how quickly I can disappear after dinner). I should be able to stay Online longer though, if you didn't have enough of Stisnera during the session.

Alneyan
December 25th, 2004, 04:06 PM
Looks like I made it on time, but I am alone. Should I start worrying, or assume everybody was actually busy with Christmas?

Ah, here comes Brian.

Alneyan
December 25th, 2004, 08:51 PM
It seems like our little party has trouble agreeing on a conduct to the whole business. Stis is in favour of getting back to speaking terms with the officials, while BH and Jacob seem more willing to go in on their own.

That was the summary of our "after the session" session Narf. No agreement has been reached, though we all seem to agree on wanting to look for these villains.

On a side note, shields are said not to reduce dexterity (SRD, PHB), but the Tower Shield has a maximum dexterity bonus of 2 (at least SRD). In OpenRPG, there is no such limitation. Do Tower Shields limit dexterity bonuses or not? It would make a difference of one AC point, which would have been enough to save Stis from that Ogre (and so this point can be fairly important, as Stis would much rather live than die).

Jack Simth
December 25th, 2004, 09:48 PM
Umm, wasn't Stis wearing half-plate anyway? That limits your dex bonus to 0.

Jack Simth
December 26th, 2004, 01:21 AM
Narf: Jacob did have an offensive spell prepared:


Produce Flame (http://srd.pbemnexus.com/spellsPtoR.html#produce-flame)
Evocation [Fire]
Level: Drd 1, Fire 2 Components: V, S Casting Time: 1 standard action Range: 0 ft. Effect: Flame in your palm Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes

Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.

In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 +1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.

This spell does not function underwater.



But that's okay - you switched that slot out for a cure light wounds on the spot.

narf poit chez BOOM
December 26th, 2004, 01:25 AM
Tower shields do in fact have a max of +2.

Atrocities
December 26th, 2004, 01:51 AM
"Silence you bossy meat creature!"

Jack Simth
December 26th, 2004, 03:23 AM
Happy Birthday Alynean!

Oh, and I found the DC for Psion powers in the SRD:

The Difficulty Class for saving throws against psion powers is 10 + the power’s level + the psion’s Intelligence modifier.

Class level doesn't enter into it, so the DC for Stisnera's Mind Thrust is 15, not 16.

Alneyan
December 26th, 2004, 10:19 AM
Thanks Jake; Stisnera will spare you her sniggering for the next session. What, that was not enough?

Stis currently has half-plate, but she would have switched to a lighter armour (Chain Mail if memory serves, +5 AC/Max Dexterity bonus +3) if the Tower Shield did not reduce Dexterity bonuses. I will have to wait for Full Plate then.

narf poit chez BOOM
December 28th, 2004, 05:14 AM
Comments on the Last session? Ad-lib? Good idea/bad idea?

And a request for something a little different for these comments...Comments from you...And your character. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth
December 28th, 2004, 07:50 AM
It went well.

Jacob's Diary, Day 3

I think I found the two that odd bard was babbling about. The first was Stisnera - a female, I think. It's hard to tell, what with the scars, scales, and raspy voice. Many such have some natural charm to combat their appearence - not Stisnera. Eugh. However, I'm not about to say that to her(?) face, as those who she takes a particular dislike to have a slight habit of keeling over while clutching their heads. Fortunately, I can probably outpace her if need be, as she wears some obviously ill-fitting plate all the time. The second was a rather quiet rouge by the name of Dieger. He sure does a good job of blending in. I also met a monk by the name of Baelhar Haruil. He seems a tad too interested in money, for a monk. I doubt he will be keeping his vows of poverty for very long. None of them had any ideas about the mouldy book or the oddly magical amulet, which was to be expected, I suppose.

We also uncovered a plot to overthrow the town. We foiled it, but it wasn't a complete success - the plotters made away with the town's gold supply. They powers-that-be in the town were willing to negotiate a deal for us to retrieve the golds, but the others got too greedy, and we were summarily thrown out. We could have just gotten the details, done the deed, and then run off with all the gold we wanted - but no, the ugly psion and the greedy monk wanted to negotiate themselves into all the gold. Amateurs. On the plus side, I got a little bit of healing in.


Oh, by the way - any EXP for that session?

narf poit chez BOOM
December 28th, 2004, 08:07 AM
XP tommorrow. Some changes, tommorrow. Going to see if the store has any eggnog ice cream, tommorrow. Some riding lizards, this week.

Alneyan
December 28th, 2004, 09:12 AM
A few Queries before I proceed with my comments later on:

1) Narf, do you have an estimation of how much gold we took from that second dungeon? 1,000? 2,000? (All loot being sold)

2) Fellow players, should we hope to solve our disagreement over what to do next in the next session, or to agree on a course of action before that?

3) Is there any kind of power you would like Stis to get? (I am thinking of getting the power increasing AC and saving throws)

brianeyci
December 28th, 2004, 01:02 PM
What disagreement. Get the increasing AC one (what kind of bonus is it enhancement, dodge?). If you mean by disagreement about what to do about bandits well I think it is better to go it alone. If we went back, we could probably convince the guard to come with us, but that would just make things more complicated.

Baelhar Haeruil suggests to the party that they go it alone and take on the bandits. He also seems to be extremely interested in gold, but then he slips the suggestion that if they recover the gold they should return it all to the town.

Brian

Alneyan
December 28th, 2004, 01:36 PM
I liked the ad-lib Narf. What I would like to see though is a tactics phase, where we can get into position, before battle starts (that is, unless we get ambushed, though something of the like might be needed even in such cases). It would be needed to specify where our characters stand, what surrounds us, and the like.

Speaking of which, would my fellow players be interested in Stis getting the Combat Expertise feat? This is the one the monk used to get +5 to AC. Stisnera would use this feat to secure a passage, as it would bring her current AC to 26 (but no attack for her, unless you count a -22 attack roll as something). Oh, and hone your Reflex and Will saves Jacob; Stisnera can probably kill you in a single Mind Thrust, and there is always the Deccelerate power otherwise.

And Stisnera rambling: "How odd, something actually interested happened in that succession of caverns, dirt, dust, caverns, and pestering good-for-nothings. We fought today; if fought can describe a most magnificent slaughter, where the foe did little of value. There had been some sort of plot in that nameless, disheveled village... I am too kind. Not the kind of place I would live willingly.

So, we came here... oh, two lost roamers joined us - or stalked us, should I say - as we were reaching that town. One of them is wonderful, some sort of preacher that seems intent to study us. I haven't seen him do much more than stare, wonder, ponder, consider, meditate, and measure our worth. I hope he won't be disappointed. The other one... some sort of haughty Elf, as Elves are wont to be. Doesn't look half awful though, but he sure seems frail. A cold, and he will go right into the dead-book. That wouldn't surprise me either. Thankfully, the talkative Dieger is still with us; not the worst of the lot, and almost adequate. Almost.

That ever-watching face told something about a gang acting nearby, so we investigated, more to kill boredom than anything else. The chant turned out to be right, as we got under attack there. Of course, I had a bad feeling about that, and found out the dark first; I wonder what these bandits had expected. Did we look like spring childs not trained in their tricks? At any rate, that was a fun battle; all of them got killed, and they turned to flee as the guard arrived. That was expected; I shouldn't have expected the softheads to turn up before the battle was over.

My memories of what happened next are hazy. I recall overloading my mind with those dying stones, being hurt by a thrice-cursed lucky Ogre, and getting into a surge or some such. The elation of battle, and all these emotions rushing in; that was it, probably. From what I picked up, there has been some haggling after that, and we ended up thrown out of the hall; the euphoria was slow to recede, and I paid little attention to the rest. That was fascinating to say the least, though a bit worrying. I wonder what would happen if that surge went out of control next time; I hope my escort will have the good sense of keeping clear then. If it doesn't, then I could hardly be blamed for their mistake."

I guess Stisnera is a bit between the Psion and the Wilder, so beware. Brian, my question was indeed what to do to solve the disagreement on the matter of the brigands. Democracy wouldn't work, and we cannot really break the team apart either. I think Stisnera would be fine with a pride approach however, where we recover the treasure on our own, and bring it back to mock the clerks and the guard(some sort of... legal authorisation would be needed here though).

douglas
December 28th, 2004, 02:02 PM
Alneyan said:Speaking of which, would my fellow players be interested in Stis getting the Combat Expertise feat? This is the one the monk used to get +5 to AC. Stisnera would use this feat to secure a passage, as it would bring her current AC to 26 (but no attack for her, unless you count a -22 attack roll as something).

Sorry to spoil your plans for an absurdly hard to hit character, but to get the full +5 bonus from Combat Expertise you need at least a +5 base attack bonus. You can't get a higher bonus/penalty from the feat than your BAB.

brianeyci
December 28th, 2004, 02:23 PM
douglas said:Sorry to spoil your plans for an absurdly hard to hit character, but to get the full +5 bonus from Combat Expertise you need at least a +5 base attack bonus. You can't get a higher bonus/penalty from the feat than your BAB.



Whops. Guess I didn't know that rule lol. Where does it say you can't get a higher bonus/penalty from the feat than your BAB? I don't think that's in the SRD 3.5.

Brian

Alneyan
December 28th, 2004, 03:52 PM
It is actually in the fine prints of the SDR:


COMBAT EXPERTISE [GENERAL]
Prerequisite: Int 13.
Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class Last until your next action.



So, does that mean you need a base bonus of +1 to get +1 of AC, regardless of to-hit penalties currently applying? The only purpose of this feat (at least for Stis) would be to buy time, as she may be the toughest character of the pack for now (if she focuses on defence). Running away seems to be a constant whenever we get into an adventure, so better get ready to retreat with skill and grace.

Jack Simth
December 28th, 2004, 05:58 PM
Narf: Eggnog Ice Cream? Sounds delicious.

Alynean:
2) Jacob's True Neutral (Druids essentially worship nature, and all the animals listed in the SDR specify that their alignment is always neutral, as nature does not ascribe to a human sense of morality) so Jacob should be willing to go along with whatever the others end up agreeing to.

