| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				August 17th, 2008, 02:01 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2008 
					Location: Poway CA 
					
					
						Posts: 4
					 
					 
	Thanks: 4 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Magic does not work in old Mods
	
			 
             
			
		
		
		
		I am having a problem.  After one of the patches, when I use the nation mods, the magic users do not have spells. When looking at the magic users, even if they have levels in the magic paths, it is not displayed. This applies to the nations as opponents as well as when I choose one to be my player nation. 
 
Is there a command I can use in the dm file to reactivate the magic? 
 
Thanks 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 17th, 2008, 10:56 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Tennessee USA 
					
					
						Posts: 2,059
					 
					 
	Thanks: 229 
	
		
			
				Thanked 106 Times in 71 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		It's a bug scheduled to be fixed next patch. Sucks for now though   .  
		
	
		
		
		
		
		
		
			
				__________________ 
				BLAH BLAH BLAH BLAH NEXT TURN.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	
		
			| 
				
					The Following User Says Thank You to Foodstamp For This Useful Post:
				
			 | 
			
			
		 
		 |  
	 
  
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 18th, 2008, 09:46 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2008 
					Location: Poway CA 
					
					
						Posts: 4
					 
					 
	Thanks: 4 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		Thanks for letting me know.  I was going crazy trying to fix it.  I love the nation mods.  If anyone else has a a "wworkaround" let me know. 
 
Thanks 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 19th, 2008, 01:37 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Eastern Finland 
					
					
						Posts: 7,110
					 
					 
	Thanks: 145 
	
		
			
				Thanked 153 Times in 101 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		Disabling some of the mods might work. There's a limit to the amount of magic paths that can exist at once, or something close enough. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	
		
			| 
				
					The Following User Says Thank You to Endoperez For This Useful Post:
				
			 | 
			
			
		 
		 |  
	 
  
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 19th, 2008, 11:27 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2007 
					Location: country of stinky fromages 
					
					
						Posts: 564
					 
					 
	Thanks: 29 
	
		
			
				Thanked 15 Times in 13 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result 
		
	
		
		
		
		
		
		
			
				__________________ 
				10 times more numerous, by nigth and backstabbing. 
 
Senior member of the GLIN !
			 
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Humakty; August 19th, 2008 at 11:31 AM..
                    
                    
				
			
		
		
	
		
		
	
	
	 | 
 
 
 
	
		
			| 
				
					The Following User Says Thank You to Humakty For This Useful Post:
				
			 | 
			
			
		 
		 |  
	 
  
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 20th, 2008, 11:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2008 
					Location: Poway CA 
					
					
						Posts: 4
					 
					 
	Thanks: 4 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		I will try it out. 
 
It is disappointing though. 
 
I know there are some purists who think all the original nations are enough, but I do appreciate the richness and complexity added by those who take the time and try to improve the game. 
 
Thanks to all who responded. 
 
Curtio 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 20th, 2008, 11:53 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Helsinki, Finland 
					
					
						Posts: 5,425
					 
					 
	Thanks: 174 
	
		
			
				Thanked 695 Times in 267 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Humakty
					 
				 
				I tested morrowind with partial CBM 1.3 (all but pretenders and nation), and it worked fine. I think the game can't actually handle more than one pretender and/or nation modifications/addons. IE : cbm complete & morrowind (tested with other mods, but forgot which ones) does give this weird no magic picks result 
			
		 | 
	 
	 
 It is a problem with the number of modifications, not the number of mods. So mods that modify a lot of different magics cause the problem. It has been fixed in v3.18.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	
		
			| 
				
					The Following User Says Thank You to Edi For This Useful Post:
				
			 | 
			
			
		 
		 |  
	 
  
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 21st, 2008, 09:18 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Private 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2008 
					Location: Poway CA 
					
					
						Posts: 4
					 
					 
	Thanks: 4 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		Just tried the Greyhawk mod with worthy heroes enabled as well and no problems.  Anyone know when patch 3.18 will be available? 
 
Thanks for the responses. 
 
Curtis 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 21st, 2008, 10:19 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		ehm Edi could you explain.. cus I'm working on my dominions 3000 thingie.. which features a fair number of new troops including about 10 new mages (and about 7 extra 2nd forms with magic) and a few copied ones (with new number) and about 7 new spells 
 
and since yesterday I've lost the magic skills they just don't show up. 
 
Would it help if I created seperate mods for each of the nations I'm creating (and would that work since they all use the same pool of weapons?) 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 21st, 2008, 10:48 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2003 
					Location: Helsinki, Finland 
					
					
						Posts: 5,425
					 
					 
	Thanks: 174 
	
		
			
				Thanked 695 Times in 267 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Magic does not work in old Mods
			 
             
			
		
		
		
		Probably won't help. Wait for the patch. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |