View Full Version : OT: Narf has gone looney and wants to GM.(Edited2)
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narf poit chez BOOM
May 21st, 2006, 12:37 AM
Elorin gets a RP vote for that long speech.
I just kinda feel like I've done nothing but chase villians down in marathons in this game.
The game is good...Just occasionally a little too good in the complicated plots department.
Violist
May 21st, 2006, 02:25 AM
I'm with Narf here. While I really enjoy the long complicated plots and suchlike, sometimes I have a hankering for a simple dungeon-crawl session. http://forum.shrapnelgames.com/images/smilies/happy.gif
Currently my XP is at 152689 (Grr! 311 XP away from levelling up!), and my wealth is at 10765.13 GP, if I'm accounting correctly.
My RP vote goes to Eldon.
Jack Simth
May 21st, 2006, 03:32 AM
Wealth, not gold; has an impact on CR approprietness; a Headband of Intellect +6 is valued at 36,000 gp; I'm looking for the market value of useful equipment plus your loose cash; the 10,765.13 is definitively off.
Violist
May 21st, 2006, 04:42 AM
Oh geez... that's gonna be a heck of a fun listing... All prices in GP:
2500 : Bag of holding type 1
2500 : Ring of sustenance
2200 : Ring of Feather Falling
75000 : Robe of the Archmagi
36000 : Headband of Intellect +6
16000 : Amulet of Health +4
13000 : Monk's Belt
9000 : Bead of Healing
17009 : Light Mithral Shield +4
13000 : loose cash
==
Total: about 180,000 GP
Guess I've accumulated quite a bit... does that seem about right for an XL17 char?
Jack Simth
May 21st, 2006, 04:50 AM
You're nearly 18th, at which point you should normally have roughly 440,000 gp worth of stuff. I recognized that this was happening, which was the reason I asked.
Oh, and the spellbook - don't forget the spellbook; 100 gp/spell level.
NullAshton
May 21st, 2006, 02:22 PM
Bracers of Armor +8(64,000 GP)
Ring of Protection +5(50,000 GP)
Amulet of Natural Armor +4(not being used)(16,000 GP)
Portable Hole(20,000 GP)
Leather pouch thingie for the portable hole and a few platnium pieces(10 GP?)
Cloak of Resistance +4(16,000 GP)
Gloves of Dexterity +6(36,000 GP)
Claw Sheaths +2(also not being used)(8,000 for both, I think)
Draconic Training Ring(5,000 GP)
Sword of Subtlety(not being used either...)(11155 GP)
Adamantine Short(3,010 GP)
Note: Items I don't use are counted as half market price(money I get if I sell it), and items I use are counted as full market price(since I'm not going to sell them anytime soon.)
And 1000 platnium pieces, 10547 gold, and 12 silver pieces.
Total of it all is... 249,723.2. Wow. Of course, all I have to compare it to is the wizard...
And add 36,000 for the perpiat of wisdom +6, 13,000 for the monk's belt... For a total of nearly 300,000. So... I'm 280,000 gold short of what 19th level characters start off with. Shiney gold...
narf poit chez BOOM
May 22nd, 2006, 04:20 AM
Rapier +1(+4), Holy, Ghost Touch, Flaming, 50,020gp, 1d4 damage, 18-20/x2, 1lb.
Shortbow +1(+4), composite +2, Holy, Ghost Touch, Flaming, 50,225gp, 1d4 damage, x3, 1lb
Amulet of Natural Armor +4, 32,000gp.
Necklace of Adaption 9,000gp.
Bracers of Armor +7, 49,000gp
Headband of Intellect +6, 36,000gp
Cloak of Resistance +5, 25,000gp
Goggles of NightVision, 39,000gp (Darkvision, See Invisibility)
Boots of Striding and Springing, 5,500gp.
Ring of deflection +4 - Unsure
10,386gp, 5sp
Immovable Rod, 5,000gp.
Total: 311,131gp, 5sp
NullAshton
May 22nd, 2006, 08:18 AM
Grrrrr, Eldon has more than me.
Violist
May 24th, 2006, 01:28 AM
Well, including the 100 gp/spell level for the spellbook that's about 40,000 GP or so...
Jack Simth
May 27th, 2006, 02:15 AM
Eldon tends not to spend as much. You have a slight habit of having to re-equip your form every now and again.
NullAshton
May 27th, 2006, 10:38 AM
And you keep giving us scrolls of true reincarnation when I die.
NullAshton
June 2nd, 2006, 12:12 PM
There's another session the third, which would be tomorrow, correct?
*stares at douglas, curious as to how much HE has.*
Jack Simth
June 2nd, 2006, 09:36 PM
Yep.
Probably a might more, as he tends to Craft most of what he wears, which alters things a might.
NullAshton
June 2nd, 2006, 11:34 PM
*makes plans to start a profitable buisness, then*
Jack Simth
June 3rd, 2006, 01:30 AM
Wealth vs. Money.....
Making a magic item costs one half the item's market price in materials (gold pieces) and 1/25th the market price in XP. You can generally sell items for half their market value. So, you make a +6 Cloak of Charisma, spend 18,000 gp and 1,440 xp, then sell the market value 36,000 gp cloak for 18,000 gp.... a net loss of 1,440 xp, 0 gp, and 36 days of your time. You don't make a profit in that manner (castings of Wish, on the other hand, can net the caster quite a lot, at a hefty XP cost).
A character that Crafts magic goods, however, has a higher wealth rating than the character might otherwise have. That 10,000 gp of junk nets you 5,000 gp. You could spend that 5,000 gp on a +2 Bracers of armor and a +1 cloak of resistance, or you could craft that 5,000 gp (and 400 xp) into +2 Bracers of Armor (4,000 gp market) and a +2 Cloak of Resistance (4,000 gp market) and have enough left over for a +1 Ring of Protection (2,000 gp market). 10,000 gp of junk and 400 xp = 10,000 gp of crafted useful items of the crafter's selection, or 10,000 gp of junk = 5,000 gp of purchased useful items of the purchaser's selection. Of course, Crafting costs XP, which slows level advancement a might....
Violist
June 3rd, 2006, 06:49 AM
I'll be able to come but I'll have to leave early - about 2:45 PST? Somewhere thereabouts. Deadweek next week... eck. Papers and assignments, ah http://forum.shrapnelgames.com/images/smilies/happy.gif
Jack Simth
June 3rd, 2006, 01:31 PM
Server online.
Random? Do I need one? It's been like, two weeks....
NullAshton
June 3rd, 2006, 01:59 PM
Oh yeah, vote goes to Kaylin.
douglas
June 3rd, 2006, 02:52 PM
Prices in parentheses are for items I crafted and take that discount into account.
+1 Holy Composite Longbow 8600
Mithril Chain Shirt 1100
+1 Animated Heavy Steel Shield 9000
Amulet of Natural Armor +2 8000
Dusty Rose Prism Ioun Stone 5000
Monk's Belt 13000
Ring of Protection +3 18000
Cloak of Charisma +6 and Resistance +5 73500 (36750)
Greater Bracers of Archery 25000 (15000)
Headband of Wisdom +6 36000 (18000)
Gloves of Dexterity +6 36000 (18000)
Handy Haversack 2000
Ring of Protection +2 8000
Shirt of Health +6 36000 (18000)
Belt of Giant Strength +4 16000 (8000)
Ring of Evasion and Sustenance 28750
Necklace of Adaptation 9000
Bead of Karma 20000 (10000)
Orange Prism Ioun Stone 30000 (15000)
Ring of Freedom of Movement 40000
Boots of Speed 12000
Efficient Quiver of Endless Arrows 11700
Goggles of See Invisibility and Darkvision 30000
Total: 476650 (342900)
Jack Simth
June 3rd, 2006, 11:49 PM
Hmm. One character about at wealth-by-level guidelines.
Server Closed. Jason talked out of his madness. One Despot talked into peace.
Otherwise, no combat of any significant duration.
Plot.... yeah, 5,000 xp each.
Votes:
Kaylin: 1
Eldon: 1
Hmm.... probably time to upgrade the reward a might.... 1,000 bonus XP each to Kaylin and Eldon.
Who roleplayed best this session?
Log attached.
Violist
June 9th, 2006, 08:36 AM
So I just got around to reading the log after I had to leave *boggle* That's a lot of platinum...
There isn't a session tomorrow, correct? Won't be able to make it if there is.
Jack Simth
June 9th, 2006, 09:21 PM
Correct; the Wealth-by-level guidelines are there for a reason; I decided that it was about time for me to stop ignoring them.
Jack Simth
June 13th, 2006, 02:24 AM
Douglas - have you checked your PM's?
douglas
June 15th, 2006, 05:09 PM
Yes, but I've been busy and wanted to put some thought into my reply.
Meanwhile, I will be attending my brother's wedding during this Saturday's session and something tells me it would be rude to bring a laptop with a wireless internet connection with me http://forum.shrapnelgames.com/images/smilies/tongue.gif.
Violist
June 16th, 2006, 03:04 AM
So Douglas won't be able to come... shame, he's our main Diplomacy Dude http://forum.shrapnelgames.com/images/smilies/happy.gif
I'll be able to make it, however.
narf poit chez BOOM
June 17th, 2006, 04:19 AM
I'll be able to make it, most likely. May be a bit late. For a while there I was staying up till 6/7:00. (In the morning.)
