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  #1  
Old August 17th, 2008, 02:01 PM

Curtio Curtio is offline
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Default Magic does not work in old Mods

I am having a problem. After one of the patches, when I use the nation mods, the magic users do not have spells. When looking at the magic users, even if they have levels in the magic paths, it is not displayed. This applies to the nations as opponents as well as when I choose one to be my player nation.

Is there a command I can use in the dm file to reactivate the magic?

Thanks
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  #2  
Old August 17th, 2008, 10:56 PM
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Default Re: Magic does not work in old Mods

It's a bug scheduled to be fixed next patch. Sucks for now though .
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  #3  
Old August 18th, 2008, 09:46 PM

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Default Re: Magic does not work in old Mods

Thanks for letting me know. I was going crazy trying to fix it. I love the nation mods. If anyone else has a a "wworkaround" let me know.

Thanks
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  #4  
Old August 19th, 2008, 01:37 AM
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Default Re: Magic does not work in old Mods

Disabling some of the mods might work. There's a limit to the amount of magic paths that can exist at once, or something close enough.
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Old August 19th, 2008, 11:27 AM
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Default Re: Magic does not work in old Mods

I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result
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Old August 20th, 2008, 11:47 PM

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Default Re: Magic does not work in old Mods

I will try it out.

It is disappointing though.

I know there are some purists who think all the original nations are enough, but I do appreciate the richness and complexity added by those who take the time and try to improve the game.

Thanks to all who responded.

Curtio
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  #7  
Old August 20th, 2008, 11:53 PM
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Default Re: Magic does not work in old Mods

Quote:
Originally Posted by Humakty View Post
I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result
It is a problem with the number of modifications, not the number of mods. So mods that modify a lot of different magics cause the problem. It has been fixed in v3.18.
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Old August 21st, 2008, 09:18 AM

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Default Re: Magic does not work in old Mods

Just tried the Greyhawk mod with worthy heroes enabled as well and no problems. Anyone know when patch 3.18 will be available?

Thanks for the responses.

Curtis
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  #9  
Old August 21st, 2008, 10:19 AM

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Default Re: Magic does not work in old Mods

ehm Edi could you explain.. cus I'm working on my dominions 3000 thingie.. which features a fair number of new troops including about 10 new mages (and about 7 extra 2nd forms with magic) and a few copied ones (with new number) and about 7 new spells

and since yesterday I've lost the magic skills they just don't show up.

Would it help if I created seperate mods for each of the nations I'm creating (and would that work since they all use the same pool of weapons?)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old August 21st, 2008, 10:48 AM
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Default Re: Magic does not work in old Mods

Probably won't help. Wait for the patch.
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