3) Hardening the artillary is always a good idea. The other good idea would be to make the artillary hit harder, or do other useful things (any healing powers available?)

Well, yes - but Jacob doesn't know that. He's only seen you using your Mind Thrust at fairly close range; he has no idea that it would actually take him a turn or two of flat-out running to get out of range. The diary is his perspective, not mine. My perspective is that I'm going to make Jacob useful to Stis and the party - specifically, the next time Stis gets injured - so that it is considered to be in everybody's best interests to keep Jacob alive.

Alneyan
December 28th, 2004, 06:34 PM
Hmm, the artillery might be upgraded to "never missing artillery" or "at least half-damage artillery" with the second tier of powers. Other than that, I think Stis will go for Vigour (more hitpoints for that odd encounter with an Ogre) and Precognition Defensive (improved AC and saving throws). All of these spells cannot target the rest of the party, however, but that should fit in nicely with Stis style; that, and it looks like we mostly have a spellcaster team, so someone *has* to be the walking armour.

I forgot that Jacob wasn't quite aware of the niceties the Tiefling has to offer. If I know her, she loves bragging around of how potent her Mind Thrust is though.

On another note, may I change one of my feats Narf? (I only picked my bonus feat for being a Psionist as of yet) I am thinking of either going the Dodge way (two such feats), or the "increased DC to save" way; Dodge being the more likely of the two, since Stis simply loves being in the fray.

brianeyci
December 28th, 2004, 08:20 PM
Okay well. The party is having real difficulty and since my monk isn't working out, I think I will put out Xor the Uruk-Hai. We need a meatshield now.

Baelhar will get his lanky self back to Lorien where he belongs and write poetry.

Brian

brianeyci
December 28th, 2004, 08:52 PM
Okay well. Mighty Eagle is created. I decided to go with a slightly stupid fighter rather than a really stupid fighter. I want to disarm and trip after all. Armed with Greatsword, Tower Shield, Chain Shirt 19 AC 11 hp. Problem solved lol.

Brian

deccan
December 29th, 2004, 06:54 AM
I don't know how different the D&D rules you use are from NWN, but you guys might find this guide (http://nwn.bioware.com/underdark/character_builds.html) to ultimate NWN munchkinism useful.

brianeyci
December 29th, 2004, 02:34 PM
heh heh level 40 characters.

NWN was high school, now its onto more sophistication like... pen and pencil. Lol.

Brian

brianeyci
December 29th, 2004, 02:48 PM
Oh yeah Alyenan Combat Expertise is only good for naked monks anyway. It is a dodge bonus, and dodge bonus is affected just like dex bonus by armor.

Brian

Jack Simth
December 30th, 2004, 06:21 AM
Actually, Combat Expertise is a separate feat that provides a dodge bonus, and dodge bonuses are NOT limited by armor:



Dodge Bonuses: Some other AC bonuses represent actively avoiding blows. These bonuses are called dodge bonuses. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.

Alneyan
December 30th, 2004, 07:41 AM
And of course, Stisnera will not keep that cumbersome armour for long. After all, Psions can get their own armour/shield, without any armour penalty whatsoever, and with some bonus modifiers. The problem is, of course, that all these spells end up being fairly expensive in power points.

But we certainly aren't here, and you will have to suffer Stis for many a year before she reaches her true potential. Then, be afraid. Be very afraid. Her attitude will reach levels unheard of.

Jack Simth
December 31st, 2004, 08:37 PM
narf poit chez BOOM said:
XP tommorrow.



Bumpity.

Alneyan
December 31st, 2004, 09:46 PM
I haven't seen Narf in the Last couple of days (on the Boards); should we start getting worried?

In any event, I may have trouble getting to the session in time, as Last week (of course, I have been saying that for the past ten sessions, and the worst I had was two disconnections in the same session).

brianeyci
December 31st, 2004, 10:08 PM
Unfortunately Belahir and Mighty Eagle will not be available tomorrow.

Getting paid double time to work on New Years, yay.

Brian

Combat Wombat
January 1st, 2005, 12:58 AM
Narf asked me to post this to let you guys know that he is having some computer problems and has no idea when he will get it back up and running.

Jack Simth
January 1st, 2005, 01:35 AM
Should I even bother setting up the server for tomorrow?

Jack Simth
January 1st, 2005, 03:43 PM
Well, up and running anyway - just for grins.

Alneyan
January 1st, 2005, 04:12 PM
I can connect to the server, but see no room. *Worries* There are two people connected according to OpenRPG, but I wouldn't know who is actually there.

Jack Simth
January 1st, 2005, 04:16 PM
Both were me - one in lobby, one in room. When I came back to check on my machine, I noticed you had a pair of entry/exit Messages but no statements.

Jack Simth
January 1st, 2005, 05:50 PM
Well, server's down now.

Alneyan stopped by; good to see whatever was wrong is now fixed.
Also, someone by the screen name of CondorDM stopped by. Anyone know who that might be?

brianeyci
January 2nd, 2005, 06:32 PM
Okay well, next week I have saturday off, so I'll drop by around the same time then.

Brian

NarfsCompIsBack
January 4th, 2005, 09:44 AM
Sorry I wasn't there. I might have been able to get openrpg on the downstairs computer, but I have a cold and didn't think of it.

I should be able to post the stuff I was planning on, soon as I can think.

NarfsCompIsBack
January 6th, 2005, 11:10 PM
Ok, XP. Sorry, but since I don't have the log up, I can't reward this. http://forum.shrapnelgames.com/images/smilies/frown.gif

Changes: Dieger will no longer be part of the party. There's three of you and you guys are slice'n'dice machines. http://forum.shrapnelgames.com/images/smilies/happy.gif Plus, it'll give me more time to be a proper GM.

Also, ad-libing: For plot changes which don't favor the party or a particular character, if it's not a major change to the plot, just add it. If it is a major change, check with me first. For changes which favor the party or a particular character, I will now be giving out 'Plot Points' which can be used to 'remember' that you bought another healing potion in the Last town, or you recognize a name you heard a tavern(instant contact) or changes along that level of power. Please note that these changes aren't free; you must loose the amount of gold the healing potion costs and the contact will expect things out of you - And won't be there just to answer your questions.

Also, I will need to know which ones of you come from this world and which come from others.

I also promised riding lizards; those will take some planning to make them fit the setting.

NarfsCompIsBack
January 6th, 2005, 11:19 PM
How Dieger Dissapears.

The four(Or three) of you are sitting in your inn room discussing the strange anklet that Jake had. After a while, it gets passed around. Nothing interesting happens as each person touches it, untill it gets to Dieger. As his hand grasps the anklet, bright blue light flares from his outline, from the visual perspective of each of you. This light then flares inward, covering him. An instant later, it fades. The whole thing took about the space of a single breath. The anklet and a necklace of some sort drop to the floor, apparently unnafected. The necklace appeared to come from the vicinity of his neck. Picking it up, you find that it is siver, or at least silver-coated, but is now blackened and pitted, as if burned. It is made out of a series of silver skulls, jointed where they touch.

brianeyci
January 7th, 2005, 12:24 AM
How Baelhar disappears.

After a long discussion about Dieger's dissappearance and coming to no conclusions, the inn room bursts open. Several monks enter the room. As the monks ready their staffs and prepare to meet the party, Baelhar raises his hand and says "No", throwing his staff to the ground. An old wizened man steps forth and nods. "It is good to see you again." Baelhar sits in Lotus Pedal on the ground, and two muscular monks move alongside easily lifting Baelhar.

They leave quietly.

Brian

Jack Simth
January 7th, 2005, 06:02 AM
NarfsCompDied said:
Ok, XP. Sorry, but since I don't have the log up, I can't reward this. http://forum.shrapnelgames.com/images/smilies/frown.gif


Let's see ... that would have been the Christmas session, correct?

See attached.

NarfsCompIsBack
January 7th, 2005, 04:43 PM
XP coming today. http://forum.shrapnelgames.com/images/smilies/happy.gif

Alneyan
January 7th, 2005, 05:16 PM
On a side note, what do you plan to do with Dieger's leaving? We no longer have a Bard, so that would leave us without anyone able to detect traps and the like (barring a lucky roll). Or perhaps you could keep Dieger just for these things Narf, but keep him away whenever we fight?

Jack Simth
January 7th, 2005, 06:16 PM
Jacob has a pretty good Spot roll (4 points into it, 18 wisdom - rolls at +8), but not Search - Search isn't a class skill for a Druid, so he only uses his Int bonus of +2. Stis would make a better searcher, with his Int bonus of +4. Search is a class skill only for Rangers and Rouges.

Alneyan
January 7th, 2005, 06:45 PM
With *his* bonus? I hope Stis won't hear that, or else *she* will do some Mind Thrusting.

Well, I guess we would all roll as well, and it isn't as if Dieger always made his rolls either. We would still lack someone to remove the traps, however, though a wizard might help here: summon something, and send the something to the trap. I could pick the Knock power for these strolls at night.

NarfsCompIsBack
January 7th, 2005, 10:54 PM
Or, I could simply come up with puzzles that can be solved with logic.

NarfsCompIsBack
January 8th, 2005, 05:49 AM
For the puny bandits you killed, I'll grant 1/4 CR. That means 75 XP around. ATD I'll grant 1 CR. Another 75 XP. The battle with the ogre ended in a draw, so no XP. 50 XP or one plot point to Brian, your choice.

Jack Simth
January 8th, 2005, 03:43 PM
Running server up is.

Jack Simth
January 8th, 2005, 07:15 PM
Server down. One rat swarm (dead in one very lucky blow) and one crock down too. Log attached.

brianeyci
January 8th, 2005, 07:18 PM
I'll take the plot point, since it doesn't make sense for Eagle to get experience for something he wasn't there for.

Good stuff so far.

