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  #1  
Old February 10th, 2007, 07:22 AM
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Default Re: the Mappers Wishlist

Yeah, I've been wishing for a map command that enables spesific mod for a long time now. It'd be great for scenarios.
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  #2  
Old February 10th, 2007, 01:01 PM
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Default Re: the Mappers Wishlist

Hmmmm there is a command-line switch for enabling a mod but I didnt consider a map command when I requested the switch. It would make sense for scenarios though. And I suppose there might be room for a mod command that specifies that its meant to be used with a particular map only.
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Old March 6th, 2007, 12:59 PM
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Default Re: the Mappers Wishlist

Apparently the Map Editor in the game will recognize nostart terrain bits but not the #nostart command.
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Old March 6th, 2007, 02:56 PM
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Default Re: the Mappers Wishlist

Apparently #startspell only works for one turn?
Do we have second and third confirmation on this?
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Old March 16th, 2007, 11:31 AM
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Default Re: the Mappers Wishlist

If its not majorly prefereable for this not to happen, I would like a switch on map generation (command line switches) to do the random name assignments that is avaiable inside the map editor.

Unless having 1500 provinces named is a cpu drag making it a good idea for the default to be leaving that off. Then the extra steps to get it would make sense.
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Old March 16th, 2007, 12:36 PM
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Default Re: the Mappers Wishlist

I would like a map switch (menu and command line) to set how many neighbors means nostart.

And then if it could let me know how many starts we ended up with that would be great also but not if thats too hard to add.
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  #7  
Old April 15th, 2007, 12:33 PM
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Default Re: the Mappers Wishlist

Im pasting the original first message here. Hopefully I will get around to editing the first messge to be more in style with the prefered format for wishlists and bug reports.

#patrol

This would allow for castles to be added to the map and the units placed there to be put on patrol instead of inside and on defence.

The way it is now, a castled province is actually weaker. It can be taken by a single scout and then taxed to death.

terrain markers

There are projects going on for automated naming or automated placing of provinces. We can find specific terrains but its hard to find specific features.

Such as DomMap added. Such as L4 would say that its bordered by 4 land. If its a water province then it can be named a pond or lake. If its a W4 marker on a land province then its an island. A W3L1 might mean a penninsula. It would also make it easier to auto-find chokepoints and dead-ends

Since the map-generator "knows" this info when it makes a map then it would be nice if it recorded it

#ifavailable X

The map is "digested" after all of the gods are turned in, and a fthrland file is created in the game directory for the game to play off of. At the moment things are abit confusing because a game-start screen will show ALL of the nations available, and it will let you pick any of them. But if you select one that is set as an AI in the map commands then your choice is just ignored which you dont find out until later (this is on server games).

If we had a command that could set an AI into the game IF its not taken by a human player then some fun scenarios could be created. A map could fill ALL of the AIs allowing players to choose what they want and then filling in everything else with computer players.

I will think of more later.
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