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  #31  
Old May 29th, 2008, 05:42 PM

Zeldor Zeldor is offline
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Default Re: Lords of Civilization

Hmm... don't you get random one? And random from free ones?
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  #32  
Old May 29th, 2008, 05:48 PM
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Meglobob Meglobob is offline
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Default Re: Lords of Civilization

Quote:
Zeldor said:
Hmm... don't you get random one? And random from free ones?
AFAIK, no to both. If you wish for Erinye, you always get the first one, never the other two.

Also, should the one you wish for be in play already, I believe it will still appear (with any equipment given to it) and be hostile.

I am not 100% sure on all this, as its rare to do all this and dom3 is a HUGE game, but I think thats how it all works.
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  #33  
Old May 29th, 2008, 07:14 PM
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Endoperez Endoperez is offline
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Default Re: Lords of Civilization

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Meglobob said:
Those Grigori summons are, except for the first one, unwishable for by any other nation because you after wish for the name in the top centre and they are all called Grigori. So you should get which ever is listed first.

I am correct in this, arn't I or am I dreaming again?
The facts are correct, but there's a small problem in the practicality of the idea.
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  #34  
Old May 29th, 2008, 07:30 PM

ryo_akashi ryo_akashi is offline
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Default Re: Lords of Civilization

You cannot wish for the Grigori due to a nice move from KO.
People trying to do so will be pleasantly surprise

Check out unit ID #1...
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  #35  
Old May 29th, 2008, 08:23 PM
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Meglobob Meglobob is offline
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Default Re: Lords of Civilization

Quote:
ryo_akashi said:
You cannot wish for the Grigori due to a nice move from KO.
People trying to do so will be pleasantly surprise

Check out unit ID #1...
Ha Ha, just had a look, sly fox that K.O.
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  #36  
Old May 29th, 2008, 08:24 PM

hunt11 hunt11 is offline
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Default Re: Lords of Civilization

how do you check unit ID's?
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  #37  
Old May 29th, 2008, 08:26 PM

Aezeal Aezeal is offline
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Default Re: Lords of Civilization

plz tell us more?
is there an always hostile doom horror called grigori there?
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  #38  
Old May 29th, 2008, 08:27 PM
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Default Re: Lords of Civilization

Shift+i when viewing the unit gives you monster number. If you don't have a unit you want to look at, you mod it into a recruitment list by monster number as a commander to see all of its abilities.
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  #39  
Old May 29th, 2008, 08:29 PM
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Default Re: Lords of Civilization

Quote:
Aezeal said:
plz tell us more?
is there an always hostile doom horror called grigori there?
Better. But I don't want to spoil it for you...
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  #40  
Old May 29th, 2008, 08:36 PM

MaxWilson MaxWilson is offline
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Default Re: Lords of Civilization

Quote:
hunt11 said:
how do you check unit ID's?
I think you're asking how to view unit #1.

Quick way: during a battle, type Shift + "U". It will ask you "what monster?" and you type in a name or unit number. It will ask you how many, and then it will plop that many monsters of the type you ask into the battle replay (as non-commanders, so no magic paths).

The other way would be to play around with map files and mods, for instance to add unit #1 as a recuitable commander for some nation.

-Max
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