Brian

NarfsCompIsBack
January 8th, 2005, 07:27 PM
And if I wasn't so inexperienced a DM, I would have applied a penalty for being in a swamp. Oh well, I'll get you next time. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jack Simth
January 8th, 2005, 10:38 PM
A to-hit penalty wouldn't have changed much of anything - almost all damage actually dealt to the croc was done by Stisnera's Mind Thrust; Eagle got maybe four points of damage in. Assuming the croc had the 22 hp actually dealt, and Eagle had not hit, Stis would have had roughly a .7 chance of dealing sufficient damage, and about a .6 chance of actually dealing the damage; call it an effective 42% chance of taking it down with the next Mind Thrust ... and Stis was next in the que. Then Jacob would have had another roll, if the croc was still live.

NarfsCompIsBack
January 8th, 2005, 11:10 PM
I know, I know. But it's still something i should have rememberd. Besides, you don't think that was the only croc in the swamp, do you? http://forum.shrapnelgames.com/images/smilies/laugh.gif

Alneyan
January 13th, 2005, 02:46 PM
NarfsCompDied said:
Also, I will need to know which ones of you come from this world and which come from others.




It looks like I forgot to reply to that. Stis almost certainly has blood from a creature not from this plane, but she does not necessarily have to come from somewhere else herself, so that would depend on which is easier for you to handle. If these other worlds are of your own creation as well, I guess it would be easier if Stis simply knew little of these, if anything at all.

Jack Simth
January 13th, 2005, 05:43 PM
NarfsCompDied said:
Also, I will need to know which ones of you come from this world and which come from others.




I missed it too;

Jacob's local to the plane - he's wandered a bit from his home forests, but he hasn't stepped through any portals that he knows of.

brianeyci
January 13th, 2005, 08:26 PM
Working tomorrow, can't be helped. Mighty Eagle can be played by the GM if you want, or even some excuse can be made up.

<edit>er, mean saturday</edit>

Brian

NarfsCompIsBack
January 14th, 2005, 01:26 AM
Entirely up to you, Alneyan.

A note: Those local to this world will be unfamiliar with the concept of racial alignment, although they may carry local prejudices. Those from other worlds will have the attitude of their world.

NarfsCompIsBack
January 15th, 2005, 06:24 AM
Should have posted it before, but Eagle should be able to just be 'quantumly present' - Everybody knows he's there, but nobody's sure what he's doing.

Jack Simth
January 15th, 2005, 04:09 PM
Did I forget to mention I put the server up about 20 minutes ago?

Alneyan
January 15th, 2005, 04:39 PM
I just got back home, but I am unlikely to come at the session. So if there is a session, please do not wait for me; I might pop in later on, but that's only a "might".

Jack Simth
January 15th, 2005, 05:13 PM
Narf? I'm back, but you exited:
(1) Jacob: ooc: be back in a bit - call it 10-15 minutes.
(2) Narf The DM: Ok, now hack up that poor helpless crock...Or take a break. http://forum.shrapnelgames.com/images/smilies/happy.gif
(1) Jacob: Okay, I'm back.
(1) Jacob: Scimitar (base): [1d20-1] -> [17,-1] = (16) ===> Damage: [1d6+0] -> [5,0] = (5)
(1) Jacob: Oh, wait, I had to drop the chest and draw sword - free and move-equivalent.
(1) Jacob: ooc: Hello?
(2) Narf The DM (exit): 12:05

Jack Simth
January 15th, 2005, 06:08 PM
Server down. Only Narf and myself showed up. Have the small mystery chest, haven't opened it yet. Anyone know how to pick locks?

Map: Let's see... red one was Grown Crocks in a swamp with a chest, green two was rat swarms with mushrooms, so far (first room) brown three is a trapped, abandoned area (well, the main door isn't trapped anymore...). I wonder what the orange 4 will be?

NarfsCompIsBack
January 15th, 2005, 06:11 PM
I guess I didn't word that right. The half of a key was in the chest. The crocadiles were the anti-theft device.

Jack Simth
January 15th, 2005, 06:12 PM
So the half-key was the contents of the chest, then, rather than being half a key inside the lock on the chest?

NarfsCompIsBack
January 15th, 2005, 06:38 PM
Yep.

Jack Simth
January 15th, 2005, 09:36 PM
In that case, dumping the chest itself, keeping the half-key.

Um, narf: if your computer is back Online, why are you still using your interim ID?

NarfsCompIsBack
January 15th, 2005, 10:18 PM
Because I'm not the only one who uses the main computer.

Alneyan
January 16th, 2005, 10:28 AM
My apologises for not showing up this Saturday. I had to spend most of the day away from home, and I did not feel like roleplaying once I got back home.

It should not happen again (I hope so anyway), or I will at least be able to let you know in advance. Then again, I had to miss one session unexpectedly, as advertised when I signed up for the campaign. http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM
January 19th, 2005, 05:39 AM
I will have updated XP and logs up soon.

In the meantime, I've been getting the feeling that nobody would be especially sorry if I just moved everything up to the surface;

a) Retcon it (Retcon - Rewrite history, basically)

b) Retcon the short term (Move everything from around the time you found the city of clerks to the surface)

c) Or, to keep continuity, just have everything move to the surface shortly.

Alneyan
January 19th, 2005, 09:51 AM
Well, I think I would prefer to stay underground: no extra work involved for you, and it would be consistent with the rest of the campaign.

If you do want to go to the surface, perhaps it could be done just after our present adventure? Say, because of the money we have gained we can finally pay for a guide to get to the surface, or some other such explanation.

narf poit chez BOOM
January 21st, 2005, 07:19 AM
I seem to be missing the log for the session where the croc was killed. Not important; I remember what was killed. One rat swarm, half of them appeased with food. CR 2, 600 XP/3 = 200 for each. One croc, CR 2, same.

Total XP is 400 each.

Jacob managed to fight a croc to a draw; no XP, since he didn't get around it. 50 XP or one plot point to Jacob for retrieving the half-key.

Another question for you: Should story awards scale with level? (So far, nobody has got one at second level, but the question needs to be answered.)

Alneyan
January 21st, 2005, 08:39 AM
Aha! I already made it to level 2 Narf. Well, character level of 2 that is, as my class level is still of 1 (I think I am a level 1 for all relevant purposes, except xp advancement). Still 850 points to go for my genuine level 2. *Grumbles*

No opinion about story awards and level, I will go with the majority (or with the result of a 1d2 die).

narf poit chez BOOM
January 21st, 2005, 09:02 AM
If you've given yourself the Tiefling racial traits, your character level is 2 and the character level is used for XP advancement. doesn't matter yet since for the first few levels XP gain doesn't drop.

Jack Simth
January 21st, 2005, 06:54 PM
My previous 550 + 400 for the rats & croc + 50 for key = an even 1000. Yay, level 2!

Yay! Good HP roll! (see attached for screen capture)

Let's see... +4 Skill Points from class, +2 Int modifier, +1 for Human = +7 skill points

+1 base attack bonus from class

Now Class +3 save for Fort and Will.

Let's see... am I missing anything?

Oh yeah:
My choice would be that experience should scale with the base difficulty of the encounter - a crocodile worth 1000 exp should be worth 1000 exp regardless of who kills it - as the effect of exp already scales down as level scales up - it costs 1000 exp to go from level 1 to level 2 - one crock. It take 2000 exp to go from level 2 to level 3 - two crocks. It takes 3000 exp to go from level 3 to level 4 - three crocks. Sure, a level-10 character can probably take out that crock without breaking a sweat, but (s)he needs to take down 10 of them to see the same improvement that the level 1 character did when taking down one of them.

douglas
January 21st, 2005, 07:24 PM
Jack Simth said:
Sure, a level-10 character can probably take out that crock without breaking a sweat, but (s)he needs to take down 10 of them to see the same improvement that the level 1 character did when taking down one of them.

Actually, a level 10 character can probably take out all 10 crocks simultaneously without breaking a sweat. Power growth is much closer to exponential with level than linear.

Alneyan
January 21st, 2005, 07:30 PM
Jack Simth said:
Sure, a level-10 character can probably take out that crock without breaking a sweat [...]



Mind Thrust! Such a nice power for taking care of these problems, along with a slice of good fortune. Does Stis' ever-growing forehead increase her Charisma?

narf poit chez BOOM
January 21st, 2005, 08:44 PM
Uh, the XP scale is set in the books, and crocs are worth less the higher up the scale you get. This is compensated for by increasingly difficult monsters. It makes sense to me. Once you've killed ten crocs, the eleventh one is going to be almost routine.

I was asking about the 50 XP/one plot point reward for doing something interesting or achieving a goal or contributing in non-normal ways.

Jack Simth
January 22nd, 2005, 06:59 AM
Oh, yeah - synergy, I keep forgetting.

Points for plot puzzles probably should scale, as one's ability to solve a plot puzzle depends on the player(s) much more than the character, while the benifit of EXP goes down as a character's level goes up. Also, it encourages players to try the puzzles - if the fights keep giving more EXP (as the fights keep getting more challenging to keep pace with character advancement) but the puzzles give out a fairly constant EXP rate, someone who values character advancement over plot advancement is encouraged to get in as many fights as is surviveable, and ignore the plot. Whereas, if a plot puzzle stays roughly in line with the benifits from a fight, the choice of which to persue becomes a matter of taste more than function.

Then again, I've never seen the D&D exp scaling tables, so there could easily be a few flaws in my reasoning.

Jack Simth
January 22nd, 2005, 07:10 AM
Alneyan said:
Mind Thrust! Such a nice power for taking care of these problems, along with a slice of good fortune.

I hope she doesn't run into any undead before you diversify her abilities; mind thrust only works on things with a reasonably normal mind - all undead are immune:


Undead Psionic Creatures
A psionic undead creature, although rare, is a force to be reckoned with.

Because undead are immune to mind-affecting effects (including charms and compulsions), they are particularly threatening to other psionic creatures and characters (especially telepaths). Psionic undead creatures can use mind-affecting powers on the living, even though they themselves are immune to such attacks. However, an undead creature may have the psionic subtype if it meets the criteria described above, and thus be vulnerable to non-mindaffecting powers or effects that specifically affect psionic creatures.