Jack Simth
June 17th, 2006, 01:38 PM
Server online.
Eldon possibly late, Elorin mysteriously missing.
NullAshton
June 17th, 2006, 02:18 PM
Uh? The server died.
Jack Simth
June 17th, 2006, 11:50 PM
Server closed. Nothing but the party got defeated. Man, didn't know Clerics were so powerful.... and he didn't even need domain slots.
No RP votes? Oh well. Half XP for escaping the encounter mostly alive for all characters who's player was present at some point. Let's see... Kaylin at 17th, Eldon and Jason at 18th, Kibin at 19th....
Kaylin: 1275
Eldon: 1017
Jason: 1017
Kibin: 717
Log hopefully attached.
Who roleplayed best this session?
NullAshton
June 18th, 2006, 01:29 PM
The cleric wasn't really powerful. Just that we kept rolling 1's...
Jack Simth
June 18th, 2006, 04:24 PM
As did the cleric. He had roughly half as many 1's as did the party, and the party rolled roughly twice as many dice.
NullAshton
June 18th, 2006, 05:46 PM
What was with all the ones, anyway?
Jack Simth
June 18th, 2006, 06:19 PM
Don't know. Random convergence, I imagine.
NullAshton
June 20th, 2006, 01:55 PM
Also, another reason why the words are very very annoying.
Evil Domain + Prayer Beads + Divine Spell Power + Domain Focus: Evil + 5 levels of hierophant + ioun stone = +16 to caster level.
Thus, anything with 6 more hitdie than the caster dies. With no save. But spell resistance, so spell resistance does reply.
But, there's still the point of a level 20 cleric/heirophant being able to kill any PC of at least lower than 27. Even more if you're like Jason and have a level adjustment, then it becomes even MORE dangerous... and that's discounting the fact that being paralyzed is an instant death as well considering the coup de grace.
narf poit chez BOOM
June 20th, 2006, 05:35 PM
D&D and Windows have a few things in common, methinks.
Jack Simth
June 20th, 2006, 09:28 PM
Both can be so terribly broken?
narf poit chez BOOM
June 21st, 2006, 01:17 AM
Well, I was more thinking about unintended consequences, but yeah.
NullAshton
June 22nd, 2006, 09:24 PM
Hey cool, are you going to put us on a quest for an artifact to defeat this spellcaster? http://forum.shrapnelgames.com/images/smilies/happy.gif
Just a minor artifact, but might be cool to go on a quest for it...
narf poit chez BOOM
June 24th, 2006, 12:43 AM
Noooo!!! No quests! Too many quests already!
Jack Simth
June 24th, 2006, 03:54 AM
Quest? What quest? Let's see.....
Killed the Big Bad that was trying to become the Biggest Bad
Laid the morphing ghost to "rest"
Stopped the Invasion from the Fifth Dimension
How many quests are still open, really?
NullAshton
June 24th, 2006, 12:33 PM
Uh. The cleric? That, I thought, was a quest...
Hmmm. Somewhere in epic levels(if we go there), maybe we'll have to fight one of those big golem thingies that sneaked the ritual past us...
Mainly I was hoping that that death would break my record of never dying on the main quest, just the side quests. For some reason, I keep dying on the side quests.
And I was talking about the Talisman of Pure Good. Instant kill against an evil divine spellcaster, no save if it's for an action exceptionally pure in thought and deed.
And there's also a few loose threads from earlier quests. Which I helped to close a little last session.
NullAshton
June 27th, 2006, 09:46 AM
Oh, I will be late Saturday, as when it starts, I will be on the road to my nana's house. I might could get on around 6:00 to 6:30 though. And since the computer is in my room, I'll probally get to be on a lot later. Heh.
narf poit chez BOOM
June 27th, 2006, 05:35 PM
What time zone?
NullAshton
June 27th, 2006, 09:20 PM
EST, of course. I'll still go to bed around 10:30 like usual... except that I'll still be on the computer. http://forum.shrapnelgames.com/images/smilies/happy.gif
EDIT: If you want, everyone could start later than usual, and people could actually get some sleep in the morning.
Jack Simth
July 1st, 2006, 01:49 PM
Server Online.
Today's Random: [100d20] -> [19,4,19,8,19,1,20,3,6,15,7,6,8,6,13,10,8,12,12,19, 11,9,7,7,
20,1,13,19,10,16,3,8,13,5,6,1,16,20,14,10,20,12,10 ,11,12,1,2,20,1,8,17,13,9,6,6,2,14,12,
9,6,16,2,20,5,19,8,2,3,12,4,5,15,9,14,11,13,6,5,15 ,16,4,7,19,20,15,4,2,5,2,20,19,11,20,
14,3,5,8,2,15,20] = (1030)
narf poit chez BOOM
July 1st, 2006, 03:25 PM
Wait, we have a game today?
Jack Simth
July 1st, 2006, 10:38 PM
Back, incidentally.
Jack Simth
July 2nd, 2006, 02:23 AM
Server closed.
No roleplay votes? Oh well.
One exhausted cleric made to run... of course, he was already leaving, so you didn't exactly accomplish any goals in relation to him, and his goals weren't exactly foiled, to an unknown fate; Eldon stuck in a boring room, four CR 13 Iron Golems defeated; one officially CR 8 trap disabled... after driving the Rogue insane. Twice.
And, cutting Eldon in for a slice of the XP....
Kaylin (17th): 1020
Eldon (18th): 720
Elorin (18th): 720
Kibin (19th): 570
Jason (19th): 570
Log hopefully attached.
So, who roleplayed best this week?
Violist
July 2nd, 2006, 03:59 AM
Hmm, time to level up...
RP vote goes to Kibin. Insane babblings are surprisingly tough http://forum.shrapnelgames.com/images/smilies/happy.gif
Jack Simth
July 15th, 2006, 01:33 PM
Server online.
Mmmm... breakfast....
narf poit chez BOOM
July 15th, 2006, 10:41 PM
Er, just had to do a bit of laundry.
Jack Simth
July 15th, 2006, 10:49 PM
Server closed.
One CR 20 Pit Fiend stoned, one CR 20 Balor made to run, one CR 18 nightcrawler made to run.
A few traps, but too low of CR to mean anything much; 3 and 4? No xp at these levels.
Combat XP; let's see... Kaylin, Eldon, Elorin at 18th for 5400 xp each; Jason and Kibin at 19th for 4180 xp each.
Plot.... well, you escaped the prison, so a bonus grand for everyone individually.
One RP vote to Kibin; time to up the ante on that a might; 2,000 bonus xp to Kibin.
Half Xp for Elorin, as his player wasn't there, but his character was rather useful.
Kaylin:6400
Eldon: 6400
Elorin:3200
Jason: 5180
Kibin: 7180
Log hopefully attached. Who roleplayed best this session?
Jack Simth
July 24th, 2006, 09:41 PM
Mixed news: I have a job interview this weekend. I will most likely miss the session.
douglas
July 24th, 2006, 09:43 PM
That's ok, I have finals to study for anyway.
NullAshton
July 25th, 2006, 09:41 AM
Maybe we could move it forward a week, and have two in a row? If we have a session Saturday, I'll probally be late again.
Violist
July 29th, 2006, 01:49 PM
Good luck with your interview! NA's idea sounds acceptable to me, if douglas' finals are over by then.
Jack Simth
August 4th, 2006, 03:31 AM
This Saturday I'm helping build the new building at church. I'm trying to help with that every other Saturday, and it takes priority over gaming. If you like, I can set the server up if someone else wants to run a session (it's mostly automated) but I won't be in attendence.
Jack Simth
August 12th, 2006, 01:36 PM
server online.
Jack Simth
August 13th, 2006, 12:00 AM
Server closed. One CR 19 cleric finished off... but you got XP for him earlier, and he was in severe straights, so not now; one CR 20 spellcaster escaped, half XP; 1350 xp for Eldon and Kaylin at 18th, 1069 for Jason and Kibin at 19th. One CR 20 Balor forced off-plane (actually, I rolled the plane of water - with no clear and easy way to escape, he drowned); full XP - 2700 for Kaylin and Eldon at 18th, 2138 for Kibin and Jason at 19th. Two rather strong CR 16 critters currently in combat. Keeping half the party Stunned. At least Kibin recovered now, and Jason can spare the attention of keeping Kibin from hitting the ground for fatal damage.
The "trap" was caused and trigged by the spellcaster's parting actions, not triggered of it's own accord, and does not give seperate XP.
Totals this session:
Eldon: 4050
Kaylin: 4050
Jason: 3207
Kibin: 3207 (congrats on being the first to reach 20th)
No votes for best roleplayer? Oh well. Who roleplayed best this session?
Log hopefully attached.
NullAshton
August 13th, 2006, 01:31 PM
*does happy 20th level dance yay!*
NullAshton
August 13th, 2006, 02:04 PM
Character Sheet (http://www.sylnae.net/3eprofiler/view.php?id=32172)
Character sheet updated to 20th level, and that link should contain my most updated character sheet. That site is neat.
NullAshton
August 17th, 2006, 02:29 PM
Hey, I think you ripped me off on the permanent enchantments... To get it done by a spellcaster of 20th level, it would by my calculations only cost 25,950...
Jack Simth
August 18th, 2006, 11:50 PM
Hmm?
Let's see..... Caster Level * Spell Level * 10 = 5*XP spent; each +5 to each of your natural weapons (you have three) costs 3*10*20=600gp for the Greater Magic Fang applied to a single natural attack, and 5*10*20+5*1500=8,500 for the Permanency, so 9,100 per natural weapon; three natural weapons would be 27,300.
Can I see your math?
NullAshton
August 20th, 2006, 01:43 PM
Third level spell at 20th caster level would be 20 x 30, for 600. Permancy is 11*50 base(11th caster level to make magic fang greater permanent), so 550 each. Add the 1500 XP Cost(5 GP per XP), and you have 8650 gp for each natural weapon.
Jack Simth
August 21st, 2006, 10:55 PM
By a strange quirk of the rules, Permanency can technically be seperately dispelled...... you sure you want it at caster level 11?
NullAshton
August 22nd, 2006, 01:58 PM
Hmmm. Not really. Happy that you used the price for getting a spellcaster to cast it directly instead of the price of the scrolls, though.
Jack Simth
August 26th, 2006, 01:28 PM
Server online.
Hmm... battle still in progress. Cool.
NullAshton
August 26th, 2006, 02:56 PM
I think maybe we need to start a little later...
Violist
August 26th, 2006, 05:28 PM
I'm really sorry guys, for some reason I was very confident that today was the skip week and scheduled something for the morning.
One thing puzzles me, though... I don't see Loony in the server list.
NullAshton
August 26th, 2006, 06:17 PM
That's because he's shut it down for the day, because noone showed up. He'll be back at around 7:30, though, in case you still want to have three hours of gaming.
narf poit chez BOOM
August 26th, 2006, 08:00 PM
Sorry, I totally forgot.
Jack Simth
August 26th, 2006, 09:13 PM
Meh, happens; had a nice four hours on construction at church. Back, incidentally.
Jack Simth
August 27th, 2006, 12:14 AM
Server closed.
One CR 16 Horned Devil fled when called, one CR 16 Horned Devil fled when paralized. Eldon killed.
Let's see... Kaylin and Eldon 1350 xp at 18th, Jason 950 xp at 19th, Kibin 750 xp at 20th.
Log hopefully attached.
narf poit chez BOOM
August 27th, 2006, 12:26 AM
The Kensai prestige class has ten levels; would it be possible for me to extend it to a full twenty-level class? Perhaps by adding bonus feats or other abilities?
Here's a rough draft. I stuck in a blank every three levels and added a few abilities.
NullAshton
August 27th, 2006, 01:21 PM
Kensai is basically a fighter without bonus feats, just use the fighter as the base class?
And XP vote if it matters goes to Narf. Even though he can't use it much. Maybe it'll go to helping out the XP costs on his new character, or something.
narf poit chez BOOM
August 28th, 2006, 09:49 PM
Because a fighter would need to be level 7 to be a Kensai - Requires Concentration 5, Diplomacy 5 and Ride 5.
NullAshton
August 29th, 2006, 08:36 AM
And you'll start at around level 17 anyway. So?
Hmmm... Could get a couple of levels of paladin first. Having a couple ranks of paladin first would mean that concentration and diplomacy are class skills for the matter of max ranks in them. And you get a nice charisma bonus to saves, which is nice since Kensai have poor reflex and fortitude saves. You can also detect evil, and you get a nice +2 to fortitude saves to boot!
NullAshton
September 1st, 2006, 07:15 PM
Question... For epic levels, is highest BAB levels counted first for the 21st level BAB cutoff? Wondering if Kibin is ever going to have four attacks from BAB.
narf poit chez BOOM
September 5th, 2006, 10:15 PM
Do characters get 15, 14, 13, 12, 10 and 8 for attributes or was it point buy?
What's a good OpenRPG character sheet?
Do composite longbows count as longbows for the purpose of Weapon Focus?
Jack Simth
September 5th, 2006, 10:32 PM
Point buy; 32, I think.
Not sure. Pick one - there's a constructer that will do d20 and 3.0 D&D... but they are based on 3.0 stats, so a few things will be a might off without tinkering with the XML.
Yep.
narf poit chez BOOM
September 5th, 2006, 10:36 PM
I'm using 25; I'll wait for someone else to chime in.
Ah well.
Thanks.
Is there any point to Manyshot? It seems worse than Rapid Shot.
Also, is my new character at my current characters' level (18th, I think) or at -1 (17th, I think)?
Jack Simth
September 5th, 2006, 11:29 PM
Standard action - you can Manyshot and move 30 feet (or move 30 feet and Manyshot) and get X arrows at your target (up to five, and it's just the one attack roll, so all or nothing), while with Rapid Shot, you have to stop and take a the full attack action (but you've got better chances to hit).
narf poit chez BOOM
September 6th, 2006, 12:28 AM
Thanks. .rtf write-up attached.
Does my new character get that +2000XP bonus from Ashtons' vote?
NullAshton
September 6th, 2006, 08:46 AM
Manyshot + shot on the run = you're kind of hard to pin down. And don't provoke an attack of opportunity from using a ranged weapon.
And yeah, it's 32 point buy. You start at the XP level of the lowest character, which would be Kaylin... and that's near 17th level, I think.
narf poit chez BOOM
September 6th, 2006, 11:36 AM
I thought that was for new players?
Jack Simth
September 7th, 2006, 03:22 AM
Let's see... your character died going out the door, True Ressurection not readily available....
So lowest surviving -1, or current -1, whichever's higher.
And XP applies in the best possible order in this instance - which means it goes to the new character after death penalties.
narf poit chez BOOM
September 7th, 2006, 03:34 AM
Ok, thanks.
I'm getting a tooth extracted thursday, so I may not be all there saturday.
Violist
September 8th, 2006, 02:51 AM
In case it's important, Narf, I show my experience as being 165034. Looking forward to seeing what you've come up with http://forum.shrapnelgames.com/images/smilies/happy.gif
Jack Simth
September 8th, 2006, 03:15 AM
Oh yeah - game this weekend. In case anyone's lost track.
NullAshton
September 8th, 2006, 08:46 AM
Current surviving -1 would be level 19. If the XP total of highest surviving party member, it would be 191102, minus that by 19,000. And that's 172,101 thousand... plus 2,000 for XP. And ouch, I had a tooth surgically extrated, and that hurt.
narf poit chez BOOM
September 8th, 2006, 02:01 PM
It got cancelled; the pain medication wasn't working right, so I'm going to see a specialist.
Jack Simth
September 9th, 2006, 01:32 PM
That's current LOWEST surviving, not current highest - which would be 18th-1, not 20th -1.
Oh, and Server online.
douglas
September 9th, 2006, 01:48 PM
Sorry for the late notice, but my keyboard was out of commission last night. I'm really sorry for missing so many sessions recently, it's been primarily due to fatigue from my recently diagnosed Ulcerative Colitis. I'm starting to recover now, but I'm afraid I'll have to miss another session today, this time because of a project for class.
narf poit chez BOOM
September 9th, 2006, 06:38 PM
Sorry to hear that. What is it?
Jack Simth
September 10th, 2006, 12:20 AM
Server closed.
Two CR 16 Horned Devils taken down; bumped to CR 17 for the sudden appearence in the middle of everyone.
Kibin: 20th: 1000 xp
Jason: 19th: 1425 xp
Kaylin: 18th: 1800 xp
Katsuro: 17th: 2550 xp
Narf already has the result of the roleplay vote for last session figured into his XP.
So who roleplayed best this session? Log hopefully attached.
narf poit chez BOOM
September 10th, 2006, 12:35 AM
Kibin got some good dialogue in.
(You know, I think we've been treating the RP vote as a 'Did anybody roleplay great this session?' vote.)
NullAshton
September 10th, 2006, 01:36 PM
I vote for Katsuro.
narf poit chez BOOM
September 15th, 2006, 04:57 AM
Jack, what do you think of supplimental skill points for 'useless' skills? Character-filling out ones, like 'woodcarving' or 'knowledge:horse breeding'?
Jack Simth
September 15th, 2006, 10:43 PM
Hmm.....
Well, if they're guarenteed to never impact the game (e.g., you'll never actually roll them), they don't matter; just put it into the character background, it'll be fine.
That said, some oddball skills do impact the game on occasion - Craft is used in making golems (armorsmithing, masonry, et cetera), and in making temporary armor with the Ironwood spell (woodworking), as well as use of the Fabricate spell. Not that any of those are liable to come up much.
Also, do note that five ranks will put you above basically every Expert-1 that doesn't take Skill Focus; and almost anyone can spare five ranks into something at this level.
narf poit chez BOOM
September 16th, 2006, 12:28 AM
Er, how? At this level, it seems even more important to me to max out as many skill ranks as possible.
How about some free skill points, for a few oddball skills that aren't raised above 3/4?
NullAshton
September 16th, 2006, 12:29 PM
I managed to divert a few points to skills such as knowledge skills, and tumble... which actually comes in hand some times.
Jack Simth
September 18th, 2006, 10:20 AM
narf poit chez BOOM said:
Er, how? At this level, it seems even more important to me to max out as many skill ranks as possible.
Not all skills are equally useful to all classes, and not all skill ranks are equally useful.
