|
|
|
 |
|

March 10th, 2008, 06:18 PM
|
Second Lieutenant
|
|
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Tartanians
Those old dead gods sure are insidious, corrupting bastards, aren't they?
|

March 10th, 2008, 06:19 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Tartanians
Sure are
I've thought about adding a special kind of insanity for them that is incurable.
|

March 10th, 2008, 06:29 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Tartanians
More insanity is needed in this game! 
|

March 11th, 2008, 05:11 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Tartanians
What other common game winners are there in non-victory point MP games? Do nations with other paths have alternative ways to win? I would agree that more options does make things better. At the same time, there need to be some knockout options to win the game, as stalemates are no fun.
|

March 11th, 2008, 07:14 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Tartanians
ehm every race can get GoH or chalice.. just set your pretender up to get it IF you think they are that big a deal  , as I said INVEST to get it if you WANT it.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

March 11th, 2008, 07:54 AM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Tartarians
I think the balance problem isn't that tartarians are good and cheap. It's normal that researching level 9 magic and having level 7 mages to cast rituals (+level 4 in another school + an artefact/global eventually) give some advantages.
The problem is no other path gives comparable non unique units (and even many uniques are inferior due to lower hp and lack of feet or other slots). Level 9 constructs, abominations, tarrasques, may be cool, but even GoRed they don't have magic to buff themselves or destroy legions of chaff.
Adding an endgame cost effective SC summon for several paths, and/or magic powers for more creatures once GoR is used would be a good thing for balance.
|

March 11th, 2008, 07:59 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: Tartarians
I would've preferred if Tartarians were simply made less powerful. Dominions3 has enough SC's as it is. Not everyone enjoys playing with dolls.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|

March 10th, 2008, 06:46 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Tartanians
Quote:
Kristoffer O said:
Maybe undead shouldn't be healable at all.
|
Currently tartarians during late game is what I see in high usage during MP games and SP games. Perhaps make a change where it's more difficult for undead to heal, thus fewer complaints about changing their healing status.
One other change should be vampires receiving recuperation which matches their history as well.
Quote:
Kristoffer O said:
Sure are 
I've thought about adding a special kind of insanity for them that is incurable.
|
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
__________________
There can be only one.
|

March 10th, 2008, 07:20 PM
|
 |
Captain
|
|
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: Tartanians
Quote:
That's another good idea, if these are undead pretenders from long ago then it makes sense they may retain some memories.
|
Random event : your tartarian claim godhood. He succeeded to convince your army to worship him and now use the province Hubbarton(124) as his capitol.
(add a random nation run by an impossible AI in 124, with your troops there as starting army and the tartarian as pretender) 
|

March 10th, 2008, 07:21 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Tartanians
Quote:
NTJedi said:
One other change should be vampires receiving recuperation which matches their history as well.
|
Aren't vampires immortal? Then theyll recover from afflictions anyway.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|