Intelligent constructs and plants with psionic powers or psi-like abilities also share this advantage.



Energy Ray is probably a good choice for the next power on your list....


Alneyan said:
Does Stis' ever-growing forehead increase her Charisma?

Not unless she spends her (what was it, every third level?) stat increase on Charisma (which is reccomended - don't want to be disabled in one hit by a stat-damaging critter).

narf poit chez BOOM
January 22nd, 2005, 07:21 AM
Every fourth level. At that rate, it might be best to instead get stat-increasing items, especially since the points are normally best spent on the characters main stat. As for the D&D XP table, XP gain lowers at and after fourth level for lower level creatures. Higher XP is nearly always given out for higher level XP creatures, save when the creature is to powerfull.

In other notes, Fred Saberhagens 'The Frankenstein Papers' is good. The book does for frankensteins 'monster' what 'The Dracula Tapes' (Which, I am convinced, is a very bad pun) does for Dracula. That is< presents the other side of the story>

And now it seems that once more holding down the shift key for to long has messed up XP> I have disaabled the problem> As to what the problem is< look at the lowercase options on those lesser and greator signs on your keyboard> However< I do not think that it will interfere with typing up a plot XP table> Actually< it does> !@#$%^&*()>

Alneyan
January 22nd, 2005, 07:22 AM
I think her next offensive power will be Swarm of Crystals, though that would be only available on level 3. This spells deal 1d4 damage per level, and it cannot be resisted by anything, unlike Mind Thrust. This spell has the annoying inconvenient of being cone-shaped however, so you and Brian had better watch your backs if Stis start using this spell.

The problem with Ray attacks is that they require a ranged touch roll, which is not exactly something Stis is able to do well (if her -17 penalty to attack rolls apply here). I do not think there is another offensive power at level 1 without an additional roll, so I guess we will have to wait. Until then, hone your Turn Undead skill.

narf poit chez BOOM
January 22nd, 2005, 07:32 AM
You know, I do not think a ray attack would work with gauntlets anyway. I mean, the ray departs from your finger. The first thing it would encounter, and thus discharge upon, would be the gauntlet. At best, and most probably, it would simply be blocked. Taking of gauntlets would be a standard action, I would think.

But I don't want to be an annoying GM. Although the idea is amusing...:D

* Now, how can I reasonably include undead? http://forum.shrapnelgames.com/images/smilies/laugh.gif j/k

Jack Simth
January 22nd, 2005, 07:35 AM
Druids can't Turn Undead. That's a Cleric/Paladin only thing. Choice of class for Jacob was a form of comprimise - needed immidiate access to both healing abilities (which Druids have, unlike Wizards and Sorcerors) and Detect Magic (which Druids also have, unlike Priests). Downside, Druids don't have Turn Undead. However, Cure spells tend to have the opposite effect on the undead, and Druids do have some of those available.

narf poit chez BOOM
January 22nd, 2005, 07:38 AM
Oh, right. Story XP table. 1-5, based on normal XP awards. Traps can have XP awards too...

<font class="small">Code:</font><hr /><pre>
Level | XP
1 | 50
2 | 100
3 | 150
4 | 200
5 | 250
</pre><hr />

It appears that the XP for CL vs. CR awards goes up by 300 XP if they are equal.

Jack Simth
January 22nd, 2005, 07:46 AM
Oh, that's fairly simple - Animate Dead (http://srd.pbemnexus.com/spellsAtoB.html#animate-dead) is an (Neutral/Evil)Cleric 3, Death Domain 3 (class level 5), Sorceror/Wizard 4 spell (Class level 7 for Wizards, 8 for Sorcerors), useful for creating cheap gaurds for an area. It's possible that the bandits have a few keeping watch so they don't need to worry about it - after all, zombies and skeletons don't require pay, food, or time off (they aren't unionized, bandits are).

Jack Simth
January 22nd, 2005, 03:40 PM
Server Online
Edit: Alneyan Online
Edit 2: brianeyci Online

Jack Simth
January 22nd, 2005, 04:31 PM
Umm, Narf - you missing for any particular reason?

Jack Simth
January 22nd, 2005, 06:36 PM
Server down.

Narf showed up. We explored the third area to death. Lots of fire and ... Burning! Burning! AHHH!!!!

Also, a note, some ashes, and Jacob now has "about 20" Alchemist's Fire potions.

Now that we are out of combat, can I get an exact count on those?

Also, can I pick up an Animal Companion offstage and between plot points as we are right now? If so, Wolf, and I think I'll be wanting to swap out SpellCraft (as yet unused by Jacob (Jake used it, but he's gone)) for Handle Animal and swap out Jacob's Quicken Spell feat (also as yet unused) for Animal Affinity (for training - Hunting strikes me as the best package, selecting the bonus trick "defend"; with a Druid's +4 for Handle Animal rolls on their animal companions, the +2 from the Animal Affinity feat, and +5 from skill, Jacob could take 10 on the roll and get 21 - beating the DC 20 for the Hunting training). A wolf is a forest creature (it's in the description) and so Jacob will be able to converse with it (providing a DM mouthpiece, if needed, and a means for having the wolf scout an area and report back), and a wolf has some ranks in Hide, Listen, Spot, Move Silently, and Survival, as well as being one of the more combat-capable of the Druid's Companion Animals.

narf poit chez BOOM
January 23rd, 2005, 01:49 AM
20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.

Jack Simth
January 23rd, 2005, 02:28 AM
narf poit chez BOOM said:
20 sounds good. Oh, by the way, while I will be nice on things-that-could-make-Jacob's-pockets-go-boom, that doesn't mean I will be blind. http://forum.shrapnelgames.com/images/smilies/laugh.gif


Yeah, I'm actually planning on having him sell them off at the nearest town. I was kinda worried the whole "on fire for three turns" thing might set the rest off.... and then NOBODY would have survived - 20 points of splash damage per party member, 20d4 to Jacob - instant death to all concerned.
narf poit chez BOOM said:
Wolf's Ok, swaps ok. Just come up with a reasonable reason why a wolf would be in a bunch of caverns.



Simple enough - she followed him in. Wolves don't normally go very far into caverns - but then again, Animal Companions don't usually go too far from their Druids, either. While initially she was unwilling to enter the caverns, after a time being away from her Druid bothered her even more, so she followed him in. Wolves are expert trackers (+4 when following by scent, and +1 from skill to begin with, and a might from their stats) and Animal Companions have a Link to their Druids, so she was able to track Jacob down. In the process, she became sufficiently familiar with the caverns that she's not too bothered by them anymore; she can find prey, scents hang around a little longer, and there's enough cover to work with. He always had an Animal Companion - she just wasn't nearby. http://www.clicksmilies.com/s0105/aktion/action-smiley-009.gif

Alternately, she's been around, just unsure of the rest of those people, and so was hiding nearby.

brianeyci
January 23rd, 2005, 07:36 PM
Narf, I got enough to level yet? Also, how much gold do I have, I want to see if I can buy a warhorse. I started with stock fighter gold, forgot how much I rolled but spent most of my money on a chain shirt, greatsword and tower shield.

Brian

narf poit chez BOOM
January 24th, 2005, 05:51 AM
Jack: That's 20d6 and either explanation will do.

Brian: Gold? Um...I was kinda hoping you guys were keeping track of that. XP? I'll post all the back-logs after I get some sleep and then go through them and see how much you have. From a quick scan of the thread, 675, but that might be off.

Jack Simth
January 24th, 2005, 06:33 PM
Ah, silly me - but you know, an expected damage of 50 vs. 70 isn't a big difference when the helath it's attacking is only 18. It might be the difference between charcol and total vaporization, I suppose, but that's not really a big difference to the character killed, now is it?

I think I'll go with the longer explanation, then - produces a slightly deeper character.

narf poit chez BOOM
January 25th, 2005, 06:47 AM
Oy...Not only am I missing a session, I was wrong on which session I was missing.

narf poit chez BOOM
January 25th, 2005, 07:02 AM
Ok, Brian got 150 XP from the bandits raiding the treasury and ATD. No XP from the traps, and session twelve appears to be missing too. But, one-half rat swarm, one croc. I gave 400 XP. I also gave Brian 225 XP, so he wouldn't be to far behind.

This works out to 775 XP.

And now, for my next magic trick, I'm going to make myself dissapear. Goodnight.

As always, feel free to give comments. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth
January 25th, 2005, 07:05 AM
Do you have the dates on the missing segments? I might have them.

Jack Simth
January 29th, 2005, 03:28 PM
Server up and running.

Hmm, what random for today?

[10d10] = [6,8,2,4,2,2,1,10,5,1] = (41)

Alynean and Narf online.

narf poit chez BOOM
January 29th, 2005, 04:36 PM
Your travel so far:
<font class="small">Code:</font><hr /><pre>
W
\ C-1
\ / |
\__L__/ 2-3
\4
</pre><hr />
W - Wizard's lair
L - Librarians city
C - City of clerks
1 - First mark on paper
2 - Second mark of paper
3 - (Say it with me now http://forum.shrapnelgames.com/images/smilies/happy.gif ) Third mark on paper
4 - You know.

brianeyci
January 29th, 2005, 04:36 PM
Sorry going out to eat sushi with friend, Mighty Eagle is going to be backdrop today.

Brian

narf poit chez BOOM
January 29th, 2005, 06:43 PM
I resorted the log files. I'm going to take a look, see if I can find the missing ones. Anyway, much plot development during the last of that session at the university, so Alneyan and Brian, you should read it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth
January 29th, 2005, 06:43 PM
That's okay. Jacob was the only PC that did anything useful.
Server down.

Roasted some spiders, retireved the other half of the key, got a lead on where to go next, and an NPC traveling companion (Professer Woolridge) for going there.

