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  #1  
Old March 10th, 2008, 06:18 PM

RonD RonD is offline
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Default Re: Tartanians

Those old dead gods sure are insidious, corrupting bastards, aren't they?
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  #2  
Old March 10th, 2008, 06:19 PM
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Default Re: Tartanians

Sure are

I've thought about adding a special kind of insanity for them that is incurable.
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  #3  
Old March 10th, 2008, 06:29 PM
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Default Re: Tartanians

More insanity is needed in this game!
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  #4  
Old March 11th, 2008, 05:11 AM

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Default Re: Tartanians

What other common game winners are there in non-victory point MP games? Do nations with other paths have alternative ways to win? I would agree that more options does make things better. At the same time, there need to be some knockout options to win the game, as stalemates are no fun.
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Old March 11th, 2008, 07:14 AM

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Default Re: Tartanians

ehm every race can get GoH or chalice.. just set your pretender up to get it IF you think they are that big a deal , as I said INVEST to get it if you WANT it.
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  #6  
Old March 11th, 2008, 07:54 AM
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Default Re: Tartarians

I think the balance problem isn't that tartarians are good and cheap. It's normal that researching level 9 magic and having level 7 mages to cast rituals (+level 4 in another school + an artefact/global eventually) give some advantages.

The problem is no other path gives comparable non unique units (and even many uniques are inferior due to lower hp and lack of feet or other slots). Level 9 constructs, abominations, tarrasques, may be cool, but even GoRed they don't have magic to buff themselves or destroy legions of chaff.

Adding an endgame cost effective SC summon for several paths, and/or magic powers for more creatures once GoR is used would be a good thing for balance.
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  #7  
Old March 11th, 2008, 07:59 AM
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Default Re: Tartarians

I would've preferred if Tartarians were simply made less powerful. Dominions3 has enough SC's as it is. Not everyone enjoys playing with dolls.
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  #8  
Old March 10th, 2008, 06:46 PM
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Default Re: Tartanians

Quote:
Kristoffer O said:
Maybe undead shouldn't be healable at all.

Currently tartarians during late game is what I see in high usage during MP games and SP games. Perhaps make a change where it's more difficult for undead to heal, thus fewer complaints about changing their healing status.
One other change should be vampires receiving recuperation which matches their history as well.

Quote:
Kristoffer O said:
Sure are

I've thought about adding a special kind of insanity for them that is incurable.
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
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  #9  
Old March 10th, 2008, 07:20 PM
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Default Re: Tartanians

Quote:
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
Random event : your tartarian claim godhood. He succeeded to convince your army to worship him and now use the province Hubbarton(124) as his capitol.

(add a random nation run by an impossible AI in 124, with your troops there as starting army and the tartarian as pretender)
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  #10  
Old March 10th, 2008, 07:21 PM
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Default Re: Tartanians

Quote:
NTJedi said:
One other change should be vampires receiving recuperation which matches their history as well.

Aren't vampires immortal? Then theyll recover from afflictions anyway.
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