For example - Tumble. If you arrange for a +14 modifier (say, 11 ranks, +3 dex), you lose 1d6 falling damage off of every fall. If that's all you're after, that's as high as you need to go. That same modifier will also let you pass by a single enemy at half-speed without provoking on a roll of 1 (extra opponents add penalties). If you want to go through your opponent's square, you'll want a +24 modifier. If you want to go full speed at all times, you'll need an extra +10 on top of that.
But that's modifier, not ranks. At this level, a dedicated rogue could easily manage the +14 to avoid a single AoO from movement, and lose a d6 of falling damage. Even without maximum ranks. It's not an opposed check. He won't usually need maximum ranks at this point, and so can spare a few ranks that would have gone to Tumble to something else.
Take Bluff - it's an opposed check, but very little actually has Sense Motive in any meaningful amount. Jason's got maximum ranks in bluff - and so can bluff basically anything, due to his Charisma modifier - but so far he's used it for little more than flavoring. He could do without it entire.
Take Spellcraft - it's used to identify spells, many effects of magic, and for a Wizard's spellbook scribing. Kaylin has maximum ranks. But unless you're going to be trying to identify unique magical effects, the highest non-Epic DC is for identifying a 9th level componentless spell after making a saving throw (25+spell level, so 34). Kaylin really only needs a +33 to cover it on a roll of 1. Between her Intelligence and her ranks in Spellcraft, she's got a few ranks to spare from Spellcraft, and will exceed that particular task on a roll of 1.
Heal's skill-listed DC's cap out at 15. It's got different DC's for poison and Disease, but I don't use those overly much, so there's very little point in having a Heal modifier over +14.
Now, if you're planning on useing bluff with Improved Feint, then sure, you want maximum ranks, as your opponent gets to use his BAB. If you expect to take a lot of damage while casting spells, then you want maximum ranks in Concnetration. For most applications of Concentration, though, you won't need more than a +23 modifier to Concnetration (15+spell level for casting defensively; a 9th level spell has a casting defensively DC of 24; +23 makes it on a roll of 1). Opposed skills, such as Spot, Hide, Listen, Move Silently, Sense Motive, and Bluff are handy to have maxed out - but that's not most of them. At these levels, you can afford to have a few ranks missing from a non-opposed skill to put into something else, whether just enough to give you a roll (e.g., Kaylin having a couple of ranks in EVERY knoweledge skill on her character sheet) or for flavor (Jason actually has ranks in Craft(Alchemy).
Likewise, if you're planning on taking any skills that you don't need in the middle of combat (such as Heal, in a lot of circumstances) then you don't need enough of a modifier to make the DC minus 1 to make it on a roll of 1 - you need enough of a modifier to make the DC minus 10 (for taking 10); so a 15 for a DC of 25. A high-level Rogue with Skill Mastry gets to select some skills to take 10 on even in the middle of a fight.
narf poit chez BOOM said:
How about some free skill points, for a few oddball skills that aren't raised above 3/4?
No free ranks... but you're perfectly welcome to write into your character background that you won your hometown's woodcarving contest four years running before being banned, and spend lots of time whittling (daggers are cheap, and little chunks of wood can be pulled straight from the forest) regardless of your actual modifier for Craft(Woodworking).
NullAshton
September 18th, 2006, 02:55 PM
I see you've finnally found out that BAB is added to feint modifiers... *whistles*
Part of the reason why I haven't maxed out hide or move silently, is because the ranks I have is good enough for what I use it for. Which is usually sneaking around in the bushes at night where I already get insane bonuses from distance.
Jack Simth
September 18th, 2006, 03:06 PM
I actually looked it up after the first time you pulled it off; I've been taking the time to add up the appropriet numbers each time you feint since then.
NullAshton
September 18th, 2006, 03:18 PM
Heh. Moot point now that Jason has that ghost touch quarterstaff, and that I can be useful without sneak attack.
*repeats "I will not take advantage of my DM" a few thousand times in his mind...*
narf poit chez BOOM
September 18th, 2006, 06:44 PM
Ok, well, that's a point.
NullAshton
September 22nd, 2006, 10:11 AM
Don't forget D&D is this saturday.
narf poit chez BOOM
September 22nd, 2006, 02:51 PM
I'll try not to.
Jack Simth
September 22nd, 2006, 11:34 PM
Yeah, about that....
My uncle is coming over to "help" install a gas line (more like it will be the other way around.... as he's the one that used to do it professionally, and I know better than to muck about with something that capable of making a building go BOOM! without someone who knows how to not make the building go BOOM! showing me a few times... and then watching me a few times... and then being available for questions at all times...). Unfortunately, this means I'm liable to have a spot of trouble DMing.
Suicide Junkie
September 22nd, 2006, 11:36 PM
The next dungeon will naturally be inhabited by stealthy demonic snakes that breathe giant fireballs.
narf poit chez BOOM
September 23rd, 2006, 12:08 AM
Oh, the demonic snakes we can handle.
I just ran accross a variety of kobold on the internet I don't ever want to meet. *Shudder*
Should I change the name of the thread?
Jack Simth
September 23rd, 2006, 12:18 AM
Yeah, it's the teleporting demons with nifty stunning attacks that get dicy...... and those are Core. Had fun with the power suits, too - party completely re-geared their defenses in response.
If you like. Makes no real difference to me.
Ah, Tucker's Kobolds? Yeah. That's mean DM tricks. It's actually kinda easy to set up a situation that's nasty if you have complete control over the "battle" location and infinite time to prepare beforehand... you know, if you're the DM. Mostly, though, neigh-unwinnable situations such as that aren't fun.
Of course, a sufficiently high level party can take down Tucker's Kobolds. Teleportation gets the party away to safety (the idea with Tucker's Kobolds mostly precludes anything stopping teleportation). Energy Resistence all around makes those flasks of alchemist's fire, or the burning oil, go fizz. The Fireball spell has a clause which indicates it may very well be useable for bypassing line-of-effect issues and going back through some of those murder holes. With Polymorph, you turn someone into a Dire badger (unless the walls are "solid rock") to tunnel into an area the Kobolds haven't prepared / don't expect; all those well-placed murder holes are quite useless when nobody's on the other side (a Druid-4 could potentially have one as an Animal Companion, a Druid-3 can get one for a few rounds from Summon Nature's Ally II, and a Wiz/Cleric 5 could get a Celestial Dire Badger from Summon Monster III). After 17th, the Wizard Shapechanges into a beholder... for the Disintigrate at will. Not for hitting the kobolds, but to change the terrain. Open up those tunnels, one 10 foot cube a round. Jason can reach through walls. There's actually a lot of different counters. The only problem is that most of them need to be prepped in advance..... but then, some of the counters are stand-by spells, useful for lots of different things.
But those kind of risks for the treasure and XP you're officially supposed to get from a few dozen cr 1/3rd to 2 critters is kinda.... blech.
narf poit chez BOOM
September 23rd, 2006, 02:16 AM
Tucker's Kobolds are basically a counter for parties that don't use tactics.
Using tactics, the're doable. Counter-seige techniques could work (Advance your own flaming barricades, stuff flaming, smokey debris in the arrow slits, hirelings in a turtle formation)...
Thing is, I think most roleplayers don't really want to bother too much with tactics - Too much like work. And that includes me.
Still, a one-shot scenario to take on Tucker's Kobolds could be fun.
Jack Simth
September 23rd, 2006, 03:10 AM
Well, a normal party can arrange to pass reasonably safely through Tucker's Kobold territory... but hurting a significant number of Tucker's Kobolds is difficult.
They're in tunnels too small for your entire party (how many parties are made entirly of Small creatures?).
They're in tunnels that fold back on themselves in ways only Tucker's Kobolds know about... and oh yeah, there's carefully concealed murder holes between them, so at any moment, a kobold can drop, say, a flask of lit oil on top of you. Or just the oil. Or flood a tunnel floor with oil, and drop a tindertwig on top of it.
You find a way to attack them, they retreat. Every time. It's the first thing they do when they find out you have a way to strike back. It's their strategy. One thing doesn't work, they try another. They have dozens. Arrow slits with flaps on their side. You approach, they close the flaps (alternately, they fire at you in three kobold teams: the first readies an action to close the hatch after the archer fires through; the second readies an action to fire through the hatch after it opens; the third opens the hatch - open, fire, close - all on the same initiative - oh yeah, and the hatch is sized so the kobolds, with their small selves and their slight build, can just barely get a mediocre shot off - so they deny line of effect for spellcasting even while "open" and still grant the kobolds cover. Oh, and they communicate, and have a watcher - you're on one side of the room, it's the covers on the other side that are open; the ones on that side have largish rocks laid against them, and are latched/barred from the other side). Rooms that cave in when a kobold watching from another room pulls on a particular rope (cave in rules are nasty). Rooms that seal up, air-tight, so you suffocate over the course of a few hours. Slides coated in grease, that end in pits, with pet gelatenous cubes at the bottom. They harry you constantly - you can't rest or stop to prepare spell slots left blank (unless you pull one of the tricks, or a variation on it, listed earlier).