Post Stisnera highlights:

Jacob: Ah, thank you. I've recently stumbled across a reference to a "Grate Road" and was wondering if you might have any knoweledge on it to fill in my sad lack.
Professer Woolridge "The Grate road? Oh, yes. I've been trying to find that off and on for the past ten years. I've nearly tracked it down. There's just one problem. The last reference, well, it's in a pretty bad place."
Professer Woolridge "Well, the references I've found say it's in the library of Azerhira. Unfortunatly, it was taken over by some sort of malevolent entity about two hundred years ago. Since then, all sorts of unpleasant things have moved in."
Professer Woolridge "One of the other professors here calls it a Sinkhole. She studies the lingering effects of actions. As you may know" Here, he goes into lecturing mode "Certain actions may be detected past the time at which they happened. It is Ellisia's theory that certain emotions could in fact create a pool of that sort of emotion to which like-minded individuals would be drawn. I don't know enough to say one way or another, though."
Professer Woolridge "And what makes you think I am not eager to go, if sufficient help can be found?"
Professer Woolridge "I assure you, I am not frail, and I will be usefull."

Jack Simth
January 29th, 2005, 06:46 PM
I've got the logs for December 11th and 25th, January 8th, 15th, 22nd, and 29th.

Ah, should have burned a spell to summon an eagle to grab the chest - much less work. Oh well. Got EXP from fresh-fried spiders, at least.

Jack Simth
January 29th, 2005, 08:24 PM
Oh, also, Room and Board - it's in the SRD:
<font class="small">Code:</font><hr /><pre>
Food, Drink, and Lodging:
Inn stay (per day)
Good 2 gp —
Common 5 sp —
Poor 2 sp —
Meals (per day)
Good 5 sp —
Common 3 sp —
Poor 1 sp —
Meat, chunk of 3 sp 1/2 lb.
</pre><hr />
5 sp for a room for the night, 3 sp for the food, and an extra 3 sp for food for the wolf; 11 sp for Jacob. Stisnera will need to make her own arrangements, as will Mighty Eagle.

Hmm, how much for dried meat a wolf would find acceptable as trail rations? Need to stock up. Narf?

Also, picking up a Club (no cost, suitable for the Shillelagh spell) and preparing spells:
2 Detect Magic (spell level 0)
2 Create Water (spell level 0)
2 Cure Light Wounds (spell level 1)
1 Shillelagh (spell level 1)

Oops - I forgot to incule the bonus from Nature Sense to Survival and Knoweledge(Nature) rolls; now included on the skill listing. Also updated skills for all "all checks" synergy that applies to Jacob.

narf poit chez BOOM
January 29th, 2005, 10:57 PM
Hmm...Now I have to look up the eating habits of wolves. http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, send them all(logs). If lrg you mouse don't @ have telus my .net email address, here it is, with spambot protection. I'll sort them out. Should have everything where it's supposed to be Monday.

From a Yahoo search:

'Gray wolves can survive on about 2 1/2 pounds of food per wolf per day, but they require about 5 pounds per wolf per day to reproduce successfully. The most a gray wolf can eat in one sitting is about 22.5 pounds.

Red wolves eat an average of 5 pounds of food per day, but have been known to eat up to 12 pounds in one sitting. '

'By: Catherine

Question: How much meat does the average full grown wolf eat in a week?

Answer: In Minnesota, Wisconsin &amp; Michigan it has been determined that on the average a wolf eats approximately 18 deer per year, so 1 deer every 20 days or so. If the average deer weighs 125-150 pounds, then about 40-50 pounds of deer per week, which includes entrails, bone and hide too!



Answered By: Joe Wolf'

Jack Simth
January 30th, 2005, 12:07 AM
Let's see.... at 3 sp per .5 lbs, 45 lbs of meat costs 270 sp, or 27 gp. Hmm, cheaper just to buy her a donkey or mule once a week, at 8 gp, 20 days feed for the mule/donkey at 1 gp, pack saddle to carry feed costs 5 gp. She will mostly want to hunt live prey, however, so the mule will just be a backup for when she isn't making her survival rolls. With an exta 2 1/2 lbs of meat for tonight at the town, total comes to 15 gp, 5 sp.

Ah, the joys of caring for a predator.

Changes made to character sheet.

Jack Simth
January 30th, 2005, 12:21 AM
narf poit chez BOOM said:
Hmm...Now I have to look up the eating habits of wolves. http://forum.shrapnelgames.com/images/smilies/happy.gif


Ah, I'm just forcing you to learn.
narf poit chez BOOM said:
Anyway, send them all(logs). If lrg you mouse don't @ have telus my .net email address, here it is, with spambot protection. I'll sort them out. Should have everything where it's supposed to be Monday.


Sent.
narf poit chez BOOM said:
From a Yahoo search:

'Gray wolves can survive on about 2 1/2 pounds of food per wolf per day, but they require about 5 pounds per wolf per day to reproduce successfully. The most a gray wolf can eat in one sitting is about 22.5 pounds.


Let's see... that would imply they can go for 9 days between meals, when pressed (22.5 lbs / (2.5 lbs/day) = 9 days). Weekly feedings should do the trick.


Ach, I just noticed - the skills listed under the entries for animals already includes their stat bonuses - Aphrysini's skills now reduced to reflect this.

narf poit chez BOOM
January 30th, 2005, 01:33 AM
However, I think your wolf would get rather annoyed if only fed once a week. http://www.closetgamers.com/comic.php?id=12

Jack Simth
January 30th, 2005, 01:53 AM
Ah, but a live (or recently deceased) pack animal is not a minimal amount of meat (and, as I said, it's backup for failed Survival rolls). Even a miniature donkey weighs in at over 80 kg (over 160 lbs Link (http://www.ane-et-rando.com/LAne/LAneE.html)). It's far from the minimal meal I painted. Feed the wolf first thing in the evening when making camp, then let it take seconds before leaving in the morning, and it can take two full meals from the one animal.

Further, with Jacob's Survival roll (+5 from skill, +4 from Wisdom, +2 from Nature Sense) he can probably butcher and preserve the meat sufficiently for it to last a few days, so the poor dead donkey can be eaten twice.


Edit: for that matter, treating the wolf as a character, we have a party of four - which is a DC 16 survival check (10 for Jacob, +2 for every additional character - sort of - see Survival Description (http://srd.pbemnexus.com/skillsAll.html#survival)) so Jacob can fully supply the party while moving at half overland speed on a roll of 5 or more (80% of the time) or on a roll of 3 or more once aboveground (+2 synergy from Knoweledge(Nature) 90%). If Jacob puts priority on himself and the wolf, he will ALWAYS make a sufficent roll, barring penalties (10 + 2 = 12 for the minimum; minimum roll on a d20 is 1, Jacob has a bonus of 11; 11 + 1 = 12)

Edit 2: oops, forgot this plot thread's NPC - that's a party of 5, DC 18

Jack Simth
January 31st, 2005, 02:28 AM
And, of course, as it's a roll outside of combat, he can always take 10, add his bonus of 11 and be able to supply himself and 5 others with the resulting 21. Let's see, we have:
0) Jacob
1) Aphrysini
2) Stisnera
3) Mighty Eagle
4) Professer Woolridge
5) &lt;unused&gt;

So if anyone else wants to join up, there's enough forage for it.

Jack Simth
January 31st, 2005, 03:54 AM
Alynean, have you thought of having Stisnera make a Psicrystal? If Stisnera has any ranks in Hide, it would be really useful addition to the party, as it's Dex 15 (when self-propelling) would give it a +2 bonus to any ranks Stisnera might have. We could probably also use the Search roll.

Skills: A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.



PsiCrystal Stats (http://srd.pbemnexus.com/psionicMonsters.html#psicrystal)
PsiCrystal Basics (http://srd.pbemnexus.com/psionicPsion.html#psicrystal)
PsiCrystal Feat (http://srd.pbemnexus.com/psionicFeats.html#psicrystal-affinity)

narf poit chez BOOM
January 31st, 2005, 05:07 AM
Maybe I just mistook what you meant when you said 'weekly'. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth
January 31st, 2005, 05:28 AM
Quite possibly, but a pack mule is useful in other regards, too. For example, if you ever decide to enforce the encumberance rules, Jacob can now offload most of his carried items (they are really only useful while camping or in specialized circumstances) onto the mule, keeping just armor, weapons, a little food and a change of clothes.

Oh, almost forgot - need a bit and bridle to lead the mule around - listed as 2 gp.

narf poit chez BOOM
January 31st, 2005, 05:55 AM
I don't know - Do we want to go to the trouble of keeping track of encumberance?

Jack Simth
January 31st, 2005, 06:05 AM
Probably not. But if you ever do, Jacob's covered - for now, at least.

Jack Simth
January 31st, 2005, 04:07 PM
Actually, it would scarecly affect Stisnera at all (she's already at Heavy Encumberance from her armor), and I just checked that now (after having offloaded the camping gear to the pack mule) it wouldn't affect Jacob any, either (he's already at medium from his armor). Don't know about Mighty Eagle or Professor Woolridge, though.

narf poit chez BOOM
February 1st, 2005, 04:33 AM
I've got a headache, so no log shuffle. Sorry.

narf poit chez BOOM
February 2nd, 2005, 05:12 AM
I've resorted; there's a new log between 11 and 13(was 12). On the other hand, 9 is still missing. I sorted by date modified.

Jack Simth
February 5th, 2005, 03:30 PM
Server is up and running.

Today's Random:
[100d20] -&gt; [9, 12, 17, 19, 3, 2, 3, 1, 18, 20, 3, 17, 12, 15, 6, 17, 2, 3, 13, 11, 18, 5, 12, 9, 13, 8, 14, 4, 14, 7, 5, 7, 1, 11, 11, 5, 15, 18, 10, 10, 5, 18, 18, 14, 18, 7, 4, 11, 14, 9, 13, 12, 13, 16, 17, 19, 9, 16, 3, 19, 16, 9, 10, 1, 6, 14, 16, 2, 4, 17, 2, 6, 6, 8, 7, 4, 6, 13, 19, 9, 8, 5, 1, 5, 16, 3, 18, 2, 2, 15, 9, 17, 15, 19, 18, 5, 20, 15, 16, 2] = (1041)

Edit: Okay - everyone who is expected is online.

Jack Simth
February 5th, 2005, 08:04 PM
Server down. Killed one ape-thing, converted another (apparently, at least). Found the library, planning invasion to bypass gaurds via stealth.

Edit: well, trickery, anyway.

brianeyci
February 5th, 2005, 08:05 PM
Hrm so I have 1075 xp... level 2... can I multiclass right away, or do I have to make up some sort of backstory for it? I want to multiclass to cleric.

Brian

narf poit chez BOOM
February 5th, 2005, 08:08 PM
Ok, log is up, other logs renamed becuase I forgot to do that. (We had two Eleventh's)

No plot points...Yet...

Jack Simth
February 5th, 2005, 08:13 PM
Well, Mighty Eagle has been following what appears to be a code of conduct; fighting to disarm, rather than kill, avoid a fight wherever possible, encourage free, thinking beings - he seems a fairly devout NG so far (he's okay with fooling people, so can't be LG; objected to simply walking away with the gold after we find it, so can't be CG, for consitency); all he needs is the EXP and a holy symbol to become a cleric, really. And he has the EXP at this point.

Edit: that, and he has mentioned the desire to multiclass to cleric at least twice before:


brianeyci said:
Once I leveled, I could pick Cleric and pick the domain that gives a spell at level 0 that doubles your size. Then, my disarm roll would have been [1d20 + 5 + 4 + 4 + 4] = 27 avg disarm roll, up to 37 disarm roll if I'm lucky. Yes, they are different modifiers with different names so they all stack. Which means Narf would have had to throw guys at us with an AC of 15, huge weapons, and the size of ogres to resist my disarm attempts, and that means nobody else would have been effective in combat.





brianeyci said:
I might consider taking Cleric at second level and multiclassing. I will take a heavy hit on levelling, but hey, who can give up that cleric level 0 spell that doubles your size? Lol.

narf poit chez BOOM
February 5th, 2005, 09:08 PM
I see no reason why he can't; given the way things have gone, he can even make up his own religeon, provided he runs it by me first. We just assume that if the religeon requires a period of religeous study (Which it should) that he took it before joining us. (Would seem to be easier than inserting it into the adventure as a side-plot, which can be done. The old 'if you guys yell enough...' rule)

douglas
February 5th, 2005, 09:51 PM
Isn't Mighty Eagle a monk? In that case, go ahead and multiclass if you really want to, but be aware that you will never again be able to take another monk level.

Jack Simth
February 6th, 2005, 12:26 AM
Well, he started out that way - then Brian discovered that his origianl elven monk fell very, very, quickly in combat, so he switched out for his Disarm Lord.

Edit: Oh, and it's Strength Domain that has Enlarge Person, that you are looking for.

brianeyci
February 6th, 2005, 02:38 PM
Jack Simth said:
Well, he started out that way - then Brian discovered that his origianl elven monk fell very, very, quickly in combat, so he switched out for his Disarm Lord.



Yes lol, very good. But I would argue that Alyenan's armored sorcerer is more twinked than my character -- my character is not always useful, sometimes you can't disarm someone, and eventually we will fight ogres with huge weapons that will resist my disarm attempts, or even monsters which don't have weapons and have things like claws and firebreath. I'll have to stick to grappling and charging then lol.


Edit: Oh, and it's Strength Domain that has Enlarge Person, that you are looking for.



Thx.

Brian

Jack Simth
February 6th, 2005, 07:06 PM
Stisnera acts as SPECIALIZED artillary; We haven't run up against any zombies or skeletons yet; even the lowest-level undead is immune to Stisnera's Mind Thrust, and with all that armor and no armor feats, she can't hit the broad side of a barn (except on a critical - just as the zombies/skeletons likely can't hit her, except on a critical - but Stisnera doesn't carry other weapons...). Jacob would do much better against such critters, however, as long as they come in a single wave of no more than about 4-5 hit dice. After that, he's out of enhancement and healing spells.

Oh, and Narf - I think I've figured out what we have been missing in our travels: Random Encounters (http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=145) on the way from one place to another.

narf poit chez BOOM
February 7th, 2005, 05:55 AM
Yes; we need more of those. Also, I need to try to kill your characters better.

Alneyan
February 7th, 2005, 07:45 AM
Don't worry Jacob, one more level (I think I levelled) and the artillery will be able to damage anything, including yourselves. http://forum.shrapnelgames.com/images/smilies/wink.gif (Swarm of Crystals, a short-ranged spell dealing physical damage in a cone-shaped area)

Jack Simth
February 7th, 2005, 04:24 PM
Narf: the goal of the Game Master is not to kill the Player Characters - it would be too easy, as the GM sets up everything except the PC's, and sets limits on what the PC's can have - it is to help make the game enjoyable - including for the GM.

narf poit chez BOOM
February 7th, 2005, 04:36 PM
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.

brianeyci
February 7th, 2005, 04:38 PM
Easily rectified.

Send hordes upon hordes upon hordes of wimpy monsters against us.

I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds.

I think I will spend a plot point on that one day =D.

Brian

Jack Simth
February 7th, 2005, 04:51 PM
Alneyan: yeah, but that effect takes class level 3, ECL 4 (for Stisnera, due to the Tiefling base), which costs 6000 exp; assuming you have hit 3000 exp (for level 2, ECL 3) that's everything Stisnera has encountered, all over again, beefed up a CR so the EXP gain doesn't drop.

Meanwhile, in just another 2000 exp, Aphrinsi will gain +2 AC, +2d8+2 HP, an extra trick, evasion, +1 str, +1 dex, increased saves, increased attack bonus, a size class increase (+8 str, + 4 con (another +8 HP (+2 for each Hit Die)), -2 dex, +2 natural armor, -1 AC, -1 to-hit, increased damage die size) leaving her with
Str 22, Dex 14, Con 19, Int 2, Wis 12, Cha 6
AC 15, Bite +7 melee (1d8+8) (or is that 1d8+9?)
(13 + 2d8+10) hp.

Further, Jacob will pick up some nifties - another 1d8+1 hp, 2 level 2 spell slots (one from wisdom bonus, one from advancement), +1 to Fort, Ref, and Will saves, +1 attack, Trackless step, and I believe an additional feat, selected from anything Jacob's qualified for.

narf poit chez BOOM
February 7th, 2005, 04:51 PM
brianeyci said:
Easily rectified.

Send hordes upon hordes upon hordes of wimpy monsters against us.

I want a big battle where we get a couple days to fortify a position, and then have to defend ourselves against... oh I don't know, 500 Kobolds.

I think I will spend a plot point on that one day =D.

Brian



Hehehehe! HAHAHAHAHA!! MWUHAHAHAHAHAHAHAHA!!!!!

So...Anyone else think that's a good plot idea?

Jack Simth
February 7th, 2005, 05:01 PM
Surviveable, maybe, but I'd want at least one more level before then (prefferably 9 more, to switch out to a different character - but he needs at least an ECL of 11 to pull it off properly (level adjustment 5, needs 6 Hit Dice after that for taking 10 on a particular non-combat ability vs. DC 16), so I won't be switching out for a middle stage until then (already have him rolled up in a .txt file, but not imported to OpenRPG)), as well as a decent keep to fight from, and lots of wood to prepare certain types of traps.

Jack Simth
February 7th, 2005, 05:06 PM
narf poit chez BOOM said:
Yes - However, most of the the monsters I have thrown at you have been wimpy and easily disposed of.

Well... easily disposed of when we have the entire party available, fresh and with all spells/power points prepared for the day. Remember, when faced with the old, senile croc earlier, alone, after having exhausted Jacob's spells in the previous session, Jacob was taken down to 3 hp, and retreated. For the circumstances, that croc was not easily disposed of - wasn't disposed of at all, for that matter. It's possible it would have gone down in another hit (I don't have access to it's HP total) but it was far from easy. Granted, with Aphrinsi available, it would have been easier - but then, you would have scaled up the croc, too.

narf poit chez BOOM
February 7th, 2005, 05:38 PM
I did say most. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth
February 7th, 2005, 05:54 PM
Well, there was also that Ogre (CR 3, I think) in the Improv session that floored Brian's Monk in one blow (only to be restored - completely - in one casting from Jacob, but still...), and how close of a track have you been keeping on the various party member's HP? Last fight, Aphrisini was down to 4 of 13 HP, and Jacob had taken some damage as well.

The last fight was "Two CR 2's"; from the SRD:

Challenge Rating

This shows the average level of a party of adventurers for which one creature would make an encounter of moderate difficulty.

. If I'm not mistaken, our party averaged (at that time, at least) level 2 - as there were two of them, that was a moderate-high difficulty encounter. The swamp crocidle (not the second that thought a lone Druid would make for a good snack) is listed as CR 2 as well - at a time when the party level was more along the lines of 1 to 1.5; again, a moderate-high difficulty, by the book, at least. The only real reason it was "easily" disposed of is because, as a party, we go through our limited-use abilities quickly - Stisnera was mind-thrusting every round, even though she only had about 4 power points max at the time (although she did have those grey ioun stones, at 25 gp a pop). Another such croc, even with a full party, at the time would have wiped the party out. We just make it look easy; our characters are actually straining to their utmost rather frequently. It's why the constant rest stops.

Alneyan
February 7th, 2005, 06:05 PM
Jack Simth said:
(although she did have those grey ioun stones, at 25 gp a pop)



At the moment, Stisnera can always use her powers in battle by using these stones every single turn, which seems fairly odd to bit. Much later on (for the sake of my example, let's say at level 19), she would be able to use those stones to fully refill her power points between two encounters, if she happened to have a few hundred such stones nearby. It would, of course, no longer be possible for her to refill her power points in battle, but few battles should take more than seventeen fully augmented powers to resolve (six turns of casting).

