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Old December 10th, 2004, 04:39 AM
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Endoperez Endoperez is offline
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Default Re: Atlantis and upkeep/supply

He is saying that being a summoned unit does not and should not automatically mean that that unit does not want to be payed. consider Draconians, for example. They are living units , race unlike any others, ready to serve if they are contacted but surely not for free.

And Ashen Empire's armies can only grow to infinity" as long as they manage to gather more provinces under their rule and keep their reanimators safe. And their armies will die very quickly to all kinds of priests, and if they don't have infinite amounts of time they can't have enough units to properly defend themselves...
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Old December 11th, 2004, 04:44 AM
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Default Re: Atlantis and upkeep/supply

Even at the cost of 1 gold per unit, that would mean every 15 soulless/longdead would cost 1 upkeep, which is untenable for Ermor.

I don't see a problem with certain types of summons costing money (e.g. trolls, they tend to be greedy), while the black hawks was a sort of "WTF?" revelation because other animals are free. And as for Sea King's Court, can anybody give me a single good reason to summon one other than a desperate stopgap measure when you have no other options? Without the changes to the sea troll that come with Zen's spell mod, the spell is useless unless you need a W3 mage you want to buff up to cast a ritual, but then you could just as well empower a W2 mage to W3 for the same price.

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Old December 11th, 2004, 01:14 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Atlantis and upkeep/supply

Quote:
Edi said:
I don't see a problem with certain types of summons costing money (e.g. trolls, they tend to be greedy), while the black hawks was a sort of "WTF?" revelation because other animals are free.
Too true. On the other hand, Draconians are supposed to be sentient allies rather than tamed pets, IMO they should cost upkeep just like Trolls do. Similarly, I thind it odd that some animal pets (Hydras, Sacred Serpents) cost upkeep, while some (Drakes, Wyverns) don't. It makes sense for elephants or mooses, though (crew).

Maybe one thing that could be done to upkeep-free summons, to help the upkeep/no upkeep debate cooling down, is to give some of the free simmon a chance to disappear in special circumstances. A few ideas:

- Wolves could get a 10% chance to return to wildlife habits each turn they're in a forest.

- Each lesser demon (Devil, FoD, etc.) could get a 30% chance to return to Hell when the blood mage who bound him dies (assuming they bring back the mage's soul to their infernal master). This could also apply to Soul Contract holders.

- Soulless and longdead could get a 5% chance to have the unholy energies that animate them dissipate. Likewise, Vine creatures could turn back to moss and roots.

- Mechanical constructs could get a 20% chance to de-construct (maybe giving a few gems back if there's a lab in the province) when their "assembler" dies.

Well, the numbers may have to be fiddled with, but you get the idea. Maybe the units' experience could be accounted for when these checks are made, eg a 5-stars wolf has certainly been tamed for a long time, and would be less likely to listen to the 'Call of the Wild': 10% - (2 * exp)% chances to desert, say.

Quote:
And as for Sea King's Court, can anybody give me a single good reason to summon one other than a desperate stopgap measure when you have no other options?
They do a great job in sieges, and I use them mainly for that (although not only). In one game I summoned 3 Sea King's Court in 2 turns just because it was the fastest and safest way for me to crack a seemingly-unbreakable enemy capital's open. I have to admit I did summon them at a site that gave me a huge discount on Conjurations, though (it was called Ultimate Gateway, IIRC).


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