Now, resist energy will take care of the various fire-based tricks... except using up the air in the room. Protection from Arrows will take care of the shots for a time. Very, very little will deal with a cave in. Almost nothing deals with the small sized tunnels. Oh yeah, this is done by 10 CR 1/3 kobolds, 5 CR 1/2 kobolds, and 1 CR 1 kobold. They had several months to prepare. Officially, that's an encounter level of 6. And it's done in such a way that officially, a 1st level party of four gets 513 xp each. As does a 6th level party of four. And they have a pretty good chance of taking down an 8th or 10th level party (a 10th level party of four would officially get 0 xp; an 8th level party of four would officially get 50 xp each).
Sure, it's realistic guerrila tactics... but it's also mean, unbalancing, DM tricks.
narf poit chez BOOM
September 23rd, 2006, 03:53 AM
And once your counter-siege halfling units have taken the entrance, you smoke them out.
Counter-siege techniques will work for invading the place, too.
Hire all halflings, fortify every room you take, slowly shut them out of their place. Most expensive technique - turns it into a resource/people endurance contest.
Or, to pull a Salvatore, find an underground build-up of explosive gas, pipe it into the Kobold tunnels (Dwarven miners should be able to do both) and light the place up.
narf poit chez BOOM
September 23rd, 2006, 04:09 AM
Also, I've had late nights the last few days, so I'm going to be a bit late getting to bed. And thus, probably a bit late getting up.
(Er, again. Sorry in advance. I just sleep late saturday.)
NullAshton
September 23rd, 2006, 01:46 PM
Though if our party does encounter those kobolds, Kibin will probally just be able to talk it out.
So... is D&D today going to be late, or something?
Jack Simth
September 23rd, 2006, 03:52 PM
Sorry, by "spot of trouble" I meant "unlikely to be able to at all". Sorry for the confusion.
Ah, and I see I didn't tell the server not to turn on. Fun.
NullAshton
September 23rd, 2006, 03:54 PM
http://forum.shrapnelgames.com/images/smilies/frown.gif
Violist
October 6th, 2006, 10:23 PM
Game tomorrow?
If there is, I'll need to miss an hour or so at some point - friend's computer is having 'fun' and has quite a bit of weekend work that needs doing.
Jack Simth
October 6th, 2006, 10:42 PM
Yes, game tomorrow.
Jack Simth
October 7th, 2006, 01:32 PM
Good morning!
Server online.
NullAshton
October 7th, 2006, 02:45 PM
Server back up after that crash or whatever.
Jack Simth
October 8th, 2006, 12:25 AM
Server closed.
One rather powerful black blob convinced to be a good person... for now, at least. Call it a CR 20 diplomatic encounter.
One CR 20 Pit Fiend run off.
So for the Kibin at 20th, that's 2000 xp.
Jason and Elorin at 19th, that's 2850 xp.
For Kaylin, Me'hive, and Katsuro at 18th, that's 3600 xp.
Vote tied between Kibin and Katsuro; bonus 1500 xp each.
And nobody has yet weighed the big irregular ball of dirty silver yet. Or even moved it from it's resting spot.
Who roleplayed best this session?
Log hopefully attached.
Violist
October 8th, 2006, 01:12 AM
Whee, XP... my RP vote goes to Me'hive, mostly for the blob stuff http://forum.shrapnelgames.com/images/smilies/happy.gif
narf poit chez BOOM
October 8th, 2006, 01:15 AM
Seconded - What I saw of it.
NullAshton
October 8th, 2006, 08:08 PM
Vampiric Touch, what his gauntlets have, only affect a living creature touched don't they?
Jack Simth
October 8th, 2006, 09:17 PM
Yes.
And those don't work. The closest Raw item is a weapon with the Bodyfeeder property (Psionic weapon enhancement), which, at a minimum cost of 32,300 gp (which would be for a +1 Bodyfeeder Club) you get:
Bodyfeeder: All feeder weapons have a special ability that functions only upon scoring a successful critical hit. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. These temporary hit points last for 10 minutes. Thus, if the wielder of a bodyfeeder weapon successfully scores a critical hit while the wielder still enjoys temporary hit points from a previous critical hit, the wielder gains only the better of the two values: either his current number of temporary hit points, or the new influx of temporary hit points, whichever is higher.
Strong psychometabolism; ML 12th; Craft Psionic Arms and Armor, claws of the vampire; Price +3 bonus.
Has to deal with full AC, and needs a lot of feat invenstment to really make worthwhile (or expenditure of other things - like more gold for the Keen property - a +1 Keen Bodyfeeder Falcion, for instance, at 50,375 gp; or a +1 Ghost Touch Brilliant Energy Keen Bodyfeeder Falcion at 200,375 gp) to make critting a reasonable proposition. And even then, you need to have a high strength and lay in lots of Power Attack for it to really be worthwhile. And even then, you've only got one hit's worth at any given time.
Those gauntlets are very much broken for a build built for them. And he never listed any price breakdowns.
Consider what those do for a fighter who picks up the two-weapon fighting chain and Improved Unarmed Strike... and Combat Expertiese, as he only has to deal with touch AC anyway, which is normally pretty low.
Violist
October 9th, 2006, 09:29 AM
Just so I know for future reference, if I shapechanged into a Beholder, I'd get one eye ray attack of each type per round, correct?
Also, can I choose in which order they're used? (i.e. Finger of death, disintegrate, stone to flesh, if those don't work *then* try the Charms and whatnot, instead of the order they're listed)
The other thing I was wondering was if I changed shape into something incorporeal such as a dread wraith, there'd be nothing to stop me from casting a spell so long as it didn't have a material component, correct? I'm thinking that though the verbal component has to be uttered in a loud voice, but Jason doesn't seem to have troubles with that...
Ugh, that meteor storm *hurt*...
Jack Simth
October 9th, 2006, 11:33 PM
Beholder: Basically, although there's a limit to how many you can target at one critter (three, I think, I'd have to look it up) - so the when you drug someone, give them the finger, and try to rip them into atoms, and they still don't get it, you can't try the others until next round.
Jason's corporeal on the Ethereal Plane. He's on both the Ethereal and the material, and as he's corporeal on one, he can still cast normally. Creatures that lack something normally required for spellcasting that can cast spells do so anyway, substituting body movements for gestures, using components that are simply in contact with their body, and replacing standard verbal components with other noises as appropriet, similar to a Wildshaped Druid with natural spell - so the Couatl can cast spells with Somatic components despite not having hands. However, like the Wildshaped Druid, when you change your form, you don't pick up that natural bypass automatically. In general, if it's got an Intelligence score above 3, and doesn't say it can't speak (it is possible to use a double-negative properly, really!), I'll let you use Verbal Components. For Somatic, I'll be looking at the picture of the critter - wraiths don't have proper hands, sorry. Material and Focus components will be right out in most cases, as they will have a strong tendency to merge.
And that was with passing one or two of your saves, and not being the target... just picture what would have happened if you had done the most damage to it recently....
Violist
October 14th, 2006, 04:10 PM
Sounds fair enough. Thanks for the info.
I shudder to think of what would happen if that were the case...
Jack Simth
October 21st, 2006, 02:17 AM
Yeah. Hmm... he still had a use of his Quicken Spell-Like Ability (Fireball).... oh well.
X/Day abilities are hard to manage properly, as a DM - on the one hand, a beasty facing dangerous opponents will burn through them. On the other, you get annoyed when a PC starts spell-dumping.....
Oh, and game tomorrow, unless I've gottem my schedual off.
Jack Simth
October 21st, 2006, 01:35 PM
Server online today (10/21/2006)
douglas
October 21st, 2006, 02:30 PM
I'm sorry, but I've got a bad cold at the moment and don't really feel like playing.
Jack Simth
October 21st, 2006, 10:06 PM
Hope you get to feeling better.
Jack Simth
October 22nd, 2006, 01:41 AM
Server closed.
One CR 20 Pit Fiend Banished (party found out that Wish can be a MEAN spell - the hard way), one CR 16 Horned Devil likewise, one CR 20 fake Wizard slain (and loot collected, but not identified - three iron rods (two with engravings of a bear, one with an engraving of a cat) and a spell components pouch). Net gain of 10 5k diamonds into Elorin's Inventory (group loot, for later True Ressurections), 66,666 gold pieces per party member from scavenged silver, and Shanhara slain.
XP:
Kibin (20th): 5,375
Elorin (19th; halved for not having player present): 5,375
Kaylon, Katsuro (18th): 13,075
Log hopefully attached.
3,000 xp to Me'Hive if he ever happens to return, for the roleplay vote.
Who roleplayed best this session?
Violist
October 22nd, 2006, 01:46 AM
*hi-fives all around*
I vote Katsuro for RP.
Kibin and Katsuro, sorry about not realising the Wish thing :/
NullAshton
October 22nd, 2006, 01:25 PM
RP vote seconded, all in favor say aye.
EDIT: Also, I claim several things in the spell component pouch...
Jack Simth
October 22nd, 2006, 03:37 PM
What, you're hoping to garner a little ruby dust?
douglas
October 22nd, 2006, 05:04 PM
*reads the log*
I'll add my vote for Katsuro. Of course, now he needs to come up with a new oath in the next 10 weeks or so (in game).
BTW narf, you need to remember your Withstand ability the next time you're caught in a Fireball or Meteor Swarm. I'm sure your concentration check is a lot higher than your reflex save. Also, you should definitely get a Ring of Evasion, as Withstand specifically states that ability does work in combination with it and it'll make you almost immune to most AoE damage spells.
