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March 13th, 2005, 06:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Gem Producing Items
No, I do not understand the concepts of design. Atleast, I have not studied it, I have next to no experience in designing and lots of experience in not following my own designs. I just suggest what I think is the best possible solution to the problem, and then wait to see if Illwinter reacts.
- The mod solution is overly complex to fix clams, but not overly complex to fix clams, ghost riders, wrathful skies, overpowered Caelum, false horror, freespawn spamming (vampire lords, contracts etc.)... Most big balance issues, castling excluded.
- The fact that users do not check if their mods work is just as bad as them not checking if the map they are using works. The difference is just in the size, and in the fact that mod can be corrected "on the fly" unlike maps. One could argue that modding tools are useless, because mods just "greatly increase probability of errors being compounded and these compounded errors being propagated".
- I don't understand why you bring version conflicts to this. The game doesn't check software (if that means Dominions) versions atm, and mods are marked with version number, so checking those conflicts should be as easy as checking Dominions versions.
The routines/agents/whatever problems are valid, and these mean lots more work for Illwinter, some more work for host and little time connected to the internet for those wanting to play a game using system.
I don't know if the idea is good enough to be added, but it surely is good enough to be suggested.
P.S. I couldn't get list to work on preview, but it shows right after posting. Is this normal?
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March 14th, 2005, 11:38 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Gem Producing Items
Quote:
The mod solution is overly complex to fix clams, but not overly complex to fix clams, ghost riders, wrathful skies, overpowered Caelum, false horror, freespawn spamming (vampire lords, contracts etc.)... Most big balance issues, castling excluded
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Why it may be more complicated to automate mod downloading, I think Endoperez has a very good point here.
However, for PBEM you can't really enforce mod downloading. But it would be helpful to have a check that the .2h files you are using were built using the same set of mods.
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March 16th, 2005, 05:40 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Gem Producing Items
Whew, no time with computer for two days. School.
But now, to business:
What about a confirmation box "You need to enable mod XYZ. Do you want to enable it? [YES] [NO]", and if [YES] is clicked but the mod is not found or it is different version than the host's, new box appears. "You don't have version 1.23 of the mod XYZ, do you want to download it from the host? [YES] [NO]". Of course, host could disable the option of downloading that mod.
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