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  #1  
Old October 13th, 2008, 10:49 AM

Sombre Sombre is offline
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Default Re: Modding shortlist

WOW.

Seriously. That's awesome.

I know I'll be making at least one Warhammer themed site collection mod now.

The nation commands are a little bit less exciting, because we don't have much control over them - they just replicate existing stuff (we can't mod the undead reanimation tables etc) but being able to change temple and lab costs is going to be pretty huge. It could even be useful in CBM.
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  #2  
Old December 23rd, 2008, 04:12 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Modding shortlist

A command for the opposite of #restricted would be useful.

Maybe call it; #notnation

It would be useful to not allowed a specific nation to use X spell, X unit, X item


I could really use such command

Exampel;

#selectspell 110
#notnation 91
#end

Which doesn't allow nation 91 to use spell 110
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Last edited by Thilock_Dominus; December 23rd, 2008 at 04:14 AM..
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  #3  
Old February 3rd, 2009, 06:57 PM

Maraxus Maraxus is offline
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Default Re: Modding shortlist

On the Wishlist are the monster modding commands
#clearweapons
and
#cleararmor

Those can allready be done with
#weapon 0
and
#armor "Nothing"

Including this in the next modding manual could be a simpler solution than including a new command (...don't know ...)



For side modding instead of the specific #summon command
#cast [commander type] ["Spell name" | Spell id]

might be not much harder and much more useful, because it would include scrying sides like the well of all waters and allow some new ideas (teleport gates).
-commander type would be -1 for "any commander" and 0 to 8 would be a mage of the according magic path numbered as usual.
(...Again, maybe it's not possible, maybe it is, don't know...)
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Old February 4th, 2009, 02:51 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Modding shortlist

What about allow changing sprites of;

- Magic Item Modding
- Magic Site Modding

and

- Temple


With "Magic Item Modding" and "Magic Site Modding" a #spr "imgfile" would be nice.

With "Temple" there could be a #templespr "imgfile"

---------------------------------------------------------------
Weapon & armor modding:

Allow to give weapons/armor the ability to boost magic.

A #magicboost path boost and #gemprod type number would be nice.


Another nice thing would be to mod "misc items".
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Old February 4th, 2009, 02:54 AM
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Endoperez Endoperez is offline
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Default Re: Modding shortlist

Quote:
Originally Posted by Maraxus View Post
For side modding instead of the specific #summon command
#cast [commander type] ["Spell name" | Spell id]

might be not much harder and much more useful, because it would include scrying sides like the well of all waters and allow some new ideas (teleport gates).
I requested this earlier, but someone said that it wouldn't work. There's no "cast a spell" effect on sites. There is "enter to summon X", "enter to scry" and "enter for adventure", but those are all spesific effects independent of each other.
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