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August 31st, 2004, 11:11 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Patch 2.13 available now
The new patch appears to have broken my existing single player game. Anytime I try ending the turn I get the error: kv_c:bad mt0
I believe it's somehow related with a golem using the Amon Hotep helm. Anytime I try changing his command from the mummification spell I get what appears to be a related error: rho:bad mt0
Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance
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UPDATE
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Restarted the turn from the beginning and reproduced the error instantly by giving the golem the mummification command after switching to another commander then coming back to change the golems command the same error. Problem is definitely either with the Golem creature itself or the Amon Hotep helm.
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UPDATE_2
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The bug definitely appears to be with the 'mummification' summoning command. I was able to continue my game as long as I don't use this spell. Also when setting combat commands I noticed 'mummification' was also listed here which must be part of the bug since this is not suppose to be a battle spell.
geo981010 was able to find another related with my bug discovery as well... nice work.
__________________
There can be only one.
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August 31st, 2004, 11:56 PM
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Corporal
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Join Date: Oct 2003
Location: Rochester, NY
Posts: 75
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Re: Patch 2.13 available now
It isn't just Amon Hotep - I get the same problem when I select the "Summon Djin" with the Magic Lamp if I try to anyway alter the command after giving the summon order or if I try to alter the commander's orders or if I try to execute the turn with the summon command.
I can use the Vine Crown and the Wolfstone no problem, need to try Gatestone and Kurgi's Gift next... cheat protection was on btw, so I wonder if this related to that?
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September 1st, 2004, 07:57 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Patch 2.13 available now
Quote:
NTJedi said:
Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance
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where is the cd - key stored ?
if you let you send the exe by a friend who hasn't patched yet it should work but is the cd - key in the exe stored ?
that would be rather bad then 
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September 1st, 2004, 08:04 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
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Re: Patch 2.13 available now
The cdkey is stored in a plain text file appropriately named "key". Replacing the .exe shouldn't do anything to the cdkey.
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September 1st, 2004, 08:07 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Patch 2.13 available now
Quote:
Boron said:
where is the cd - key stored ?
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I believe that the cd key is stored in a simple text file in your dom2 directory called "key".
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September 1st, 2004, 08:29 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Patch 2.13 available now
Quote:
deccan said:
Quote:
Boron said:
where is the cd - key stored ?
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I believe that the cd key is stored in a simple text file in your dom2 directory called "key".
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correct .
good news thnxs 
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September 1st, 2004, 09:38 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Patch 2.13 available now
Some issues that have not been fixed, at least according to the list of what has and has not been repaired:
Units:
Demonbred (121): Unit is Demonbred (87) turned into prophet. 87 has base undead ldr 25; 121 has base undead ldr 0
Captain (293): Unit should be mounted, not infantry (graphic is mounted, but the unit is not, has feet slot for items)
Holy Deep One (1009): Unit should have Magic leadership or Mad Deep Ones will self-destruct, rendering underwater Imprint Souls useless.
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September 1st, 2004, 10:40 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Patch 2.13 available now
A new working Linux patch for 2.13 can be downloaded now (same place and filename as old non working one).
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September 1st, 2004, 01:09 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
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Artifact bug status?
What is the status of the Artifact bug mentioned above?
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 1st, 2004, 03:13 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Patch 2.13 available now
Quote:
Edi said:
Some issues that have not been fixed, at least according to the list of what has and has not been repaired:
Units:
Demonbred (121): Unit is Demonbred (87) turned into prophet. 87 has base undead ldr 25; 121 has base undead ldr 0
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#selectmonster 121
#poormagicleader
#end
Quote:
Captain (293): Unit should be mounted, not infantry (graphic is mounted, but the unit is not, has feet slot for items)
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#selectmonster 293
#mounted
#end
Quote:
Holy Deep One (1009): Unit should have Magic leadership or Mad Deep Ones will self-destruct, rendering underwater Imprint Souls useless.
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#selectmonster 121
#poormagicleader
#end
Does anyone else remember Saber Cherry pre-
(or was it post-?) patch-fix that changed things like these, but in a larger scale? Official quick-fix mod would be a nice thing, but someone should do it and we can't just put it for the developers. And as Zen and SC have both left the field it might not be the best idea to give it someone like Gandalf who are too important to risk leaving... I were going to make one, few months ago. It didn't come to be. 
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