NullAshton
October 22nd, 2006, 08:10 PM
No, not ruby dust, more like the material components for several spells that I may be able to use.
narf poit chez BOOM
October 25th, 2006, 12:43 AM
Thanks, everyone. http://forum.shrapnelgames.com/images/smilies/happy.gif
And that leaves me with 155,275XP, which means Katsuro goes up a level.
Oops. Totally forgot about Withstand - And my Concentration score is much higher.
Question about epic level - Can I extend the Kensai class further than 10th level if we go into epic levels? I recall there are rules for that, but my head hurts right now.
As for now, I think another level of fighter. To bad I didn't make him an elf or half-elf; I could have gone for Arcane Archer, too.
Ah well. Too much munchkin is bad for role-playing.
narf poit chez BOOM
October 27th, 2006, 12:31 AM
Got the expanded psionic handbook yesterday. A couple of those prestige classes are overpowered - For example, there's one that protects you from all scrying and mental effects, which isn't so bad, except it even blocks wish and miracle if you use them to scry for the character or try to affect the character mentally.
That's too much, in my opinion.
Jack Simth
October 27th, 2006, 01:18 AM
Perchance you're reffering to... (quotes taken from the SRD, so this is fine):
Mind Blank, Personal
Telepathy [Mind-Affecting]
Level: Psion/wilder 7, psychic warrior 6
Display: Olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: One day
Power Points: Psion/wilder 13, psychic warrior 11
As psionic mind blank (see below), except as noted here.
Mind Blank, Psionic
Telepathy [Mind-Affecting]
Level: Psion/wilder 8
Display: Olfactory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: One day
Saving Throw: Will negates (harmless)
Power Resistance: Yes (harmless)
Power Points: 15
The subject is protected from all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against powers with the mind-affecting or scrying descriptors. Psionic mind blank even foils bend reality, limited wish, miracle, reality revision, and wish when they are used in such a way as to affect the subject’s mind or to gain information about it (however, metafaculty can pierce the protective quality of psionic mind blank). In the case of remote viewing or scrying that scans an area the creature is in, the effect works but the creature simply isn’t detected. Remote viewing (scrying) attempts that are targeted specifically at the subject do not work at all.
?
Well, compare to the magic spell (again, from the SRD):
Mind Blank
Abjuration
Level: Protection 8, Sor/Wiz 8Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creatureDuration: 24 hours Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.
... which is also in the 3.5 Player's Handbook.
It foils Wish... but only in the cases of: (a) Affecting the subject's mind or (b) gathering information about the subject. Using the safe portion of Wish that lets the Wisher move anyone from anywhere to anywhere? Not stopped. Wishing the cieling would fall down and kill the Mind Blanked subject? Not stopped (but not on safe list, either....). Wishing the subject would die? Not stopped (but not on the safe list, either). Wishing to know where in the multiverse the subject is? Stopped (but you can, on a failed save and after beating any SR, move the subject to a chosen point in the multiverse.... "regardless of local conditions").
Edit: Ah, no, you're reffering to the (Illithid) Slayer PrC... which has it's flavortext removed, but is otherwise in the SRD:
Cerebral Immunity (Su): On reaching 9th level, a slayer gains protection from all devices, powers, and spells that influence the mind. This ability shields her against almost all mind-affecting powers and effects (though the slayer can selectively allow powers or spells to affect her). The ability even foils bend reality, limited wish, miracle, reality revision, and wish when they are used to mentally influence a slayer. This ability is active as long as the slayer is psionically focused.
Considering that the earliest a character could get that would be 13th level, and that a normal Psion could have the same effect minus the Focused requirement by spending a few power points each day and a 7th level power known, not as overpowered in it's context as you might think.
Edit 2: Especially considering that there's lots of really useful things you can do with a Psionic Focus, such as taking 15 on a Concentration check, or applying metapsionics, or applying such nifty feats as Aligned Attack, Deep Impact, Fell Shot, Focused Sunder, and so forth. And some feats, such as Ghost Attack and Up the Walls only work when Psionically focused.
narf poit chez BOOM
October 27th, 2006, 01:36 AM
That's true - And you could always wish it suppressed. Thanks.
NullAshton
October 27th, 2006, 09:10 AM
You could always shoot yourself with a dimensional lock before bed.
Violist
November 2nd, 2006, 03:49 AM
I just got a reminder e-mail; I'm scheduled to take an SAT on Saturday morning. It starts at 8:00 so I'll probably miss a few hours of the session. I may be able to come, depending on how well my brain functions after the test.
NullAshton
November 3rd, 2006, 11:18 PM
Bah, it exercises your brain, it doesn't fry it out. Pretty easy, too, if you don't count the usual trigonometry at the end of the math section...
And that during the ACTs the gods of fate were cruel, and made the experimental section math, too... but my brain recovered within less than an hour after the test.
NullAshton
November 3rd, 2006, 11:21 PM
And incidentally, you lose psionic focus when you're knocked unconscious. Or, say, sleeping?
Jack Simth
November 4th, 2006, 01:46 AM
Ah, yes; session in about 13 hours, 9 minutes.
Jack Simth
November 4th, 2006, 02:22 PM
.... aand session in about 33 minutes. Server online.
NullAshton
November 4th, 2006, 02:26 PM
At the time of the posting, technically it was 38 minutes till it officially starts.
Jack Simth
November 4th, 2006, 02:37 PM
So I keep my clock fast. And I did say about....
NullAshton
November 4th, 2006, 02:38 PM
http://www.time.gov/
Accurate within 0.1th of a second.
douglas
November 4th, 2006, 03:21 PM
I'm already late thanks to sleeping in and I'm afraid I'm going to get a bit later as I still haven't eaten lunch. Sorry.
Jack Simth
November 5th, 2006, 12:38 AM
Server closed.
No actual on-screen combat, today.... but 3,000 xp for everyone for plot.
Loot from previous session identified - two Greater Metamagic Rods of Maximize, one of Quicken. Pricy stuff. Let the loot division begin.
And three votes for Katsuro, he won the RP vote for last session uncontested (by a lot). Three votes, so 4,000 bonus XP to Katsuro.
Who roleplayed best this session?
Log hopefully attached.
And mixed news - I'm celebrating my birthday on the 18th of November... great for me, not so great for the session.
NullAshton
November 5th, 2006, 02:52 PM
I vote for Kaylin. And... ooo... I vote that Kaylin gets the greater rod of quicken out of party resources.
Violist
November 10th, 2006, 04:46 PM
I think the Maximize would be more useful... not a whole lot of high-level spells I need to Quicken, and dumping spells is a bit ... blech.
Douglas, would a rod of Maximise help Elorin much? I'm thinking we should split the Rods of Maximize between the casters and sell the Quicken, divide the loot amongst the others of the party, and Kaylin can owe money to the party pool. Or if Maximize isn't too useful to Elorin, then sell that as well, and divide among the party.
Aside from all of that, I thought Kibin roleplayed especially well this session.
douglas
November 10th, 2006, 10:59 PM
A rod of maximize would be of very little use to me. Let's see, one rod of maximize kept for full value and the others sold for half yields 53450 gp per party member. That plus the Kaylin's share of the silver is almost enough to pay for the rod by itself, so I don't think Kaylin will have to take a loan from anyone to buy it under our normal loot division system unless she's already spent a significant portion of that silver.
NullAshton
November 11th, 2006, 12:58 AM
Or we could, you know, keep a rod of maximize out of the party loot as a whole. So Kaylin can blast a lot more effectively.
douglas
November 11th, 2006, 02:01 AM
In that case I'd like the party loot pool to pay for a few enhancements on my bow so I can make pincushions out of monsters more effectively...
NullAshton
November 11th, 2006, 12:04 PM
But we didn't get a new bow, did we. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Violist
November 11th, 2006, 03:57 PM
Douglas' idea of selling the other two works fine for me, Kaylin has enough gold handy to finish the buyback from the party. That good for everyone else? http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
November 11th, 2006, 04:01 PM
Meh, fine. More gold is always good.
narf poit chez BOOM
November 11th, 2006, 10:23 PM
Good with me.
NullAshton
November 13th, 2006, 05:54 PM
Crud... Sylnae just went offline... and my sheet was on it... http://forum.shrapnelgames.com/images/smilies/frown.gif
So I'll have to reconstruct the sheet somewhere else... though I still have no clue what my money was around. Most of the details are on the OpenRPG node though.
EDIT: Nevermind... they just moved without telling anyone...
NullAshton
November 13th, 2006, 08:23 PM
http://www.thetangledweb.net/profiler/view.php?id=58
Where my updated sheet will be now.
Jack Simth
November 18th, 2006, 05:00 AM
And just as a reminder, I'm not going to be able to make the session tomorrow. Err... later today.
Violist
November 18th, 2006, 11:37 AM
Yep. Happy birthday!
narf poit chez BOOM
November 18th, 2006, 07:39 PM
Happy birthday!
NullAshton
November 29th, 2006, 10:14 AM
Bump. D&D again this Saturday, in case you forgot. Also, Happy Thanksgiving and happy birthday!
Jack Simth
December 2nd, 2006, 02:39 PM
Thanks.
And server online.
douglas
December 2nd, 2006, 03:27 PM
Sorry for the late notice, but I have a group project due tomorrow to finish.
narf poit chez BOOM
December 2nd, 2006, 11:23 PM
Hey Jack! Where are you?
