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  #1  
Old May 4th, 2007, 01:30 AM

jutetrea jutetrea is offline
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Default Re: The new units

I had good luck with a F4W9N4 bless, pretty much recruited straight sacreds and sidhe...with slingers using leftover resources.

Only played a sample game for like 30 turns, but they mowed through pretty much everything. Did not run up against archer heavy armies but with the few archers I did see a much higher rate of glamour being removed. Good survival at hold/closest to grab a blessing.

Pretty much decimated a mighty AI Niefelheim with very few losses. Had 4 or 5 armies of ~20-30 mixed sacreds/sidhe led by the first priest.

Not quite sure on the formula for str vs. sieging, but my little guys had a very tough time cracking the giant's castle. Str 9 i believe?

Didn't get Lugh on this game, but did get him in a mini-map test, looks great.

The standard fire/water bless works good, i think you might even do well with just a fire/nature as the glamour covers some of the defense you'd get. I think an A4/N4 added to either F9, W9, or S9 would be great. They already have a pretty good attack/defense/MR, and the S9 might work well for maintaining glamour. Blood might not hurt either with the low str. heck, they'd probably do well with just a rainbow bless of 4's. Going to test more
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Old May 4th, 2007, 04:43 PM

Ewierl Ewierl is offline
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Default Re: The new units

I'm having tons of fun with E9- it does a good job of protecting them against archery, since they're much less likely to get damaged. E9N4F4W4 makes them pretty tough nuts to crack! Pretender chassis pick for that bless was annoying, I ended up getting my best shot with Great Enchantress... which I'd hate to do in MP, the S2 she ended up with would make her quite vulnerable.

I got Order 1 seeing the high resource costs, but Order 0 probably would've been enough; I always hit cash or occasionally holy limits first.

Tuatha are Str 13 (and Sidhe 12), but Air magic means you've got plenty of ways to break sieges.
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Old May 4th, 2007, 04:48 PM

jutetrea jutetrea is offline
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Default Re: The new units



Hmm... what were str 9 then? Guess I'll have to stop working and get back to playing
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Old May 4th, 2007, 04:51 PM
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Endoperez Endoperez is offline
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Default Re: The new units

Quote:
Ewierl said:
I'm having tons of fun with E9- it does a good job of protecting them against archery, since they're much less likely to get damaged. E9N4F4W4 makes them pretty tough nuts to crack! Pretender chassis pick for that bless was annoying, I ended up getting my best shot with Great Enchantress... which I'd hate to do in MP, the S2 she ended up with would make her quite vulnerable.

I got Order 1 seeing the high resource costs, but Order 0 probably would've been enough; I always hit cash or occasionally holy limits first.
I presume you meant Production, not Order.

It's probably easier to find a chassis for bless with E9 and one or two of the lesser blessings. Going for three of them... well, no wonder you're left with a Great Sorceress. It is true that they have a poor access to Earth pretenders, though. Only Cyclops has more than Earth 1. Earth Mother, Titan, Lord of the Forest and Great Sorceress all have other paths, but Earth at only 1.
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