I would certainly not mind a rule setting a limit on the number of points that can be regained that way, such as 200% of a total point reserve (the value has been scientifically established by pulling numbers from a hat). On the other hand, if our beloved DM does not make gold rewards scale up with levels, I guess it should work out (300 stones are worth 7,500 gold coins, while 17 daily power points cost 81,000 gold coins).

Jack Simth
February 7th, 2005, 06:19 PM
If you went that extreme, I've got a hunch Narf would start including Carrying Capacity rules, simply to combat it. Think about it - how much does a gray Ioun stone weigh? How much would one full recharge (call it 400 of them) weigh? Planning on buying a horse and cart for carrying a week's supply while traveling?

Alternately, Narf could just raise the price on them due to local increases in demand (a. k. a., Stisnera's Purchases - think about it, why would any merchant have THAT MANY on hand?)

edit: Of course, long term, it would probably be better of Stisnera to stock up on Ranbow Ioun stones, which regenerate 5 PP/day, and store them in cognizance crystals.

douglas
February 7th, 2005, 08:17 PM
Alneyan said:
she would be able to use those stones to fully refill her power points between two encounters, if she happened to have a few hundred such stones nearby.


Hmm, the SRD doesn't specifically say so, but I think those stones are supposed to be treated as one-use cognizance crystals, which means this rule applies: "A user cannot directly replenish her personal power points from those stored in a cognizance crystal, nor can she draw power points from more than one source to manifest a power."

narf poit chez BOOM
February 7th, 2005, 11:32 PM
How about a simple buy limit of say 5-15 a day?

Jack Simth
February 8th, 2005, 03:23 AM
Could work. On the low end, that would start affecting Stisnera just about now on level 2; on the high end, it wouldn't much affect Stisnera until about level 3-5.

narf poit chez BOOM
February 8th, 2005, 03:23 AM
New question: What would you like to see in the game? In-character and out?

Jack Simth
February 8th, 2005, 04:42 AM
For purposes of trying lots of stuff, faster EXP gain would be useful. This could be accomplished with either increased EXP rewards for that which already has EXP rewards, or with role-playing EXP rewards (Alynean plays Stisnera approprietly as a gruff person, even when it gets in the way of the plot - it's reasonable to reward good Role Playing in a Role Playing Game, so it is reasonable to award experience points to Stisnera for sessions when Alynean plays Stisnera according to Stisnera's personality, rather than Alynean's; Mighty Eagle is merciful, fighting to disarm, disable, and convert rather than kill opponents when faced with them, so it's reasonable to award Mighty Eagle EXP for session where Brian plays M.E. according to the character concept; et cetera).

For purposes of attracting new members, it would be appropriet to start any relative newcomers witht the EXP of the lowest of those who have been involved for longer periods, and the GP of the poorest of same (counting equipment at full value, but requireing that most of that value be spent on equipment), so that it's still possible for someone just joining up to keep up - a level-1 character with only 100 gp to spend on equipment will have very little place in the party once everyone else has reached level 3 or better, and is walking around in tailored armor with healing potions on hand. When such things are stated, thought about, and deliberately addressed, people may be more inclined to join up later on.

RudyHuxtable
February 8th, 2005, 05:07 AM
Hey Narf,

What do you need the Rudy to be?

narf poit chez BOOM
February 8th, 2005, 05:10 AM
Re: Roleplaying awards - Very good idea.

Re: New players - I already had the basic idea, but I think you pretty much said it.

Jack Simth
February 8th, 2005, 05:17 AM
Rudy:

Well, we have:
Fighter: brianeyci, Mighty Eagle; Disarm + Hit
Heavy Artillery: Alneyan, Stisnera; Mind Thrust (rather fatal - can also slow opponents)
Healing: Me, Jacob; Cure Light Wounds (also handles Detect Magic and Survival rolls)

Party balance would suggest a rouge, for anti-trap, anti-lock, and stealth abilities.

RudyHuxtable
February 8th, 2005, 05:21 AM
Well, I'm playing a rogue in the other game, but I happen to enjoy it. I'll come up with a concetp in the next day or two, and shoot it over to you, Narf. That sound good?

hmmm Maybe a tiefling...

Jack Simth
February 8th, 2005, 05:29 AM
If you would prefer playing a character that can handle Detect Magic and Healing (Druids &amp; Bards are the only ones who can get that pairing in one class, near as I can tell - but Bards don't have healing until at least level 2) I'm willing to swap my character over for a Rouge. It might be an interesting change.

RudyHuxtable
February 8th, 2005, 05:35 AM
Lemme think about it. I might want to try a druid. I've never played one before so that might be a neat change.

narf poit chez BOOM
February 8th, 2005, 05:55 AM
I don't need Rudy to be anything. http://forum.shrapnelgames.com/images/smilies/laugh.gif It's those poor saps who keep trying to get themselves killed who need him to be something. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Have you read the stuff on hidden racial genes and stuff like that?

Anyway, good night.

Atrocities
February 8th, 2005, 06:21 AM
AFTER MANY MONTHS OF CONSIDERATION the time has come to lock this thread. Our efforts to catch the mouse have failed and despite our best efforts at controlling its post count birth rate, the little devil has flurished. So now we must take drastic action and aggressively hunt the post padding mouse in an effor to curtail its population.

Say has any one seen my lock? I cannot seem to find it. It was right here.... *looks around* where could it have gone?

I will have to borrow someones POST lock so that I can lock this thread. I will be back soon......

Jack Simth
February 8th, 2005, 06:29 AM
Are you hinting we need to move this thread over to Shrapnel General?

Atrocities
February 8th, 2005, 07:53 AM
Jack Simth said:
Are you hinting we need to move this thread over to Shrapnel General?



I hint no such thing. You should not try to read between the lines Jack. I tell my nephew Jack this all the time. I say what I mean and I mean nothing that I say.

Alneyan
February 8th, 2005, 08:40 AM
Welcome aboard Rudy! Feel free to play the character you want: having a party weakness may not be such a bad idea after all, at least to add up some spice to the whole thing. I am not sure we really need a Rogue, as we more or less managed to convince our DM not to put too many traps here and there (Rogues have the unfortunate tendency of mostly checking for those traps and things of the like). Spellcasters are always nice, and you can never have too many of them, and they even come in several flavours.

I didn't know those stones acted like the other crystals. They are certainly fine then: Stisnera can use them to cast the weakest powers at her disposal, and nothing more than that. In a couple more levels, they will be virtually worthless for her, unless a 1d10 Mind Thrust is *really* needed (she can now cast ten 1d10 Mind Thrust, or five 2d10 Mind Thrust).

narf poit chez BOOM
February 8th, 2005, 05:13 PM
* Hurriedly shoves a shiney object further back under a desk.

Alneyan
February 8th, 2005, 05:15 PM
Stisnera: Spot Skill Check: [1d20+1] -&gt; [18,1] = (19)

That was my first roll. I promise. I am lucky whenever I roll something that is not needed. So Narf, what were you doing? http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM
February 8th, 2005, 05:21 PM
Um...Nothing?

Alneyan
February 8th, 2005, 05:29 PM
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -&gt; [15,5] = (20)

It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter.

Jack Simth
February 8th, 2005, 05:41 PM
Atrocities said:
I hint no such thing. You should not try to read between the lines Jack. I tell my nephew Jack this all the time. I say what I mean and I mean nothing that I say.


I wasn't aware whether you did, or not; it's why I asked. You don't; good. Question answered.

RudyHuxtable
February 8th, 2005, 05:56 PM
This thread has become nonsensical. I demand that it cease!

Jack Simth
February 8th, 2005, 05:58 PM
Alneyan said:
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -&gt; [15,5] = (20)

It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter.

Alynean - you can't win. Narf's the one who sets the DC for those rolls. You will not be able to use them to discover what he is up to unless he wants you to.

Alneyan
February 8th, 2005, 06:04 PM
Of course I can Jack. See... *Initiates a lengthy, many-layered demonstration featuring twisted logic and nonsensical conclusions* In other words... Stisnera: Int check: [1d20+4] -&gt; [19,4] = (23)

Feel free to make an opposing check to oppose the powers of illogic (Wisdom perhaps?). And my rolls are genuine rolls, not re-rolls or any such thing. I even have a screenshot to prove it; tieflings are so often distrusted, and we suffer from so much discrimination.

Oh, and I promise I will stop doing silly rolls in this thread for now. I hope.

narf poit chez BOOM
February 9th, 2005, 12:28 AM
Ah, but as a cartoon mouse, I am quite clearly the most dangerous, capable being you will ever meet.

Except maybe this dragon on the Baen forums...Mean dragon...*Mutter* *Mutter* *Mutter*

Jack Simth
February 9th, 2005, 07:14 AM
Oh, you will be happy to know that I have arranged for insurance in case I totally space on a session and forget to put up the server - I've got it as a schedualed event now, so my computer will start the server 30 minutes before the session is schedualed to start (although there might be issues around Daylight Savings changeovers).

Jack Simth
February 10th, 2005, 06:49 AM
Umm; forgot; Jacob sold off the remaining Alchemists Fire potions a while back, netting 90 gp; he splits that with the party (30 gp for Jacob, 30 gp for Stisnera, 30 gp for Mighty Eagle)

Narf: two questions for Rudy's benifit in planning his character:
1) Who has the least EXP, and how much (I'm guessing Brian at about 1000 EXP (?))
2) Who has the least Money+Equipment value, and how much (I'm guessing Brian at about 150 gp)

narf poit chez BOOM
February 10th, 2005, 07:03 AM
Brian and Brian, for each, at last count.

Jack Simth
February 10th, 2005, 07:24 AM
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)?

brianeyci
February 10th, 2005, 02:39 PM
Jack Simth said:
Okay.
Brian: Your turn: How much of each (counting the 30 GP Jacob just handed out to Mighty Eagle)?



I have the least xp, and rightfully so since I've missed a few sessions here and there and started late. Around 1k something.

Also I dunno how much gold I have, I used most of it to buy a tower shield, chain shirt and greatsword. I'm not using my tower shield. Should be around 10 gp or the like, maybe 40 after your gift.

Brian

Jack Simth
February 10th, 2005, 05:51 PM
You need to count equipment at full value as well:
<font class="small">Code:</font><hr /><pre>
Tower Shield: 30 gp
Chain Shirt: 100 gp
Greatsword: 50 gp
Gold: 40 gp
--------------------
Total Value: 220 gp
</pre><hr />
assuming that your figures were exact, that is.

Jack Simth
February 11th, 2005, 05:13 AM
brianeyci said:
Should be around 10 gp or the like, maybe 40 after your gift.

Brian


It's not so much a gift as it is a share of the loot. Everyone saw Jacob picking up the potions, after all; he wouldn't really be able to get away without divying up the proceeds.

Edit:
The timing, however, was mostly so that Rudy would get an extra 30 gp at no real cost to the party.

Jack Simth
February 12th, 2005, 02:09 AM
Jack Simth said:
If you would prefer playing a character that can handle Detect Magic and Healing (Druids &amp; Bards are the only ones who can get that pairing in one class, near as I can tell - but Bards don't have healing until at least level 2) I'm willing to swap my character over for a Rouge. It might be an interesting change.



Oops - I was wrong; clerics do have detect magic in their spell list.

narf poit chez BOOM
February 12th, 2005, 03:13 PM
Play will be starting in 47 minutes.

Alneyan
February 12th, 2005, 03:30 PM
Forget it, I made it to the session on time.

Jack Simth
February 12th, 2005, 03:38 PM
Server is up and running.

Today's Random:
[100d20] -&gt; [1, 19, 3, 16, 1, 1, 11, 6, 6, 17, 3, 20, 12, 7, 11, 15, 2, 8, 4, 16, 5, 14, 7, 12, 3, 5, 18, 4, 10, 12, 5, 11, 19, 4, 5, 3, 8, 3, 17, 6, 2, 8, 16, 20, 8, 17, 1, 6, 13, 4, 5, 1, 8, 2, 4, 19, 5, 7, 16, 2, 15, 17, 13, 6, 1, 11, 16, 3, 15, 16, 3, 12, 3, 15, 16, 13, 8, 14, 5, 12, 7, 7, 11, 9, 11, 14, 14, 14, 6, 15, 9, 4, 13, 7, 10, 17, 2, 3, 18, 15] = (934)

Jack Simth
February 12th, 2005, 04:31 PM
Game is in progress. Myself, Alynean, and Narf are present. Brian and Rudy?

Jack Simth
February 12th, 2005, 05:26 PM
Could really use you two right now - facing off against two hell hounds and an evil wizard.

Jack Simth
February 12th, 2005, 05:33 PM
Well, no evil wizard anymore. He's dog meat.

narf poit chez BOOM
February 12th, 2005, 06:41 PM
/me whaps self for bad HH tactics - Never give them an easy shot at the wizard...*grumble* Critical hit *grumble*

RudyHuxtable
February 12th, 2005, 07:10 PM
Narf,

I'm sorry, man. I forgot to tell you I was working on a shoot last night. I have been awake for 32 hours straight, and finally got home this morning at 9 AM. My bad. I'll be there next week.

Save me an evil wizard.

Jack Simth
February 12th, 2005, 07:26 PM
Well, session closed. Hell Hounds defeated, Evil wizard went down in one hit (well, the second hit - the first one missed). Aphrisini took a bite right out of the evil mage's throat. Curse on the area abated.

No treasure. Nope nope nope. None at all.

Jacob: Bluff Skill Check: [1d20+0] -&gt; [18,0] = (18)

narf poit chez BOOM
February 12th, 2005, 07:29 PM
Your forgiven. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sorry, this one got killed, then his body was absorbed in passing by an evil pillar. (See the log on my website for details)

I'll have to make another evil wizard for you to whack. http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, comments on the session are always welcome. I hope I didn't go overboard with the horror.

RudyHuxtable
February 12th, 2005, 07:34 PM
I thought the session sucked because I wasn't there. Others may disagree.

Jack Simth
February 12th, 2005, 07:34 PM
Actually, it was a good session. Bad timing for me to not have the lights on, and the color for my background turned down to grey, but a good session.

Jack Simth
February 12th, 2005, 07:38 PM
narf poit chez BOOM said:
/me whaps self for bad HH tactics - Never give them an easy shot at the wizard...*grumble* Critical hit *grumble*


Well, the reason for Aphrisini attacking the Wizard rather than the HH's was simple - (From SRD)

Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.



Hell hounds, being outsiders, aren't on Aphrisini's attack list; however, the same restrictions don't apply to Defend, so she was able to attack them while they were actively trying to kill Jacob.

That and, you know, she's fast. Base Move of 50 ft. The room was declared at 40 ft, and we were starting a little inside.

narf poit chez BOOM
February 12th, 2005, 09:45 PM
True, but proper deployment of the HH could have at least given them an attack of opportunity and flanking bonuses.

Jack Simth
February 12th, 2005, 10:23 PM
Ah, but there's a catch - the listed Hell Hounds in the SRD have an INT score of four (which probably means very little dynamic planning) - and even at that, there were only two of them; there could have been one other attack of opportunity as Jacob went by - two for Aphrisini (except that they HH's would have used up all their Attacks of Oppurtunity for the round - and theere was only the one round where it applied) and they could really only be flanking one character at a time, as there were only the two of them.

Jack Simth
February 12th, 2005, 10:50 PM
Honestly, though, I'm surprised the bite from Aphrisini showed as a critical hit - considering the comfiming roll worked out to a six.

(4) Aphrysini: Critical hit? [1d20+3] -&gt; [3,3] = (6) ===&gt; Damage: [2d6+2] -&gt; [5,1,2] = (8)

narf poit chez BOOM
February 12th, 2005, 11:07 PM
That's what happens when the DM is asleep.

My MM lists HH Int as 6.

Jack Simth
February 12th, 2005, 11:12 PM
Different beasts by the same name, I suppose; part of the reason I specified I was looking at SRD HH's. Happens with multiple sources.

Jack Simth
February 12th, 2005, 11:20 PM
narf poit chez BOOM said:
That's what happens when the DM is asleep.



Ever reminded of this comic? (http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=34)

narf poit chez BOOM
February 12th, 2005, 11:45 PM
That is definitly me! http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM
February 16th, 2005, 02:23 AM
Just thought I'd do a little cross-linking to make sure it doesn't get missed:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&amp;Number=332298&amp;page=0&amp;view=collap sed&amp;sb=5&amp;o=&amp;fpart=1

Jack Simth
February 18th, 2005, 06:33 PM
Well, if Narf's not going to be there, anyone interested in a one-shot unconnected impromptu with level-11 characters, 2000 gp, same time, same server, same basic rules?

narf poit chez BOOM
February 19th, 2005, 02:44 AM
I am! Be nice to not be the DM for a day

But, ah, I'm a little hesitant to mention RPG's to my uncle. Don't know what he might think of them. So, uh, carry on.

Jack Simth
February 19th, 2005, 05:55 AM
Not an impromptu anymore; I took a few hours to build up a quick, one-shot adventure set for ECL 11 characters. Come on in and play! 10 hours from the time of this post, Server Looney, Room D and D, Room Password "Cheese". I'm GM, but will be playing as well if we don't have many participants.

douglas
February 19th, 2005, 10:24 AM
Jack Simth said:
Well, if Narf's not going to be there, anyone interested in a one-shot unconnected impromptu with level-11 characters, 2000 gp, same time, same server, same basic rules?


Only 2000 gp? Those are some mighty poor 11th level characters. 11th level PC's should have about 66000 gp worth of money and equipment (DMG page 135, Character Wealth by Level table).

Alneyan
February 19th, 2005, 11:09 AM
I do not expect to make it to today's session myself. If you see a Stisnera, consider it is but a delusion, and ignore her.

Jack Simth
February 19th, 2005, 03:34 PM
douglas said:
Only 2000 gp? Those are some mighty poor 11th level characters. 11th level PC's should have about 66000 gp worth of money and equipment (DMG page 135, Character Wealth by Level table).


Okay. I don't have the DMG handy; I just picked a number out of the air. 66000 GP it is.

Jack Simth
February 19th, 2005, 04:02 PM
By the way, server is up and running.

Jack Simth
February 19th, 2005, 04:40 PM
Nobody's coming?

Jack Simth
February 19th, 2005, 05:35 PM
Nobody came. http://forum.shrapnelgames.com/images/smilies/frown.gif Sever closed. Ah well; I'm all prepped for it if it ever happens again; short adventure with 10 unique descriptions!

brianeyci
February 22nd, 2005, 11:58 PM
Hrm. I missed last session, but will try to make this Saturday.

Brian

narf poit chez BOOM
February 23rd, 2005, 09:44 PM
Been thinking about a 'Pool/Sinkhole Specialist' class and this is what I have so far:

Same as cleric, except: No domain spells, no turn/rebuke, no spontanious healing spells. Instead, two powers: Imbue Item and Create Pool/Sinkhole. Casting stat would still be Wis.

Imbue Item:
Would require a small item, typically an amulet. The item would allow the wearer to automatically succeed on any will check who's DC is less than 9 + Creator's Will save. Cost to be determined.

Create Pool/Sinkhole:
Levels 5/10/15/20, Tiny/Small/Medium/Large, requires 3-5 consecutive Wis checks vs. 18/20/22/24, an expenditure of time equal to 5/15/30/50 weeks and some sort of cost. Not sure gp would be the best cost here. Would provide a moral bonus to simaliar alignments and a caster level check bonus to the creator. Larger ones would provide larger and prehaps more bonuses (Caster level bonus to those of same alignment?).

I have some ideas for refining it; I'm just looking for a few suggestions. http://forum.shrapnelgames.com/images/smilies/happy.gif Such as, are the numbers about right? I mostly just pulled them out of a hat. http://forum.shrapnelgames.com/images/smilies/happy.gif

Was thinking, maybe some other sort of ability, too, like allowing a wizard/sorcerer spell to be substituted for a cleric spell every level.