Jack Simth
December 3rd, 2006, 01:25 AM
It was a long dinner. I helped cook.
Server closed.
One CR 20 Cleric stoned
Two CR 18 Nightcrawler's defeated (one killed, one run off at about 30 HP)
Five CR 8 Young Adult Red Dragon Skeletons destroyed.
2,400 xp for those at 20th
3,230 xp for those at 19th
4,320 xp for anyone at 18th
A bonus of 1,000 xp to everyone for plot advancement.
One vote for Kaylin, one vote for Kibin; bonus 1,500 xp each.
And who roleplayed best this session?
Log hopefully attached
NullAshton
December 3rd, 2006, 02:33 PM
Whoooo, 3,000 XP till level 21!
narf poit chez BOOM
December 4th, 2006, 08:42 PM
Actually, if you want to cheese-out Hero System, here's how:
Gibberling Power: Summon Gibberling: Summon 100-point Gibberling (20 Active Points).
First round: 1 Gibberling. Second round: 2 Gibberlings. Third round: 4 Gibberlings. Fourth round: 8 Gibberlings.
And so on. Eventually, the whole world is overrun by Gibberlings...
This is probably one of the reasons Summon has a 'STOP' sign on it...
Jack Simth
December 4th, 2006, 09:08 PM
Ah, like the Wight Apocolypse; an 8th+ level Evil cleric and an 7th+ level Wizard, working together, can have a limitless number of Wights under the Evil Cleric's indirect control....
narf poit chez BOOM
December 4th, 2006, 10:32 PM
How does that work?
Jack Simth
December 4th, 2006, 11:34 PM
Well, enervation (http://www.rpgoracle.com/srd/spellsDtoE.html#enervation) applies negative levels to a creature. It's a 4th level spell, so an Evil Wizard-7 can cast it.
The enervation targets a commoner-1, who's slain by negative levels.
A creature killed by Negative Levels (http://www.rpgoracle.com/srd/abilitiesAndConditions.html#energy-drain) either rises as a creature of the kind that killed it (for certain creatures), or as a Wight the next night. As the Evil Wizard doesn't have a specific spawn clause, the commoner-1 rises the next night as a Wight.
Well, a Wight is a 4 HD undead; an Evil Cleric-8 can Command (http://www.rpgoracle.com/srd/specialAttacks.html#turn) it.
A Wight (http://www.rpgoracle.com/srd/monstersTtoZ.html#wight) has the create spawn ability (which is what all this is leading up to):
Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Feed your Wight commoner-1's that you've gotten from... wherever. Kidnapping, maybe. Or have it go harvest a few small villages, whatever. Each wight it creates is under it's control. It is under your control. You tell it what orders to give out. There's no limit to the number of wights it can control, but it wouldn't matter much if there were, as each enslaved wight can make more enslaved wights.
So you Have a Commanded Wight (let's call him First). Who has, say, 10 spawn (10 seconds). Each of those 10 spawn have 10 spawn (100 thirds). Each of those spawn have 10 of their own (1000 fourths). Each of those spawn have 10 spawn of their own (10,000 fifths).
If you go ten ranks, you have have 1,111,111,111 total wights under your (indirect) command.
And they have an Int of 11, so they should be able to relay orders properly, even.
Fragile, though - one assasination, and suddenly you have ten firsts... and you can only Command two. They probably don't like you very much.
Edit:
narf poit chez BOOM said:
How does that work?
And lo, the mouse did ask to see the cheese, and the cheese was dripping, and stinking, and plentiful.
narf poit chez BOOM
December 5th, 2006, 04:32 AM
Whoop, that summon chain wouldn't actually work that way; have to write it like this: 'Gibberling Power: Summon Gibberling: Summon 2 100-point Gibberling (25 Active Points)'.
So 1, 3(2), 7(4), 15(8)...
Plus, given the rules, the GM can easily rule that the Gibberlings start fighting each other; basic summoned creatures start out neutral with regards to the summoner. Of course, a disadvantage: 'Psychological Limitation: Loyalty: Other Gibberlings (Very Common, Total) (25 Active Points)' would take care of that. Except that that's not really a disadvantage, but that rule still requires GM fiat.
narf poit chez BOOM
December 12th, 2006, 04:54 AM
I've been thinking about random chargen. Particularly, also about the blandness of point-buy.
So, what do you think?
NullAshton
December 12th, 2006, 01:27 PM
Rolls can easily be tampered with unless you roll in front of the GM. Also, there's randomness in it, which means that one person could get several 16-18s, while the other person has all rolls under 10.
narf poit chez BOOM
December 12th, 2006, 11:56 PM
So we roll in front of the GM.
The randomness is the whole point. Roleplaying a character that you didn't purpose-design. Random rolls are a lot more organic.
Violist
December 13th, 2006, 01:20 AM
I'd be OK with randomly rolled characters... for future characters, correct?
NullAshton
December 13th, 2006, 09:56 AM
I for one don't like the randomness, also means character generation takes longer for me since I have to fit it around a few random rolls...
narf poit chez BOOM
December 14th, 2006, 02:00 AM
Yep, future characters.
@Ashton: Live in the moment! Be spontanious! Leap without looking!
Oh, and don't roll a three.
NullAshton
December 14th, 2006, 09:35 AM
That, and the powergamer in me will just want to keep having characters die till I get perfect scores.
narf poit chez BOOM
December 15th, 2006, 01:35 AM
I can't do anything about that.
Jack Simth
December 15th, 2006, 07:59 PM
Slight issue.
Power's out due to a storm. Might be up tomorrow, might not. Meanwhile, there's another on the way (storm, that is).
Cafe's are great, aren't they?
NullAshton
December 15th, 2006, 08:20 PM
Yeah... steam is also down.... probably will be back up tomorrow(I hope)
Otherwise I have no games to play.
Violist
December 15th, 2006, 10:32 PM
Power was down for me last night in the storm but it's back up... I should be able to come tomorrow so long as there isn't another outage.
NullAshton
December 15th, 2006, 11:36 PM
I'm thinking it's back up again, because the Steam servers are back up. Power, that is.
douglas
December 16th, 2006, 12:42 AM
Fall semester just finished for me, so I'm at home now and probably won't be able to play until January when I'm back at my own computer.
narf poit chez BOOM
December 16th, 2006, 06:58 AM
Sister's coming over. Going to have a pre-Christmas celebration.
So, of course I'll be there! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Joking. http://forum.shrapnelgames.com/images/smilies/wink.gif
Violist
December 16th, 2006, 09:30 AM
So I guess no session today, and possibly for a while given that Douglas will be likely unable to join us?
Jack Simth
December 19th, 2006, 07:40 PM
Finally. Power!!!!! About five minutes ago.
NullAshton
December 19th, 2006, 08:35 PM
Ah, so maybe not the same city that the steam servers were in.
narf poit chez BOOM
December 19th, 2006, 10:33 PM
That's good.
Atrocities
December 22nd, 2006, 02:15 AM
This might be off topic, but I thought of you Narf when I read this.
Q: How do you circumcise a hillbilly?
A: Kick his sister in the jaw.
http://forum.shrapnelgames.com/images/smilies/laugh.gif
narf poit chez BOOM
December 23rd, 2006, 02:07 AM
...What the hell?
Also, I was up until 7:30 last night, so I'm likely to be rather late.
7:30 AM, that is.
Jack Simth
December 23rd, 2006, 05:02 AM
Well, if you're aware of some of the stereotypes about country bumpkins, and aware of the physical aspect of what circumsison is, it makes a twisted sort of sense - if the "joker" doesn't mind being ludicrously insulting. Especially with the presentation, Atrocities - you see something extremely low-brow and derogatory, and immediately think of a particular person. Then go out of your way to mention it where that particular person is almost certain to read it.
Umm... Atrocities, who made you a moderator?
Edit: Oh, and Narf? Wrong week. Also, I've got a bit of a cold, and plan on staying in bed most the day anyway.
narf poit chez BOOM
December 23rd, 2006, 05:17 AM
Right, we skipped last week.
NullAshton
December 23rd, 2006, 12:53 PM
That, and it's christmas this week. Stupid spore, not out yet...
NullAshton
December 29th, 2006, 11:07 PM
D&D this week, though. Tomorrow.
Violist
December 30th, 2006, 08:32 AM
I might be a wee bit late today... I thought there wasnt a session today and just looked at the forums on a whim. So I'll be getting some some sleep, and I'll try to be on time.
Jack Simth
December 30th, 2006, 02:42 PM
Server online.
Hmm.... let's see... what plot threads to use today...
Jack Simth
December 30th, 2006, 11:16 PM
Server closed. One combat, Kaylin vs. two Cleric-18's and a Rogue-18. Can't even give "escaped" XP for that, really, as she didn't. What fun when you go chasing through the sewers after 50 GP. Oh, and Elorin? Mark off another 25k in diamonds.
One Wish gone wrong. On the plus side, new quest! Retrieve the Crown Jewels stolen three years ago.
Log hopefully attached.
No roleplay votes? Oh well. Who roleplayed best this session?
narf poit chez BOOM
January 1st, 2007, 07:22 AM
Also, I am strangling you with the Force.
