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March 26th, 2008, 01:03 PM
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National Security Advisor
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Re: Ermor Era Switch Mod - General Interest?
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VedalkenBear said:
For me, the 'bugginess' of the historical references is what causes the consternation. Particularly, Yo(o)mi and S[h]inuyama are both nations based off of Tokugawa Zidai literature, while Zyomon (Jomon) actually predates it (to the Sengoku Zidai). I'm currently working (albeit slowly) on a more 'historically accurate' EA and MA for them. Most likely EA would be Wakoku and be a nation of female-dominated shamans, while MA would superficially appear similar to TC and be named Yamato.
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Good thing I know little of early Japanese literature. That way I can stay ignorant of that and be happy as a clam with Yomi and Shinuyama as they are.
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VedalkenBear said:
As you pointed out at the end, you've already copied sprites and written new descriptions for the Renatus and Renata. Why not do so for the Ermorian Cultist? Or, equivalently, replace it with a similar but new leader? Say, a Ermorian-themed Battle Deacon?
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I suppose I could. Problem is that then I need to wipe the recruitment queue, but no biggie, I guess. It would also allow me more leeway because I could use the Triarius and Praetorian Guard unit slots to modify things. Probably the Alae Legionnaire too. The Battle Deacon would be a good idea. Too bad there are no convenient units to copy sprites from, but modifying the battle deacon sprite from MA Pythium could work. The problem there is that it will soon get to be altogether too much work.
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VedalkenBear said:
You _could_. If I may make a suggestion, perhaps make an infantry unit that has Fear? Maybe an Undead unit? Unfortunately, we no longer have 'minor fear' to make it more palatable.
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This kind of things is why I asked for feedback. An infantry with fear is pretty harsh though, unless it's capital only. Infantry equipped with a magical weapon might be an option.
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VedalkenBear said:
I'll get to the Renata and Renatus below, but they don't seem to add much. Well, the Renatus doesn't. I might suggest something like adding a Shadow Vestal leader-type, perhaps with unique minor magic.
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Those two are a sort of package deal or I need to rethink some offshoot of the Sacred River Cult with just one unit. The Shadow Priestess idea is not a bad one at all. I could probably use that. Especially if I redo the Renata/Renatus thing. The thing is that creating entirely new things from scratch is a lot more time consuming than building on existing stuff and using variations.
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March 26th, 2008, 06:08 PM
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Sergeant
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Re: Ermor Era Switch Mod - General Interest?
If you redid the guy character (Renatus?) And gave him the picks of both and maybe upped the cost, it would free your slot and give you one mage for the same role, or is that too powerful? I played this mod already LA and besides your living troops being somewhat under armored It works pretty well. I came up against C'tis and their heavy infantry takes a great toll on the Legions. A Cap only troop may work but Personally I'd rather have a few less perks and more availability. They already have 2 Cap only troops, I'd personally think that stronger armor everywhere would help. I would also mention though that I generally dont use the Praetorian or the Triarii because of the old age.
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March 26th, 2008, 07:50 PM
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National Security Advisor
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Re: Ermor Era Switch Mod - General Interest?
Thanks for the feedback. I've been considering getting rid of Triarius and Praetorian Guard precisely because their old age is also something of a thematic remnant from the Dominions 2 situation where Broken Empire was a parallel timeline. The old age is certainly not thematic now. So I removed that.
I did some tinkering, but I've got to go to bed. I think I'm going to keep the Renata and Renatus as the Pythian offshoots but with increased price. Made Censor and Lictor recruitable everywhere and added a new capital only commander, Shadow Priestess, using #3 of the four slots. I expect I'll use #4 for the Ermorian Cultist reworking.
The only problem is going to be redundancy with magic paths unless I tweak the Renatus and Renata custom randoms to slightly different to emphasize their roles.
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March 27th, 2008, 09:03 AM
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Re: Ermor Era Switch Mod - General Interest?
Quote:
Edi said:
Thanks for the feedback. I've been considering getting rid of Triarius and Praetorian Guard precisely because their old age is also something of a thematic remnant from the Dominions 2 situation where Broken Empire was a parallel timeline. The old age is certainly not thematic now. So I removed that.
I did some tinkering, but I've got to go to bed. I think I'm going to keep the Renata and Renatus as the Pythian offshoots but with increased price. Made Censor and Lictor recruitable everywhere and added a new capital only commander, Shadow Priestess, using #3 of the four slots. I expect I'll use #4 for the Ermorian Cultist reworking.
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How are you going to replace Triarii and Praetorian Guard? Are those the units that will become the new heavy infantry?
What are the four unused units, btw? You mentioned two huskarls, and then there's the old Golden Naga, and I think another unused female pretender, perhaps old Mother of Rivers or something.
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March 27th, 2008, 10:18 AM
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National Security Advisor
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Re: Ermor Era Switch Mod - General Interest?
That ups the number of unused units to 6, possibly 7. Golden Naga, old Lady of Fortune, huskarls 1603 & 1604, 1137 & 1138 (Unused Minotaur & Unused Warlord, they are by those names in the game) and perhaps one of the markata units around number 1119 or thereabouts.
Not sure if old Daughter of the Land is also unused these days.
What I did with Triarius was change startage to just shy of old age with some variation, so if you get one from the high end, it will be old after about 12 turns. Praetorian guard, cleared the unit, copystatted Emerald Guard and renamed back to Praetorian Guard, then set startage to somewhere above 40 with variation so they will eventually become old.
Ineed to work on that mod some more and I apparently need to get into the graphics modding business to get an acceptable graphic for the Shadow Priestess. Might as well replace the Shadow Vestal blob at the same time. I'll post the tyweaked mod in a couple of days.
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March 28th, 2008, 02:04 PM
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Lieutenant Colonel
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Re: Ermor Era Switch Mod - General Interest?
Just wanted you to know I'm rooting for you 
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April 7th, 2008, 08:46 AM
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National Security Advisor
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Join Date: Oct 2003
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Re: Ermor Era Switch Mod - General Interest?
I moved the thread here to the MAps & Mods forum because the place is more appropriate.
The mod has been updated to v0.75, so it's still a draft.
Changes- Renata increased gold cost and changed magics (190 gold, WN, 100% WSN, 20% WSDN)
- Renatus increased gold cost and changed magics (190 gold, WD, 100% WSD, 20% WSDN)
- New graphic for Shadow Vestal
- New unit: Shadow Priestess (capital only)
- Ermorian Cultis changed to be thematic for the Restoration, copystatted base Ernorian Cultist and altered description.
- Lictor and Censor are no longer capital only
- Gem income 2D (Temple of the Dead), 2S (Temple of the Spheres)
I would like to hear feedback. Especially on the Shadow Priestess, because that one definitely needs a review for balance issues. It's very much an echo of the Dom2 Shadow Vestal, but there need to be ways to make sure it isn't abusable.
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