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  #1  
Old January 6th, 2007, 11:49 PM

Wick Wick is offline
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Default Re: Suggestion: Mapmove & Armor

I'm with Edi on this, even, I suppose, to the concession that it's not genuinely important. Still, the intrinsic argument doesn't apply to commanders and any unit can be GOR'd. The alternative methods argument doesn't explain things like a Tribal Chief wearing Black Steel from head to toe and still having a 3 move (the poor pony!). As for why armor should reduce move, how about consistency? The existing correlation between Move and Enc is obvious.

This is a nice to have and belongs on the Dom 4 wishlist more then a lot of things that will be there!
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Old January 7th, 2007, 12:55 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Suggestion: Mapmove & Armor

Yes, but you see, that's not the answer, because that same tribal chief is going to use another "poor pony" to carry his armor, and quite possibly a sword-bearer to carry his weapons. The heavy black steel full plate is only going to be worn when battle is expected, or for the may day parade. The rest of the time, the chief's probably going to be wearing brigandine, or just riding leathers. He might wear heavy armor at home, and he might even wear it when he's sitting around the camp-fire or inspecting the troops, so you can shrug off assassination attempts, but he's not going to wear it on 75 mile rides, because that's how you lose ponies. The only time it MIGHT be worn on long rides is if the chief had 5 or 6 ponies and cound switch them out regularly every couple of miles.
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Old January 7th, 2007, 07:42 AM
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Endoperez Endoperez is offline
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Default Re: Suggestion: Mapmove & Armor

Hypaspists of Arcoscephale (MA/LA) are trained to march in heavy armor, and hav mapmove of 2. Their armor is still lighter than that of Hoplites, though.

Machakans already have more endurance than other humans. They have base encumberance of just 2! All other humans and most non-humans have base encumberance of at least 3.

Almost all undead and constructs have mapmove 3 in addition to their encumberance 0. They gonna march all day and night and more (for they are the slaves of dark lord's law). Those carnivore lizards C'tis has enslaved (Slave Warriors and Elite Warriors) both have mapmove 2, besides the latter wearing armor. I guess that explains the Taskmasters' whips... Actually, giving the slave lizards and the taskmaster mapmove 3 would give them a real niche, as only the Taskmasters could utilize the mapmove 3 lizards to their full extent (all other C'tissian commanders have mapmove of 2).
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