I guess that means 'Good job'. http://forum.shrapnelgames.com/images/smilies/laugh.gif
NullAshton
January 1st, 2007, 11:36 AM
Strangling with the force? Why?
No XP. http://forum.shrapnelgames.com/images/smilies/frown.gif
narf poit chez BOOM
January 1st, 2007, 08:33 PM
Because he is a devious, evil GM who is out to get us all.
NullAshton
January 2nd, 2007, 12:12 AM
Maybe. That just means I have to think of devious evil ways to escape what the GM throws at us. I love the ability to go ethereal with a standard action. http://forum.shrapnelgames.com/images/smilies/happy.gif
Only 123,715.14 gold more until I can buy a manual of quickness of action...
Violist
January 2nd, 2007, 03:34 AM
Nah, gotta think of devious Good ways to foil his plots. All I'm saying is... at least we have a quest now http://forum.shrapnelgames.com/images/smilies/fear.gif
I liked the way Kibin RPd the whole jail thing... *guilty cough*
narf poit chez BOOM
January 2nd, 2007, 05:12 AM
Ah, yes. I'm strangling you through the Force, too.
Violist
January 2nd, 2007, 09:52 PM
You and me both.
narf poit chez BOOM
January 3rd, 2007, 02:04 AM
...You're strangling yourself through the Force?
Violist
January 3rd, 2007, 05:46 AM
It requires very intense concentration, I'll tell you that...
narf poit chez BOOM
January 3rd, 2007, 10:37 PM
LOL
NullAshton
January 3rd, 2007, 11:54 PM
Eh, Kaylin has an excellent concentration check anyway.
NullAshton
January 6th, 2007, 05:04 PM
Si found creolnali llaar jiole!
Or, I found something really cool! Common to Draconic(and back) translator. (http://masamek.twilightrealm.com/translator/draconic.php/)
Violist
January 7th, 2007, 06:02 PM
Just realised I won't be able to make Saturday, as I'm gone next weekend for All-State orchestra again.
narf poit chez BOOM
January 8th, 2007, 04:22 PM
Hmm...Is 'Break a leg' appropriate?
Jack Simth
January 8th, 2007, 06:55 PM
How about "bend an ear"?
NullAshton
January 8th, 2007, 07:04 PM
Sprain a finger?
Ed Kolis
January 8th, 2007, 09:38 PM
Whoa, Violist, you have an account here? With over 300 posts? How come I never noticed that before? http://forum.shrapnelgames.com/images/smilies/tongue.gif
In any event, how about "snap a string"? Or are those even more expensive to fix than legs? http://forum.shrapnelgames.com/images/smilies/wink.gif
Violist
January 9th, 2007, 04:05 AM
Nah, most strings are pretty cheap http://forum.shrapnelgames.com/images/smilies/happy.gif well. Downwards of $80, anyways.
And Ed, this thread is where about 80% of my posts are. I don't get around much on Shrap http://forum.shrapnelgames.com/images/smilies/happy.gif
NullAshton
January 12th, 2007, 07:52 PM
Don't forget about D&D Saturday!
narf poit chez BOOM
January 13th, 2007, 02:25 AM
Probably be a bit late...Again. Stayed up till 6:00 last night, for no particular reason. Except it's kinda relaxing.
On the other hand, I'm learning how to fall asleep at any time. Managed to fall asleep twice now even though I wasn't particularly tired.
Jack Simth
January 13th, 2007, 02:30 PM
narf poit chez BOOM said:
Probably be a bit late...Again. Stayed up till 6:00 last night, for no particular reason. Except it's kinda relaxing.
On the other hand, I'm learning how to fall asleep at any time. Managed to fall asleep twice now even though I wasn't particularly tired.
Stayed up until 6? Do you mean AM?
Anyway, server online.
Note: Kibin voted for Kaylin online before the session today.
narf poit chez BOOM
January 13th, 2007, 06:59 PM
AM.
Jack Simth
January 14th, 2007, 01:11 AM
Crazy man.
Anyway, server closed.
One CR 18 shattered Pit Fiend (weakened state - he wasn't particularly mobile, didn't use have as many spell-likes as would have been available), once CR 20 Cleric calmed down, eight cr 15 Drow Warrior 15's defeated. Six breatplates, six cloaks, six rapiers, six longbows, and an unspecified number of arrows captured. Five mundane daggers given away. Katsuro killed and unkilled.
At ECL 20, that's 3,400 XP (Kibin)
At ECL 19, that's 4,750 XP (Jason, Elorin)
At ECL 18, that's 6,120 XP (Katsuro)
Kaylin at 18th (I think) gets half XP - 3,060 - for no player present.
Katsuro won the roleplay vote with one vote cast; 2,000 xp for Katsuro.
So, who roleplayed best this session?
narf poit chez BOOM
January 14th, 2007, 01:17 AM
Elorin threw out some nice comments.
I've got Katsuro listed as 19th.
Jack Simth
January 14th, 2007, 02:01 AM
That puts him at 4,750 xp gained, then. A bit more with the RP vote.
narf poit chez BOOM
January 14th, 2007, 02:14 AM
Except that was some sort of mistake, because he didn't have enough XP. *Scratches head* Must have got confused somewhere.
So he's got 174,625 XP now and is *Now* 19th level.
I need to resort through his stats and make sure the're all ok...
NullAshton
January 14th, 2007, 02:36 PM
Whooo level 21! Epic feats whoooo!
NullAshton
January 18th, 2007, 07:02 PM
http://www.thetangledweb.net/profiler/view.php?id=7677
Really cool level 15 warmind I made in case not many people show up and we have a one-off. 14d6+47 damage is fun.
And Kibin's sheet is now updated to level 21. Don't suppose I could start switching out the dragon hitdice for rogue hitdice for saves and BAB, treating the first 20 levels as 17 Rogue/3 Dragon instead of 18 Rogue/2 Dragon?
Jack Simth
January 18th, 2007, 07:59 PM
Yeah; treat BAB and Saves as though taken in the best possible order for each individual attribute; so the Bard-20/Fighter-20 has +10 Epic save bonus, base saves of +12/+12/+12, +10 Epic Attack Bonus, and +20 BAB. Makes Epic multiclassing slightly more attractive.
NullAshton
January 19th, 2007, 10:15 AM
Whooo. Of course, it doesn't matter until level 22... apparently taking classes in multiples of four is a very good idea.
Jack Simth
January 20th, 2007, 12:24 AM
1 for Full BAB, Two for Good saves and poor BAB, three for poor saves, four for medium BAB. If you ignore looking at medium BAB, 6 is mathematically ideal. 12th is a threshhold for all of them (every class gets another point of BAB, Will, Fort, and Ref a 12th).
NullAshton
January 20th, 2007, 12:49 AM
Hmmm, maybe. Eh, still means that eventually... four attacks from BAB whooo! When I use a weapon that us, or unarmed attacks.
NullAshton
January 24th, 2007, 02:20 PM
Don't forget about D&D this saturday!
And maybe if Narf sleeps in late again... one-off adventure with my warmind whoooo!
Violist
January 25th, 2007, 01:27 AM
I'll be there. Oh, I'm 19th level.
narf poit chez BOOM
January 26th, 2007, 04:15 AM
I'll probably have to dissapear for a bit, as it's beginning to seem like the only day this week I'll be able to do some stuff - Drop off overdue books at the library, buy a music cd...
narf poit chez BOOM
January 27th, 2007, 01:37 AM
So far, Katsuro's Dex is too low - Didn't increase it at 16th. Feats add up. Skill points add up and individual skills seem right.
Ok, I think my character is fine.
NullAshton
January 27th, 2007, 12:36 PM
You should do like me, and have character sheets easily available on the internet!
Jack Simth
January 27th, 2007, 02:59 PM
Oh, by the way - Server's been online for a while now.
narf poit chez BOOM
January 28th, 2007, 12:04 AM
Douglas - You back yet?
Jack Simth
January 28th, 2007, 02:02 AM
Server offline.
Tangled with Mr. T.
I'd give some XP for surviving, but not everyone did.
Tangled with an unidentified spellcaster. With Wail of the Banshee.
Again.
Completely changed the face of the game world.
Okay, that's worth some points.
+5000 xp for every character who's player was present (Kaylin/Seshra, Jason, Kibin, Katsuro/Quinn).
Elorin won the 1/13 roleplay vote with one vote cast; +2,000 xp for Elorin.
So, who roleplayed best this session?
Log hopefully attached.
Violist
January 28th, 2007, 02:57 AM
This is going to be very interesting now... no water, no plants, very few survivors... aftermath campaign sounds like a lot of fun, really (not that the old wasn't, heh)
Quinn and her feline expressiveness get the RP vote from me.
narf poit chez BOOM
January 28th, 2007, 09:02 PM
We really need to dig up some plants.
So, what should the enterprising cat Psion (Nomad) buy, for those long trips away from home (And fish!)?
Have 264,500, one Headband of Smarter Than You +6, one Tome of Instant Brains +5 and one item of Mess with Peoples' Heads (Control Sound) - What type of item would that be?
With a Str of 4, Gauntlets of Not Wimpy +6 sound good, but so do Bracers of Don't Get Stepped On +6 (Dex).
And a 54 HP suggest some kind of Don't Be a Glass Cannon item.
Sometime this week I'll be reading through the psionic powers section and picking stuff out.
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